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Robotics Software Engineer Internship Jobs in Merrick, NY

You will work at the intersection of XR engineering and real-time robotics, writing the code that ... BASIC QUALIFICATIONS - 3+ years of non-internship professional software development experience ...

Senior Software Engineer, Fauna

New York, NY · On-site

$134K - $176K/yr

About the team Fauna Robotics, an Amazon company, is building capable, safe, and genuinely ... BASIC QUALIFICATIONS - 5+ years of non-internship professional software development experience - 5+ ...

Check out our Engineering Blog and Emerging Talent Blog for more on our tech stack, mission and ... The monthly rate for this internship is $11,700 USD + housing stipend Ramp Benefits * Apple Macbook

Check out our Engineering Blog and Emerging Talent Blog for more on our tech stack, mission and ... The monthly rate for this internship is $11,700 USD + housing stipend Ramp Benefits * Apple Macbook

We are seeking a Software Engineer to contribute to the development of XR applications for ... You will work at the intersection of XR engineering and real-time robotics, writing the code that ...

We are seeking a Software Engineer to contribute to the development of XR applications for ... You will work at the intersection of XR engineering and real-time robotics, writing the code that ...

Senior Software Engineer, Fauna

New York, NY

$134K - $176K/yr

Key job responsibilities - Drive architecture and design decisions for robotic software systems ... SDKs for developer use. - Design and implement systems and tools that accelerate development ...

Senior Software Engineer, Fauna

New York, NY

$134K - $176K/yr

Key job responsibilities - Drive architecture and design decisions for robotic software systems ... SDKs for developer use. - Design and implement systems and tools that accelerate development ...

By submitting your interest, you'll be among the first to know when internship opportunities open ... About Software Engineering Roles at Danaher Are you passionate about building real-world ...

By submitting your interest, you'll be among the first to know when internship opportunities open ... About Software Engineering Roles at Danaher Are you passionate about building real-world ...

By submitting your interest, you'll be among the first to know when internship opportunities open ... About Software Engineering Roles at Danaher Are you passionate about building real-world ...

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Robotics Software Engineer Internship information

See Merrick, NY salary details

$13

$26

$39

How much do robotics software engineer internship jobs pay per hour?

As of Jun 28, 2026, the average hourly pay for robotics software engineer internship in Merrick, NY is $26.03, according to ZipRecruiter salary data. Most workers in this role earn between $21.15 and $29.52 per hour, depending on experience, location, and employer.

What types of projects and responsibilities can I expect as a Robotics Software Engineer Intern?

As a Robotics Software Engineer Intern, you can expect to work on real-world projects such as developing and testing algorithms for robot navigation, perception, or manipulation. Your daily tasks may include coding in languages like C++ or Python, collaborating with hardware engineers, and participating in code reviews or team meetings. Interns often contribute to both simulation and on-robot testing environments, gaining hands-on experience with robotics platforms. This role provides opportunities to learn from experienced engineers and can lead to full-time positions if you demonstrate strong technical and teamwork skills.

What is the highest salary for a robotic engineer?

The highest salaries for robotics software engineers can exceed $150,000 annually, especially for those with advanced skills in AI, machine learning, and experience in specialized industries like aerospace or autonomous vehicles. Senior roles, leadership positions, or engineers working in high-cost regions tend to earn the most. Compensation varies based on experience, location, and the complexity of projects handled.

What are the 3 laws of robotics?

The three laws of robotics, formulated by science fiction writer Isaac Asimov, are: 1) A robot may not harm a human or allow harm through inaction; 2) A robot must obey human orders unless they conflict with the first law; 3) A robot must protect its own existence as long as it does not conflict with the first two laws. These principles are often referenced in robotics and AI ethics discussions, especially for engineers developing autonomous systems and safety protocols.

What is a Robotics Software Engineer Internship?

A Robotics Software Engineer Internship is a temporary position for students or recent graduates to gain hands-on experience working with robotics software. Interns typically assist in developing, testing, and debugging software that controls robots or robotic systems. They may work with programming languages such as Python, C++, or ROS (Robot Operating System) and collaborate with hardware and engineering teams. This internship helps participants build practical skills, expand their professional network, and gain exposure to real-world robotics projects.

What does robotics mean?

Robotics is the field that involves designing, building, and programming robots to perform tasks automatically or semi-autonomously. For a Robotics Software Engineer Intern, understanding robotics includes knowledge of sensors, actuators, control systems, and programming languages like C++ or Python to develop robot software. This field often requires skills in systems integration and familiarity with robotics frameworks such as ROS (Robot Operating System).

Could a robot believe in God?

A Robotics Software Engineer Intern develops and tests software for robots, which are machines that perform tasks based on programming and sensors. Robots do not possess consciousness, beliefs, or emotions, so they cannot believe in anything, including God. Their behavior is determined by algorithms and data, not personal beliefs or faith.

What is the difference between Robotics Software Engineer Internship vs Robotics Software Engineer?

AspectRobotics Software Engineer InternshipRobotics Software Engineer
Required CredentialsTypically pursuing or recent graduate in Computer Science, Robotics, or related fieldsBachelor's or Master's degree in Robotics, Computer Science, or related disciplines
Work EnvironmentInternship programs, often in research labs or tech companies, with mentorshipFull-time professional role in engineering teams, often in industrial or research settings
Employer & Industry UsageUsed by companies for training and talent development in roboticsStandard role for developing and maintaining robotics software in industry and research

The main difference is that a Robotics Software Engineer Internship is a temporary, training-focused position for students or recent graduates, while a Robotics Software Engineer is a full-time professional role requiring more experience and responsibility in developing robotics software.

What are the key skills and qualifications needed to thrive as a Robotics Software Engineer Intern, and why are they important?

To thrive as a Robotics Software Engineer Intern, you need a solid grounding in programming (especially C++ or Python), robotics fundamentals, and coursework in computer science, electrical, or mechanical engineering. Familiarity with ROS (Robot Operating System), version control systems like Git, and simulation tools such as Gazebo is highly beneficial. Problem-solving abilities, strong communication, and a collaborative mindset help you stand out when working on cross-functional teams and tackling complex robotic challenges. These skills and qualities are crucial for efficiently developing, testing, and implementing robotic solutions in dynamic, real-world settings.
What are popular job titles related to Robotics Software Engineer Internship jobs in Merrick, NY? For Robotics Software Engineer Internship jobs in Merrick, NY, the most frequently searched job titles are:
What cities near Merrick, NY are hiring for Robotics Software Engineer Internship jobs? Cities near Merrick, NY with the most Robotics Software Engineer Internship job openings:
Infographic showing various Robotics Software Engineer Internship job openings in Merrick, NY as of June 2026, with employment types broken down into 93% Full Time, 1% Part Time, 1% Temporary, and 5% Contract. Highlights an 90% Physical, 1% Hybrid, and 9% Remote job distribution, with an average salary of $54,133 per year, or $26 per hour.
Software Engineer, XR , Fauna

Software Engineer, XR , Fauna

Amazon

New York, NY • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Amazon rating

7.4

Company rating: 7.4 out of 10

Based on 6,908 frontline employees who took The Breakroom Quiz

6th of 39 rated national retailers


Job description

We are seeking a Software Engineer to contribute to the development of XR applications for teleoperating Fauna robots. You will work at the intersection of XR engineering and real-time robotics, writing the code that drives the backend of our XR application, from full-body pose projection, operator calibration and telemetry, to the performance and optimization that keeps the teleoperator and the robot in sync. Your decisions will directly shape how operators and data collectors experience the robot from inside the headset. You will design for the extremes-ensuring a flawless, low-latency experience despite unpredictable real-world network conditions, and implement improvements to tracking, robot communication, and ergonomic and UX challenges characteristic to prolonged XR wear.
Key job responsibilities
- Develop and maintain our Meta Quest applications built in Unity for XR teleoperation and data collection
- Write production-quality C# in an event-driven, well-structured Unity codebase, using the Meta XR SDK for full-body tracking and interaction
- Own the live connection between the headset and the robot: real-time pose streams, telemetry and command channels, and audio/video links - debug, harden, and extend these network interfaces as the system evolves
- Maintain and improve our pose projection pipeline, calibration flow, and state-aware input system so operators can drive the robot reliably with optimal ergonomic comfort and strict operational safety guardrails
- Build functional in-headset interfaces and HUDs for teleoperators and data collectors - accessing telemetry data, using menus while teleoperating the robot, managing recording sessions, and intervening during autonomy without leaving XR
- Iterate on operator-facing flows in Unity Editor, including audio-visual guidance from a virtual robot companion that walks operators through calibration, teleoperation, and data collection tasks
- Integrate with backend services to manage data collection tasks, robot selection, and telemetry
- Collaborate with robotics, ML, and operations engineers to translate teleoperation and data-collection requirements into shipping XR features that will augment their workflows
About the team
Fauna Robotics, an Amazon company, is building capable, safe, and genuinely delightful robots for everyday life. Our goal is simple: make robots people actually want to live and interact with in everyday human spaces.
We believe that future won't arrive until building for robotics becomes far more accessible. Today, too much effort is spent reinventing the fundamentals. We're changing that by developing tightly integrated hardware and software systems that make it faster, safer, and more intuitive to create real-world robotic products.
Our work spans the full stack: mechanical design, control systems, dynamic modeling, and intelligent software. The focus is not just functionality, but experience. We're building robots that feel responsive, expressive, and genuinely useful.
At Fauna, you'll work at the frontier of this space, helping define how robots move, manipulate, and interact with people in natural environments. It's an opportunity to solve hard problems across hardware and software with a team focused on making robotics accessible and joyful to build.
If you care about making robotics real for everyone and building systems that are as delightful as they are capable, we're interested in hearing from you.
BASIC QUALIFICATIONS
- 3+ years of non-internship professional software development experience
- Bachelor's degree or foreign equivalent in Computer Science, Engineering, Mathematics, or a related field
- 2+ years of professional C# development experience, including shipped XR work, with emphasis on Unity or Unreal Engine
- Experience developing for Meta Quest, HTC Vive, or comparable head-mounted displays using the Meta XR SDK's / OpenXR stack
- Strong proficiency with Unity's gameobject/component model and Unity Editor workflows, including prefabs, scenes, real-time rendering optimization and animation systems, or similar Unreal Engine components.
- Experience working with real-time network protocols in Unity for streaming pose, telemetry, and media data between devices
- Experience building functional UI in Unity for end-users, including in-headset HUDs, interactables and tools
- Familiarity with RESTful API design and integrating Unity clients with HTTP-based backend services
PREFERRED QUALIFICATIONS
- Experience with low-latency video and audio streaming in networked XR applications
- Experience with event-driven Unity architectures and state machines in mid-to-large codebases
- Experience authoring high-fidelity interactive 3D environments in Unity, including colliders, physics interactions, and lighting setups for virtual teleoperation or data collection
- Experience designing audio-visual guidance systems, virtual companions, or tutorial flows that gamify complex tasks for end users
- Experience with full-body and hand tracking pipelines, including calibration, pose projection, retargeting, or motion capture. Prior experience working with mocap suits or lighthouse-based full-body tracking setups is highly preferred
- Exposure to teleoperation, robotics, or human-in-the-loop systems
- Fluency with AI-assisted development workflows (e.g. Claude Code, Figma-to-Unity pipelines)
- Experience navigating 3D asset pipelines (Blender, Maya, Houdini) to optimize, re-rig, or prepare skinned meshes and models for seamless import into Unity
Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status, disability, or other legally protected status.
Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit https://amazon.jobs/content/en/how-we-hire/accommodations for more information. If the country/region you're applying in isn't listed, please contact your Recruiting Partner.
The base salary range for this position is listed below. Your Amazon package will include sign-on payments and restricted stock units (RSUs). Final compensation will be determined based on factors including experience, qualifications, and location. Amazon also offers comprehensive benefits including health insurance (medical, dental, vision, prescription, Basic Life & AD&D insurance and option for Supplemental life plans, EAP, Mental Health Support, Medical Advice Line, Flexible Spending Accounts, Adoption and Surrogacy Reimbursement coverage), 401(k) matching, paid time off, and parental leave. Learn more about our benefits at https://amazon.jobs/en/benefits.
USA, NY, New York - 158,100.00 - 213,800.00 USD annually

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Amazon.com, Inc., commonly known as Amazon, is an American multinational technology company. It was founded by Jeff Bezos in 1994 and initially started as an online marketplace for books. Since then, Amazon has expanded its operations and become one of the largest e-commerce companies in the world. Amazon's primary business is its online retail platform, where customers can purchase a vast array of products, including electronics, clothing, books, home goods, and much more. The company offers a convenient and user-friendly shopping experience, with features such as fast shipping, customer reviews, and personalized recommendations. In addition to its e-commerce platform, Amazon has diversified its business into various other areas. One of its notable ventures is Amazon Web Services (AWS), a comprehensive cloud computing platform that provides services such as storage, compute power, and database management to individuals and businesses. AWS has become a leader in the cloud computing industry, powering many websites and applications worldwide. Amazon has also developed its own consumer electronics, including the popular Amazon Kindle e-reader, Fire tablets, Fire TV streaming devices, and the Alexa-powered Echo smart speakers. The Alexa voice assistant, integrated into these devices, allows users to interact with their devices using voice commands, perform tasks, and access information. Furthermore, Amazon has expanded into media and entertainment. It operates Prime Video, a streaming service that offers a wide range of movies, TV shows, and original content. Amazon Music provides a platform for streaming and purchasing digital music, while Audible offers audiobooks and other audio content. The company's commitment to customer satisfaction and convenience is demonstrated by its membership program, Amazon Prime. Prime members receive various benefits, including free two-day shipping, access to streaming services, exclusive deals, and more.

Industry

It services, book publishers, retail, real estate and computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Seattle, WA, US