1

Research Scientist Audio Jobs (NOW HIRING)

Research, Audio Expertise

San Francisco, CA ยท On-site

$350K - $475K/yr

We are scientists, engineers, and builders who've created some of the most widely used AI products ... We're looking for researchers to advance the frontier of audio capabilities. You'll explore how ...

What you'll do As a Research Scientist II on the Video team, you will independently drive core ... vision, audio, and speech conferences. Who you are * You remain focused, persistent, and ...

Senior Research Scientist, Beam

Mountain View, CA ยท On-site

$115K - $147K/yr

... g., vision, audio, text). * Proven expertise in working with, tuning, and prototyping vision ... As a Research Scientist, you'll setup large-scale tests and deploy promising ideas quickly and ...

What you'll do As a Research Scientist II on the Video team, you will independently drive core ... vision, audio, and speech conferences. Who you are * You remain focused, persistent, and ...

Senior Research Scientist, Beam

Mountain View, CA ยท On-site

$116K - $148K/yr

... g., vision, audio, text). * Proven expertise in working with, tuning, and prototyping vision ... As a Research Scientist, you'll setup large-scale tests and deploy promising ideas quickly and ...

Research Scientist III Location: Redmond WA Onsite Duration: 12 months with possible extension ... audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking ...

AI Research Scientist, Robotics Responsibilities: * Perform fundamental and applied research to ... text, audio, tactile, etc.) * Investigate paradigms that can deliver a spectrum of embodied ...

The ideal Research Scientist candidate will use their skills in system design and modeling and ... text, audio, tactile, etc) * Investigate paradigms that can deliver a spectrum of embodied ...

AI Research Scientist, Robotics Responsibilities: * Perform fundamental and applied research to ... text, audio, tactile, etc.) * Investigate paradigms that can deliver a spectrum of embodied ...

Showing results 21-40

Research Scientist Audio information

See salary details

$50.5K

$130.1K

$174K

How much do research scientist audio jobs pay per year?

As of Sep 11, 2026, the average yearly pay for research scientist audio in the United States is $130,117.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,500.00 and $173,000.00 per year, depending on experience, location, and employer.

What does a research scientist in audio do?

A Research Scientist in Audio focuses on advancing the science and technology related to sound and audio processing. Their work often involves developing algorithms for speech recognition, sound classification, audio enhancement, and spatial audio technologies. They may conduct experiments, analyze data, and collaborate with engineers to create innovative solutions for applications such as virtual assistants, music technology, or hearing aids. This role typically requires a strong background in signal processing, machine learning, and acoustics. Research Scientists in Audio also publish their findings and contribute to the broader scientific community.

What are the key skills and qualifications needed to thrive as a research scientist in audio?

To thrive as a Research Scientist in Audio, you need advanced knowledge in signal processing, machine learning, and acoustics, usually supported by a PhD or equivalent experience in computer science, electrical engineering, or a related field. Familiarity with programming languages like Python or MATLAB, experience with deep learning frameworks (e.g., TensorFlow, PyTorch), and knowledge of audio analysis tools are essential. Strong analytical thinking, creativity, and effective communication skills distinguish top performers in this field. These competencies enable the development of innovative audio technologies and effective collaboration within multidisciplinary research teams.

How does a research scientist in audio typically collaborate with cross-functional teams during product development?

As a Research Scientist in audio, you will frequently work alongside software engineers, product managers, and UX designers to integrate cutting-edge audio algorithms into products. Collaboration often involves presenting research findings, prototyping solutions, and iterating based on feedback from both technical and non-technical team members. This role requires strong communication skills to bridge the gap between complex research concepts and practical implementation, ensuring that new audio technologies align with user needs and project goals.

What is the difference between Research Scientist Audio vs Audio Engineer?

AspectResearch Scientist AudioAudio Engineer
Required CredentialsMaster's or PhD in Acoustics, Audio Engineering, or related fieldsBachelor's degree in Audio Engineering, Sound Design, or related fields
Work EnvironmentResearch labs, universities, R&D departmentsRecording studios, live events, broadcasting facilities
Employer & Industry UsageAcademic institutions, tech companies, research organizationsMusic, film, broadcasting, live sound production

Research Scientist Audio focuses on developing new audio technologies and conducting experiments, often within academic or research settings. In contrast, Audio Engineers primarily operate sound equipment for recording, mixing, and live sound. While both roles require a strong understanding of audio principles, Research Scientists typically hold advanced degrees and work in R&D environments, whereas Audio Engineers often have practical experience and work directly with sound production equipment.

More about Research Scientist Audio jobs

What cities are hiring for Research Scientist Audio jobs?

Cities with the most Research Scientist Audio job openings:

What states have the most Research Scientist Audio jobs?

States with the most job openings for Research Scientist Audio jobs include:

What are popular job titles related to Research Scientist Audio jobs?

For Research Scientist Audio jobs, the most frequently searched job titles are:

Infographic showing various Research Scientist Audio job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 9% Part Time, and 1% Contract. Highlights an 79% Physical, 3% Hybrid, and 18% Remote job distribution, with an average salary of $130,117 per year, or $62.6 per hour.

Internship - Applied Research Scientist

Salt Lake City, UT โ€ข Remote

Smule
11 - 50 employees

Other

Re-posted 10 days ago


Job description

Smule has been on a mission to bring the world together through music since 2008. Music is much more than listening… it's about creating, sharing, discovering, participating, and connecting with people. With dozens of millions of monthly active users creating over 20 million songs every day, Smule is connecting people all over the world through the joy of making music and transforming the music landscape from one of passive listening to collaborative creative expression and active engagement.


About the Role:

We are seeking a Research Scientist for Smule's Applied Research team who thrives at the intersection of cutting-edge ML research and real-world product impact. You will take ideas from the research frontier, or originate your own, and develop them into practical solutions that improve Smule's products, pipelines, and user experience for a community of millions. The ideal candidate combines research depth with strong engineering instincts, a bias toward measurable outcomes, and genuine curiosity about how people make music.


We strongly encourage candidates with non-traditional ML backgrounds to apply. If your path into applied machine learning came through audio engineering, music production, signal processing, data science, or another field, we want to hear from you.


What You'll Be Doing:

  • Develop and adapt state-of-the-art ML techniques to solve concrete product challenges in areas such as audio processing, content understanding, recommendation, and generative music, delivering measurable improvements in quality, latency, or user experience.
  • Design and run rigorous offline and online experiments (A/B tests, ablation studies) to validate model improvements before production deployment.
  • Collaborate closely with product managers, designers, and engineers to translate user needs into well-scoped research problems.
  • Build prototype models and proof-of-concept systems that demonstrate feasibility and inform production architecture decisions.
  • Publish applied research findings at relevant venues and contribute to internal knowledge-sharing through tech talks and documentation.
  • Monitor deployed models for drift, fairness, and performance, implementing continuous improvement loops.


What We're Looking For:

  • Degree (B.S., M.S., or Ph.D.) in Computer Science, Software Engineering, Electrical Engineering, or a related technical discipline, or currently pursuing one.
  • Demonstrated ability to take research ideas from paper to production, with experience shipping ML-powered features or systems.
  • Strong skills in experiment design, statistical analysis, and iterative model development.
  • Proficiency in Python, PyTorch or TensorFlow, and standard ML infrastructure (data pipelines, model serving, monitoring).
  • Effective communicator who can translate between research concepts and product requirements.
  • Track record of identifying high-impact problems and delivering solutions with measurable outcomes.


Bonus Points For:

  • Experience with audio, speech, music, or multimedia ML applications.
  • Familiarity with on-device or edge deployment constraints (model compression, quantization, latency optimization).
  • Published work at conferences or journals, such as KDD, RecSys, EMNLP, Interspeech, ISMIR, or similar.


Smule is an Equal Opportunity Employer and considers all qualified applicants without regard to race, color, religion, sex, gender identity or expression, sexual orientation, national origin, ancestry, age, disability, medical condition, genetic information, marital status, military or veteran status, or any other protected characteristic under federal, state, or local law.


We are committed to creating an inclusive environment for all employees and applicants. If you require a reasonable accommodation during the application or interview process, please let us know.