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Remote Visual Foxpro Developer Jobs in Lockhart, TX

Remote * Salary $140k - $200k * Series B Company * Tech Stack: React, Python, Django, Agnostic ... Work with Product, Engineering, Customer Support, Product Marketing and Sales partners to represent ...

CPQ Solution Architect

Austin, TX · Remote

$62.50 - $82.25/hr

... Model Remote Architect/Sr Developer to join a team who are working an exciting Digital ... using Visual Modeler Proficient in application development using Core Java, Java EE, JSP ...

Depending on your expertise, you might design infrastructure in remote locations, develop renewable ... Collaborate with cross-functional teams, including developers, product managers, and business ...

Director of Product Design

Austin, TX · Remote

$153K - $188K/yr

Provide strategic, visual, and systems-oriented feedback across end-to-end flows to ensure ... Preference for background in front-end engineering Mindset * Comfortable working in fast-paced ...

Showing results 21-29

Remote Visual Foxpro Developer information

See Lockhart, TX salary details

$43

$52

$60

How much do remote visual foxpro developer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for remote visual foxpro developer in Lockhart, TX is $52.28, according to ZipRecruiter salary data. Most workers in this role earn between $47.93 and $56.54 per hour, depending on experience, location, and employer.

What is the difference between Remote Visual Foxpro Developer vs Remote SQL Developer?

AspectRemote Visual Foxpro DeveloperRemote SQL Developer
Required SkillsVisual FoxPro, database management, programmingSQL, database design, query optimization
Work EnvironmentRemote, primarily software development and maintenanceRemote, database development and management
Industry UsageLegacy systems, software applicationsData management, analytics, enterprise systems

Both roles often require database knowledge and remote work setup. However, Visual Foxpro Developers focus on maintaining legacy applications using Visual FoxPro, while SQL Developers specialize in designing and optimizing databases using SQL. The choice depends on whether the employer needs legacy system support or modern database solutions.

What are some common challenges faced by Remote Visual FoxPro developers, and how can they be addressed?

Remote Visual Foxpro Developers often encounter challenges related to legacy code maintenance and integration with newer technologies. Since Visual Foxpro is a discontinued product, documentation and community support can be limited, requiring strong problem-solving skills and resourcefulness. Effective communication with team members is essential, as remote environments can make collaboration more challenging, especially when clarifying requirements or coordinating code changes. To succeed, developers should proactively document their work, leverage online forums, and maintain clear communication channels with clients and colleagues.

What are the key skills and qualifications needed to thrive as a Remote Visual FoxPro developer, and why are they important?

To thrive as a Remote Visual Foxpro Developer, you need strong programming skills in Visual Foxpro, database management, and a solid background in software development principles, typically supported by a degree in computer science or related experience. Familiarity with legacy systems, version control tools like Git, and integration with SQL Server or other databases is often required. Excellent problem-solving, self-motivation, and communication skills are crucial for effective remote collaboration and troubleshooting. These skills ensure the ability to maintain, upgrade, and support critical legacy applications efficiently while working independently.

What is a Remote Visual FoxPro developer?

A Remote Visual FoxPro Developer is a software professional who specializes in building, maintaining, and upgrading applications using Microsoft's Visual FoxPro programming language, often working from a remote location. Their responsibilities typically include database management, bug fixing, code optimization, and migrating legacy systems to newer platforms. They collaborate with clients or teams online, leveraging their expertise in Visual FoxPro to support business applications that rely on this technology. Since Visual FoxPro is a legacy language, these developers are particularly valuable for organizations with existing FoxPro applications that require ongoing support or modernization.
What are popular job titles related to Remote Visual Foxpro Developer jobs in Lockhart, TX? For Remote Visual Foxpro Developer jobs in Lockhart, TX, the most frequently searched job titles are:
What cities near Lockhart, TX are hiring for Remote Visual Foxpro Developer jobs? Cities near Lockhart, TX with the most Remote Visual Foxpro Developer job openings:

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 8 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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