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Remote Visual Foxpro Developer Jobs in Lockhart, TX

Senior React Native Engineer

Austin, TX · On-site +1

$140K - $145K/yr

Supportive work environment with the flexibility to work where/how you want in-office, remote, or ... We believe that strong communication and visual connection are essential to maintaining alignment ...

Remote * Salary $140k - $200k * Series B Company * Tech Stack: React, Python, Django, Agnostic ... Work with Product, Engineering, Customer Support, Product Marketing and Sales partners to represent ...

Remote * Salary $140k - $200k * Series B Company * Tech Stack: React, Python, Django, Agnostic ... Work with Product, Engineering, Customer Support, Product Marketing and Sales partners to represent ...

CPQ Solution Architect

Austin, TX · Remote

$62.50 - $82.25/hr

... Model Remote Architect/Sr Developer to join a team who are working an exciting Digital ... using Visual Modeler Proficient in application development using Core Java, Java EE, JSP ...

Depending on your expertise, you might design infrastructure in remote locations, develop renewable ... Collaborate with cross-functional teams, including developers, product managers, and business ...

This is a remote position with up to 25% domestic travel. This role leads team management and ... Assists platform engineers, account personnel, and external clients with daily workflow ...

Take Your Career to the Next Level Kleinfelder, a Forbes' Top Employer for Engineers in North ... This position can be in-office or remote . Our ideal candidate * Marketing Expertise: Possesses a ...

Director of Product Design

Austin, TX · Remote

$153K - $188K/yr

Provide strategic, visual, and systems-oriented feedback across end-to-end flows to ensure ... Preference for background in front-end engineering Mindset * Comfortable working in fast-paced ...

Showing results 21-35

Remote Visual Foxpro Developer information

See Lockhart, TX salary details

$43

$52

$60

How much do remote visual foxpro developer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote visual foxpro developer in Lockhart, TX is $52.28, according to ZipRecruiter salary data. Most workers in this role earn between $47.93 and $56.54 per hour, depending on experience, location, and employer.

What is a Remote Visual FoxPro developer?

A Remote Visual FoxPro Developer is a software professional who specializes in building, maintaining, and upgrading applications using Microsoft's Visual FoxPro programming language, often working from a remote location. Their responsibilities typically include database management, bug fixing, code optimization, and migrating legacy systems to newer platforms. They collaborate with clients or teams online, leveraging their expertise in Visual FoxPro to support business applications that rely on this technology. Since Visual FoxPro is a legacy language, these developers are particularly valuable for organizations with existing FoxPro applications that require ongoing support or modernization.

What are the key skills and qualifications needed to thrive as a Remote Visual FoxPro developer, and why are they important?

To thrive as a Remote Visual Foxpro Developer, you need strong programming skills in Visual Foxpro, database management, and a solid background in software development principles, typically supported by a degree in computer science or related experience. Familiarity with legacy systems, version control tools like Git, and integration with SQL Server or other databases is often required. Excellent problem-solving, self-motivation, and communication skills are crucial for effective remote collaboration and troubleshooting. These skills ensure the ability to maintain, upgrade, and support critical legacy applications efficiently while working independently.

What are some common challenges faced by Remote Visual FoxPro developers, and how can they be addressed?

Remote Visual Foxpro Developers often encounter challenges related to legacy code maintenance and integration with newer technologies. Since Visual Foxpro is a discontinued product, documentation and community support can be limited, requiring strong problem-solving skills and resourcefulness. Effective communication with team members is essential, as remote environments can make collaboration more challenging, especially when clarifying requirements or coordinating code changes. To succeed, developers should proactively document their work, leverage online forums, and maintain clear communication channels with clients and colleagues.

What is the difference between Remote Visual Foxpro Developer vs Remote SQL Developer?

AspectRemote Visual Foxpro DeveloperRemote SQL Developer
Required SkillsVisual FoxPro, database management, programmingSQL, database design, query optimization
Work EnvironmentRemote, primarily software development and maintenanceRemote, database development and management
Industry UsageLegacy systems, software applicationsData management, analytics, enterprise systems

Both roles often require database knowledge and remote work setup. However, Visual Foxpro Developers focus on maintaining legacy applications using Visual FoxPro, while SQL Developers specialize in designing and optimizing databases using SQL. The choice depends on whether the employer needs legacy system support or modern database solutions.

What are popular job titles related to Remote Visual Foxpro Developer jobs in Lockhart, TX?

For Remote Visual Foxpro Developer jobs in Lockhart, TX, the most frequently searched job titles are:

What cities near Lockhart, TX are hiring for Remote Visual Foxpro Developer jobs?

Cities near Lockhart, TX with the most Remote Visual Foxpro Developer job openings:

Environment Artist - GameSim - Talent Pipeline

Austin, TX • On-site, Remote

Keywords Studios
Arts, Entertainment, and Recreation • 10K+ employees

Full-time

Re-posted 13 days ago


Key responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.

  • Build, assemble, and integrate assets and environments in Unreal Engine, ensuring composition, readability, performance, and technical requirements are met.

  • Review artwork, provide feedback, and help translate project or client feedback into actionable tasks for artists.


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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