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Remote Visual Effects Intern Jobs (NOW HIRING)

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Create and lead the development of complex animations and dynamic visual effects for EGM ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

Create and lead the development of complex animations and dynamic visual effects for EGM ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Responsibilities * Work with the visual effects team to create impressive real-time particle ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Graphic Design Intern

Nashville, TN · Remote

$14.50 - $19.25/hr

Remote About Us Mamaya Health is a specialized women's mental health company - and we are looking ... Who You Are * Currently pursuing or recently completed a degree in Graphic Design, Visual ...

... visual effects using Spine. * Rig, mesh, skin, and animate game assets while ensuring smooth and ... Benefits * Fully remote work with the flexibility to work from your preferred location.

Create dynamic motion graphics, typography animations, and visual effects to enhance social content ... This is a remote role. Hourly rate based on education, experience, and skills level ($23-$53)

Video Editor

OR · Remote

$90K - $120K/yr

Apply motion graphics, titles, captions, music, sound design, and basic visual effects where ... Remote within the United States. This role requires 100% of work to be performed in a remote office ...

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Remote Visual Effects Intern information

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How much do remote visual effects intern jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for remote visual effects intern in the United States is $14.67, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.07 per hour, depending on experience, location, and employer.

What types of projects and tasks can a Remote Visual Effects Intern expect to work on, and how is feedback typically provided in a virtual setting?

As a Remote Visual Effects Intern, you can expect to assist with compositing, rotoscoping, matte painting, and creating digital assets for ongoing productions. Projects often involve collaborating on sequences under the guidance of senior artists and supervisors. Feedback is typically provided through video calls, annotated screenshots, and shared project management tools, ensuring you receive clear, actionable direction despite working remotely. Regular check-ins and virtual team meetings help foster collaboration and provide learning opportunities.

What are the key skills and qualifications needed to thrive as a Remote Visual Effects Intern, and why are they important?

To thrive as a Remote Visual Effects Intern, you need a foundational understanding of visual effects principles, digital art, and animation, typically supported by coursework in VFX or a related field. Familiarity with industry-standard software such as Adobe After Effects, Autodesk Maya, and compositing tools is often required. Strong communication, time management, and the ability to collaborate virtually are critical soft skills for remote teamwork. These skills and qualities are essential to produce high-quality visual content and effectively contribute to creative projects in a distributed work environment.

What does a Remote Visual Effects Intern do?

A Remote Visual Effects (VFX) Intern assists professional VFX artists and teams by helping to create and enhance digital imagery for films, TV, video games, and advertisements, all while working from a remote location. Typical responsibilities include compositing, rotoscoping, digital painting, asset creation, and assisting with the production pipeline. Interns gain hands-on experience with industry-standard software such as After Effects, Nuke, or Houdini, and may also participate in virtual meetings and reviews. This role provides valuable exposure to the VFX industry and helps interns build a portfolio of work to support future career opportunities.
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What states have the most Remote Visual Effects Intern jobs? States with the most job openings for Remote Visual Effects Intern jobs include:
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 8 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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