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Remote Virtual Reality Jobs in Columbia, SC (NOW HIRING)

Sr. Software Engineer - Platform

North, SC · On-site +1

$189K - $231K/yr

Location This is a remote role based in North America, with a strong preference for candidates located in the U.S. Eastern Time Zone . The Opportunity Enterprises are moving AI agents from ...

Sr. Software Engineer I

North, SC · Remote

$113K - $149K/yr

Remote-first culture * Home Office stipend upon hire * Multiple Health insurance options (vision, medical, dental) * 401k (with company match) * Equity Program Eligibility (based on role and/or ...

Remote Virtual Reality information

See Columbia, SC salary details

$551

$1.3K

$2.3K

How much do remote virtual reality jobs pay per week?

As of Sep 7, 2026, the average weekly pay for remote virtual reality in Columbia, SC is $1,285.27, according to ZipRecruiter salary data. Most workers in this role earn between $1,076.92 and $1,361.54 per week, depending on experience, location, and employer.

What is a remote virtual reality job?

Remote virtual reality jobs involve working with VR technology from a location outside of a traditional office, often from home. These positions can include roles like VR developer, 3D artist, UX/UI designer, project manager, or technical support, all focused on creating or maintaining virtual reality experiences. Remote VR professionals use collaboration tools and VR platforms to coordinate with their teams and clients. This field is growing quickly as VR technology becomes more accessible and integrated into industries such as gaming, education, healthcare, and training.

What skills and qualifications are needed to thrive as a remote virtual reality developer?

To thrive as a Remote Virtual Reality Developer, you need proficiency in programming languages (like C# or C++), 3D modeling, and a solid understanding of VR hardware and software, often backed by a degree in computer science or a related field. Familiarity with VR development platforms such as Unity or Unreal Engine, and experience with version control systems like Git, are typically required. Exceptional problem-solving, creativity, and clear communication skills are vital for collaborating remotely and turning concepts into immersive experiences. These skills and qualities are crucial for delivering engaging VR solutions and ensuring seamless teamwork in a distributed work environment.

What are common challenges faced when working remotely in a virtual reality development role, and how can they be managed?

Working remotely in a VR development role often involves challenges such as coordinating across time zones, ensuring all team members have access to high-performance hardware, and maintaining clear communication about project updates. Team members typically rely on collaboration tools like version control systems, project management platforms, and regular video meetings to stay aligned. It's important to proactively schedule check-ins, document processes, and create shared guidelines for testing and feedback to help bridge the gaps that remote work can create. By prioritizing communication and leveraging remote-friendly tools, VR teams can effectively manage these challenges and maintain productivity.

What is the difference between Remote Virtual Reality vs Remote 3D Artist?

AspectRemote Virtual RealityRemote 3D Artist
Required SkillsVR development, 3D modeling, programming3D modeling, texturing, rendering
Work EnvironmentVR platforms, development software, collaborative toolsDesign software, rendering tools, creative studios
Industry UsageGaming, training, simulationsEntertainment, product visualization, advertising
CertificationsVR development courses, 3D design certifications3D modeling certifications, design courses

Remote Virtual Reality professionals focus on creating immersive VR experiences using specialized development skills, while Remote 3D Artists primarily produce visual assets for various media. Both roles require 3D skills but differ in application and tools used.

What are popular job titles related to Remote Virtual Reality jobs in Columbia, SC?

For Remote Virtual Reality jobs in Columbia, SC, the most frequently searched job titles are:

What job categories do people searching Remote Virtual Reality jobs in Columbia, SC look for?

The top searched job categories for Remote Virtual Reality jobs in Columbia, SC are:

What cities near Columbia, SC are hiring for Remote Virtual Reality jobs?

Cities near Columbia, SC with the most Remote Virtual Reality job openings:

Infographic showing various Remote Virtual Reality job openings in Columbia, SC as of August 2026, with employment types broken down into 77% Full Time, 20% Part Time, and 3% Contract. Highlights an 46% Physical, 2% Hybrid, and 52% Remote job distribution, with an average salary of $66,834 per year, or $32.1 per hour.

Sr. Software Engineer - Platform

Stacklok

North, SC • On-site, Remote

$189K - $231K/yr

Full-time

Re-posted 15 days ago


Job description

Location

This is a remote role based in North America, with a strong preference for candidates located in the U.S. Eastern Time Zone

The Opportunity

Enterprises are moving AI agents from experimentation into production, and they need infrastructure that is secure, auditable, and runs behind their own firewall. As a Senior Engineer on Stacklok's core platform team, you will own subsystems within Stacklok Enterprise, the production distribution of ToolHive, the open source platform for running and governing MCP servers.

This is a role with real ownership. You will design and deliver whole subsystems end to end, anchor meaningful projects, and lead them from design through implementation and into production. These are the systems that let Fortune 500 and Global 2000 companies run AI agents securely at scale. You will make the design tradeoffs that determine how your subsystems evolve, and mentor the engineers building alongside you.

The timing is what makes it compelling. Customers are signing on now, the platform is being hardened for their production environments, and you will solve hard infrastructure problems in an emerging category alongside a team whose founders co-created Kubernetes.

What Success Looks Like: First 6-12 Months
  • Designed and shipped a complete subsystem end to end that is now running in production for enterprise customers.
  • Became the trusted owner and go-to decision maker for one or more platform areas, with the team routing design questions your way.
  • Took a rough or partial subsystem to production-hardened, measurably improving its reliability or scalability for customer deployments.
  • Raised the team's bar by mentoring SWE and SWE II engineers and strengthening the code review culture.
  • Improved how the team ships by tightening development velocity, including where AI-assisted workflows helped and where they created rework.
In This Role, You Will
  • Own the design and implementation of platform subsystems end to end, from technical design through production and ongoing improvement.
  • Anchor meaningful projects, making the design tradeoffs that balance reliability, scalability, and time to market.
  • Write production-ready code aligned with the overall system architecture, with observability, testing, and error handling built in.
  • Produce clear design docs and work breakdowns that the team can plan and build against.
  • Mentor SWE and SWE II engineers and contribute to a strong code review culture across the team.
  • Contribute to technical decisions alongside technical leads, product, and engineering leadership on behalf of the team.
  • Contribute to the open source ToolHive codebase and collaborate with community contributors on shared work.
Desired Skill & Experience

We do not expect every candidate to meet every point below. If this role excites you and you bring most of it, we encourage you to apply.

  • Deep proficiency in Go, with a proven track record building production-grade backend or platform systems.
  • Knowledge of Kubernetes and container technologies, including operators, isolation, and networking in production environments.
  • Proven track record designing and shipping complete systems end to end, from architecture through production and iteration.
  • Demonstrated experience as a tech lead: mentoring engineers, driving code review, and raising the quality of a team's work.
  • Experience designing for reliability and observability, building systems with monitoring, testing, and evaluation in mind.
  • Proven track record building or operating platform services such as gateways, registries, runtimes, or deployment tooling. Familiarity with MCP is a plus.
  • AI-first mindset: integrates AI tools into development and helps improve how the team ships, turning AI-assisted workflows into repeatable velocity gains.
  • Communication: excellent written and verbal communication, able to explain complex technical ideas clearly to technical and non-technical audiences.
  • Startup mentality and intrinsic motivation: self-directed and hands-on, thrives in fast-moving, ambiguous environments and drives clarity through action.

Compensation: The anticipated base salary range for this position is $189,000 - $231,000. In addition to base salary, this role offers equity and a comprehensive benefits package.

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