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Remote Viewing Jobs in Edmonds, WA (NOW HIRING)

Remote (USA) Employment Type: Full-Time Experience Required: 8-15 Years Visa Type: USC / GC Only ... FPM/UI Modeling, SAP Fiori & CDS Views * OData Services, IDOCs, BAPIs & RFCs * SOAP / REST APIs ...

SAP ABAP Developer Plan to Produce

Seattle, WA ยท Remote

$63 - $85.25/hr

Remote (USA) Employment Type: Full-Time Experience Required: 8-15 Years Visa Type: USC / GC Only ... CDS Views, Open SQL & S/4HANA Code Adaptation * SAP PP / Plan to Produce Functional Knowledge * MRP ...

SAP MDG Technical Consultant/Developer

Seattle, WA ยท Remote

$64.50 - $88/hr

Seattle, WA (Remote) Employment Type: Full-Time Experience Required: 8-15 Years Visa Type: USC / GC ... FPM/UI Modeling, SAP Fiori & CDS Views * OData Services, IDOCs, BAPIs & RFCs * SOAP, REST APIs, CPI ...

SAP PCS Lead

Seattle, WA ยท Remote

$68.25 - $89/hr

Remote Mandate- A&D and PCS experience, Discrete Manufacturing in A&D is mandate A&D clients need ... Classification, MRP, Scheduling and Costing views of the Material Masters * Work Centers, BoMs and ...

Engage with viewers, fostering a positive and inclusive community. * Promote Games for Love League ... Additional Information Benefits: * Work from anywhere on earth - 100% remote * Massive networking ...

Senior Software Engineer

Seattle, WA ยท On-site +1

$139K - $183K/yr

... agreement views, obligation management, and Navigator/Agreement Manager scenarios * Lead and ... Employee divides their time between in-office and remote work. Access to an office location is ...

Senior Manager, AMS Benefits Operations

Bellevue, WA ยท On-site +1

$143K - $205K/yr

This is a Hybrid (Santa Clara, CA or Bellevue, WA) or Remote US role, reporting to the Director ... You navigate dynamic environments with confidence, viewing ambiguity as an opportunity to build ...

Increase the rate we launch features for our creators and viewers by providing a first class ... Experience hiring and developing remote engineers under your guidance. * Experience collaborating ...

Remote Viewing information

See Edmonds, WA salary details

$18

$32

$66

How much do remote viewing jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for remote viewing in Edmonds, WA is $32.88, according to ZipRecruiter salary data. Most workers in this role earn between $21.11 and $26.39 per hour, depending on experience, location, and employer.

What is remote viewing?

A Remote Viewing job typically involves using structured techniques to gather information about distant or unseen targets without direct physical access. This practice is often associated with psychic or intuitive abilities, but some organizations use it in research or investigative contexts. Remote viewers may be employed in fields such as paranormal research, security consulting, or private investigation. While the legitimacy of remote viewing remains debated, some individuals claim success in providing useful insights.

What does a remote viewer do?

In a Remote Viewing position, your main daily tasks typically involve monitoring live video feeds or surveillance footage to detect and report unusual activity, security breaches, or other incidents. You may also be responsible for creating detailed reports, maintaining logs, and communicating effectively with on-site personnel or local authorities when necessary. Depending on the employer, you might work independently or as part of a larger security team and could be assigned to oversee multiple locations simultaneously. Staying alert and attentive throughout your shift is crucial to ensuring timely responses to any events that arise.

What skills and qualifications are needed for remote viewing?

To thrive in a Remote Viewing job, candidates typically need strong observational skills, attention to detail, and the ability to accurately document and communicate findings, with at least a high school diploma or equivalent required. Experience with surveillance or monitoring software, video analytics tools, and familiarity with standard operating procedures is often essential. Strong reliability, professionalism, and the ability to stay focused during long periods of monitoring make candidates stand out. These attributes are important for ensuring accurate reporting, preventing incidents, and maintaining safety or compliance in security-related environments.

How do you become a remote viewer?

Becoming a remote viewer typically involves training in visualization, meditation, and mental focus techniques, often through specialized programs or courses. Developing strong intuitive skills and practicing regularly are essential, and some individuals pursue certifications or join communities to improve their abilities.

What cities near Edmonds, WA are hiring for Remote Viewing jobs?

Cities near Edmonds, WA with the most Remote Viewing job openings:

Infographic showing various Remote Viewing job openings in Edmonds, WA as of August 2026, with employment types broken down into 67% Full Time, 30% Part Time, 1% Temporary, and 2% Contract. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $68,386 per year, or $32.9 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 28 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/