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Remote Video Game Writer Jobs in Redmond, WA (NOW HIRING)

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

Develops, writes clear, maintainable and portable code, and debugs using the relevant programming ... Strong understanding of core technologies, toolsets, and common workflows for video game ...

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

Senior Software Engineer, Video

Seattle, WA · Remote

$139K - $183K/yr

... remote deployments to web, virtual reality clients, computer vision front-end and back-end ... Solid understanding of writing reliable, multi-threaded software * Eligible to obtain and maintain ...

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Remote Video Game Writer information

What is a remote video game writer?

A Remote Video Game Writer creates narratives, dialogues, and in-game text for video games while working from a remote location. They collaborate with designers, developers, and other writers to ensure the story aligns with gameplay mechanics and player experience. Responsibilities may include writing character dialogues, quest descriptions, tutorials, and lore-building content. Strong storytelling skills, knowledge of game design principles, and the ability to adapt writing to different genres are essential. This role often requires experience with scripting tools, narrative design software, and excellent communication skills for remote collaboration.

What are the typical daily responsibilities of a remote video game writer?

A Remote Video Game Writer typically spends their days developing dialogue, story arcs, and character backgrounds, as well as collaborating with designers, artists, and programmers through virtual meetings and project management tools. Duties often include revising scripts based on team feedback, ensuring narrative consistency, and contributing to world-building documents or lore bibles. They may also participate in brainstorming sessions, help shape branching narratives or side quests, and playtest sections of the game to refine the storytelling experience. Close teamwork and frequent communication, despite the remote setup, are necessary to align story elements with game mechanics and the overall vision.

What are the key skills and qualifications needed to thrive as a remote video game writer?

To thrive as a Remote Video Game Writer, you need strong creative writing abilities, narrative design experience, and a deep understanding of interactive storytelling, often backed by a degree in literature, game design, or a related field. Familiarity with game engines (such as Unity or Unreal), collaborative tools like Google Workspace or Trello, and sometimes knowledge of scripting languages is advantageous. Excellent communication, self-motivation, and adaptability are important soft skills, as this role requires working efficiently both independently and as part of a development team. These skills are crucial to crafting compelling game narratives and collaborating seamlessly in remote, cross-functional environments.

What are popular job titles related to Remote Video Game Writer jobs in Redmond, WA?

For Remote Video Game Writer jobs in Redmond, WA, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Writer jobs in Redmond, WA look for?

The top searched job categories for Remote Video Game Writer jobs in Redmond, WA are:

What cities near Redmond, WA are hiring for Remote Video Game Writer jobs?

Cities near Redmond, WA with the most Remote Video Game Writer job openings:

Infographic showing various Remote Video Game Writer job openings in Redmond, WA as of June 2026, with employment types broken down into 11% Internship, 40% Full Time, 37% Part Time, and 12% Contract. Highlights an 100% Remote job distribution.

Software Engineer I, Game Development (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 6 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Software Engineer I in Gameplay, you will support key gameplay features. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages.

Works with other team members to implement game specific code and other features to support game development projects.

Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.  

SUMMARY OF REQUIREMENTS

Understanding of core technologies, toolsets, and common workflows for video game development.

Ability to write clear, maintainable, and portable code.

Ability to solve engineering problems by applying entry level specialty.

Ability to read and debug other engineers' code.

Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.


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