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Remote Video Game Sound Designer Jobs in Prospect, CT

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Mentor, coach, and elevate emerging designers, animators, and artists across the team. * Stay ...

New

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

... video editing, motion design, animation, live action, digital, social, and experiential work ... Mentor, coach, and elevate emerging designers, animators, and artists across the team. * Stay ...

New

Collector

Portland, CT · Remote

$14/hr

Training will be fully remote, via video meetings. Applicants must complete all training ... Ability to work in a fast paced, changing environment Please note this is not designed to cover or ...

Showing results 21-38

Remote Video Game Sound Designer information

See Prospect, CT salary details

$12

$18

$23

How much do remote video game sound designer jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for remote video game sound designer in Prospect, CT is $18.94, according to ZipRecruiter salary data. Most workers in this role earn between $17.16 and $20.62 per hour, depending on experience, location, and employer.

What is a remote video game sound designer?

A Remote Video Game Sound Designer creates and implements audio elements for video games while working from a remote location. This includes sound effects, background music, and character voices to enhance the gaming experience. They collaborate with developers, artists, and other audio professionals to ensure high-quality sound design that matches the game's vision. The role requires proficiency in audio software, field recording, and sometimes coding for integration into game engines. Working remotely means strong communication and time management skills are essential.

What are the key skills and qualifications needed to thrive as a remote video game sound designer?

To thrive as a Remote Video Game Sound Designer, you need strong audio engineering skills, creativity in sound design, and a solid understanding of game audio implementation, typically backed by experience or a relevant degree in audio production or a related field. Expertise in industry-standard audio software such as Pro Tools, FMOD, Wwise, and DAWs, as well as familiarity with version control systems, is often required. Communication, collaboration, and time management are vital soft skills for working with distributed teams and meeting project deadlines. These abilities enable you to create immersive soundscapes that enhance gameplay while efficiently coordinating with developers and artists in a remote environment.

What are some common challenges faced by remote video game sound designers?

Remote video game sound designers often face challenges like keeping clear communication with development teams across different time zones, syncing sound elements with gameplay without being physically present, and managing feedback remotely. Collaborative tools such as video conferencing, cloud-based project management, and file-sharing platforms help overcome these hurdles, but adaptability and proactive communication are essential. Additionally, working remotely requires strong self-motivation and organizational skills to stay on top of project milestones and deliverables. Despite these challenges, remote sound designers gain the flexibility to work with international teams and contribute to a wide variety of projects.

Can remote video game sound designers work remotely?

Yes, remote video game sound designers can work remotely, as the role primarily involves using digital audio tools and software that can be accessed from any location. Many companies hire remote sound designers to collaborate with development teams through online communication platforms, and a strong understanding of audio editing software and project management tools is essential for success in a remote setting.

How much do remote video game sound designers make?

Remote video game sound designers typically earn between $40,000 and $80,000 annually, depending on experience, project scope, and the complexity of the sound design. Senior or specialized sound designers with industry experience can earn higher salaries, especially when working on major titles or for established studios. Freelance sound designers may have variable income based on project rates and workload.

How to get into remote video game sound design?

To get into remote video game sound design, develop a strong portfolio showcasing your audio work, gain proficiency in digital audio workstations like Pro Tools or Ableton, and learn game development tools such as Unity or Unreal Engine. Building experience through internships, freelance projects, or online courses can also help establish your skills for remote work opportunities.
Infographic showing various Remote Video Game Sound Designer job openings in Prospect, CT as of August 2026, with employment types broken down into 2% Internship, 72% Full Time, 17% Part Time, and 9% Contract. Highlights an 100% Remote job distribution, with an average salary of $39,397 per year, or $18.9 per hour.

Senior Concept Artist

ESPN

Meriden, CT • On-site, Remote

$112K - $154K/yr

Full-time

Posted 3 days ago

New


ESPN rating

8.2

Company rating: 8.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

17th of 78 rated media


Job description

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future of sports storytelling across broadcast, digital, social, experiential, and emerging platforms. This role is ideal for a strategic visual thinker who can take big ideas from early exploration through polished creative execution, translating abstract concepts into compelling visual systems, storyboards, proof-of-concept frames, motion studies, and final design solutions.

The ideal candidate is both an exceptional maker and a confident creative leader; someone who can generate industry-leading work, guide multi-disciplinary teams, and partner across ESPN, Disney, and external stakeholder groups to deliver innovative creative at the highest level. This person should be comfortable moving between concept development, art direction, motion design, animation, live-action production, and emerging technologies, while helping build creative systems designed for long-term success. 

Responsibilities:

  • Create industry-leading concept work that brings ambitious ideas to life, from early storyboards and visual exploration to proof-of-concept frames and refined final creative. 
  • Develop and oversee multi-disciplinary creative across platforms and products, including broadcast graphics, video editing, motion design, animation, live action, digital, social, and experiential work. 
  • Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness, transparency, and a strong sense of creative purpose. 
  • Direct strategic creative systems, visual toolkits, and design frameworks engineered for consistency, scalability, and long-term success. 
  • Lead advanced motion design and animation builds while staying current with evolving industry tools, technology, and production workflows. 
  • Concept, direct, and support live-action shoots, including creative development, production planning, and post-production execution. 
  • Prepare and present creative briefs, concepts, and strategic recommendations to internal teams, senior leadership, external partners, and stakeholders. 
  • Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging storytelling spaces. 
  • Partner with stakeholder groups across ESPN and Disney to ensure alignment, collaboration, and successful creative outcomes. 
  • Mentor, coach, and elevate emerging designers, animators, and artists across the team. 
  • Stay curious and knowledgeable about design trends, emerging technologies, sports media, visual storytelling, and industry best practices to help maintain ESPN’s position as a leader in sports design. 

Required Qualifications:

  • Strong portfolio demonstrating high-level concept development, art direction, visual storytelling, and polished design execution. 
  • Proven ability to translate strategic goals, brand systems, and creative briefs into compelling visual concepts. 
  • Experience developing creative from early exploration through final execution, including storyboards, mood boards, proof-of-concept frames, style frames, and design systems. 
  • Strong understanding of composition, typography, color, layout, motion principles, and visual hierarchy. 
  • Experience working across multiple creative disciplines, including design, animation, motion graphics, video, or 3D concept development. 
  • Ability to collaborate effectively with creative directors, designers, animators, editors, producers, stakeholders, and external partners. 
  • Strong communication and presentation skills, with the ability to clearly explain creative ideas and respond thoughtfully to feedback. 
  • Ability to manage multiple priorities in a fast-paced, high-visibility creative environment. 
  • Curiosity about emerging creative tools, technologies, design trends, and evolving production workflows. 

Preferred Qualifications 

  • Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work for broadcast, sports, entertainment, or live-event storytelling. 
  • Experience contributing to large-scale tentpole events, premium broadcast packages, or high-profile brand initiatives. 
  • Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects, Premiere, Photoshop, Illustrator, Figma, or related creative platforms. 
  • Strong motion design, animation, editing, or live-action production experience. 
  • Experience building creative systems, toolkits, or scalable design frameworks across platforms. 
  • Experience mentoring, coaching, or providing creative direction to designers, animators, or multidisciplinary creative teams. 
  • Passion for sports, culture, technology, innovation, and the future of visual storytelling. 

Required Education:

  • High School Diploma

Preferred Education:

  • College degree in related fields

#ESPNMedia


The hiring range for this remote position is $112,700 to $154,800 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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