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Remote Video Game Internships Jobs in Colorado (NOW HIRING)

Sales Associate

Fort Collins, CO · Remote

$65K - $75K/yr

... or remote sales employees with training and information requirements, acting as a sales liaison ... Prior work/internship experience supporting sales teams and/or in a customer-facing position

Sales Associate

Fort Collins, CO · Remote

$65K - $75K/yr

... or remote sales employees with training and information requirements, acting as a sales liaison ... Prior work/internship experience supporting sales teams and/or in a customer-facing position

Software Engineer

Boulder, CO · On-site +1

$120K - $155K/yr

... remote interactions, TV-safe UX patterns) * Background in video streaming (players, playback ... Access to Free Tickets to Baseball Games & MLB.TV * Discounts at MLB Store | MLBShop.com * Employee ...

Remote Video Game Internships information

What is a remote video game internship?

Remote video game internships are opportunities for students or aspiring professionals to gain hands-on experience in the gaming industry while working from home or another remote location. These internships can involve various roles such as game design, programming, art, marketing, or quality assurance, depending on the company and project needs. Interns collaborate with industry professionals via online tools, receive mentorship, and contribute to real game development projects. Remote internships are ideal for those who want to build their skills and network without relocating. They also provide valuable insights into the workflows and expectations of the video game industry.

What are the typical responsibilities and learning opportunities for a remote video game intern?

Remote video game interns often assist with tasks such as playtesting, bug reporting, asset creation, or basic coding assignments, depending on their area of study. Since the position is remote, interns frequently communicate with their team through project management tools and video calls, developing valuable skills in collaboration and remote workflows. Interns also gain exposure to industry-standard tools and processes, allowing them to build a portfolio and connect with professionals in the field. Many companies provide mentorship and feedback sessions to help interns grow and better understand the video game development pipeline.

What are the key skills and qualifications needed to thrive in a remote video game internship, and why are they important?

To thrive in a Remote Video Game Internship, you need a foundational understanding of game design principles, programming basics, and a relevant educational background or coursework in game development. Familiarity with tools such as Unity or Unreal Engine, version control systems like Git, and collaboration platforms is typically expected. Strong communication, self-motivation, and the ability to work independently are essential soft skills for remote success. These competencies ensure interns can effectively contribute to projects, collaborate with teams across distances, and gain valuable industry experience.

How to get a remote video game internship?

To secure a remote video game internship, applicants should build a portfolio showcasing relevant skills such as programming, design, or art, and gain experience with industry tools like Unity or Unreal Engine. Applying through company websites, job boards, or internship programs and demonstrating strong communication skills are essential steps in the process.

What are the most commonly searched types of Video Game Internships jobs in Colorado?

The most popular types of Video Game Internships jobs in Colorado are:

What job categories do people searching Remote Video Game Internships jobs in Colorado look for?

The top searched job categories for Remote Video Game Internships jobs in Colorado are:

What cities in Colorado are hiring for Remote Video Game Internships jobs?

Cities in Colorado with the most Remote Video Game Internships job openings:

Infographic showing various Remote Video Game Internships job openings in Colorado as of August 2026, with employment types broken down into 1% Internship, 78% Full Time, 17% Part Time, 1% Temporary, and 3% Contract. Highlights an 84% Physical, 3% Hybrid, and 13% Remote job distribution.

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is 

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite). 

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 - $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled. 

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.