2

Remote Video Game Editor Jobs in Seattle, WA (NOW HIRING)

CONTRACT - Translator (Japanese)

Redmond, WA · On-site +1

$24.75 - $32.50/hr

Extensive knowledge of video game software/hardware and industry. * Excellent verbal/written ... This position is not open to fully remote status at this time.

Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

next page

Showing results 1-20

Remote Video Game Editor information

See Seattle, WA salary details

$12

$35

$65

How much do remote video game editor jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for remote video game editor in Seattle, WA is $35.96, according to ZipRecruiter salary data. Most workers in this role earn between $24.33 and $45.14 per hour, depending on experience, location, and employer.

What does a remote video game editor do?

A Remote Video Game Editor is responsible for reviewing, editing, and polishing written content related to video games, such as articles, reviews, guides, and news, while working from a remote location. They ensure that content is accurate, engaging, and adheres to the publication's style and standards. In addition to editing for grammar and clarity, they may also fact-check information and collaborate with writers and other editors through online communication tools. This role often requires a strong understanding of video games and the gaming industry, as well as excellent writing and editing skills.

What is the difference between Remote Video Game Editor vs Remote Video Game Tester?

AspectRemote Video Game EditorRemote Video Game Tester
Required SkillsEditing, storytelling, game design knowledgeGameplay testing, bug identification, reporting
Work EnvironmentCreative, collaborative, often with development teamsIndependent, focused on testing and feedback
Industry UsageUsed in game development and content creationUsed in quality assurance and testing phases

The Remote Video Game Editor focuses on editing and refining game content, narratives, and assets, working closely with developers. In contrast, the Remote Video Game Tester primarily tests games for bugs and quality issues. Both roles require familiarity with gaming software, but editors emphasize creative editing skills, while testers focus on gameplay analysis. Understanding these differences helps job seekers identify the right role based on their skills and career goals.

What are the key skills and qualifications needed to thrive as a remote video game editor?

To succeed as a Remote Video Game Editor, you need strong writing, editing, and gaming knowledge, often supported by a relevant degree or portfolio of published work. Familiarity with content management systems (CMS), image editing software, and SEO tools is typically required. Excellent communication, time management, and collaboration skills help you stand out, especially when working with distributed teams. These skills ensure high-quality, engaging content that resonates with audiences and meets publication standards in a dynamic digital environment.

How does a remote video game editor typically collaborate with designers and developers while working offsite?

As a Remote Video Game Editor, collaboration with designers and developers is primarily facilitated through digital communication tools such as Slack, project management platforms, and regular video meetings. Editors often review scripts, in-game text, or narrative content, providing feedback and edits directly within shared documents or game builds. Clear communication and proactive updates are essential to ensure alignment on project goals and deadlines, and most teams schedule regular check-ins to discuss progress and resolve any creative challenges. This remote setup allows for flexible working hours but requires strong organizational skills to manage multiple projects and maintain consistent quality.
What are the most commonly searched types of Video Game Editor jobs in Seattle, WA? The most popular types of Video Game Editor jobs in Seattle, WA are:
What are popular job titles related to Remote Video Game Editor jobs in Seattle, WA? For Remote Video Game Editor jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Editor jobs in Seattle, WA look for? The top searched job categories for Remote Video Game Editor jobs in Seattle, WA are:
Infographic showing various Remote Video Game Editor job openings in Seattle, WA as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $74,800 per year, or $36 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 28 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom