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Remote Vfx Jobs in Kent, WA (NOW HIRING)

Remote Vfx information

See Kent, WA salary details

$47.4K

$119.6K

$171.6K

How much do remote vfx jobs pay per year?

As of Aug 17, 2026, the average yearly pay for remote vfx in Kent, WA is $119,649.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,400.00 and $136,600.00 per year, depending on experience, location, and employer.

What is a remote VFX artist?

Remote VFX (Visual Effects) artists are professionals who create digital effects for films, television, video games, and other media while working from a location outside of a traditional studio environment. They use specialized software to design, animate, and composite visual elements that enhance or create scenes. Working remotely allows VFX artists to collaborate with global teams and studios, offering flexibility and access to a wider range of projects. The role requires strong technical skills, creativity, and effective communication to ensure seamless integration of effects into various media.

What is a remote VFX job?

Visual effects or VFX is an animation process in which live-action film footage is enhanced with generated images. In a remote VFX job, you may work from home to help create VFX for animated shows, movies, video games, or another medium, such as mobile interfaces. You may help design graphics and special effects, work with another artist virtually to create the tools needed to realize their vision, or help to create a consistent visual appearance for a product. Most VFX artists collaborate with other creatives when working on special effects remotely. Other job titles include remote VFX animator and remote VFX designer.

What are the key skills and qualifications needed to thrive as a remote VFX artist, and why are they important?

To thrive as a Remote VFX Artist, you need expertise in visual effects design, a strong portfolio, and proficiency with industry-standard software such as Adobe After Effects, Nuke, or Houdini. Familiarity with project management tools, cloud-based collaboration platforms, and sometimes certifications like Autodesk Certified Professional can enhance your workflow. Strong communication, self-motivation, and time management skills are crucial for effective remote collaboration and meeting deadlines. These abilities ensure high-quality visual output, seamless teamwork, and project success in a distributed work environment.

How do remote VFX artists typically collaborate with directors and other team members during a project?

Remote VFX artists often work closely with directors, producers, and other team members through digital communication tools such as video conferencing, project management platforms, and cloud-based file sharing systems. Regular virtual meetings and clear documentation help ensure everyone stays aligned on creative vision and deadlines. Artists may also use screen-sharing sessions to review work, receive feedback, and make real-time adjustments. Strong communication and proactive updates are essential for overcoming the challenges of remote collaboration and maintaining a smooth workflow.

What is the difference between Remote Vfx vs Remote 3D Artist?

AspectRemote VfxRemote 3D Artist
CredentialsVFX software skills, portfolio, sometimes certifications3D modeling, rendering skills, portfolio, sometimes certifications
Work EnvironmentRemote, collaborative with VFX teams, post-production studiosRemote, working on 3D models, animations, often in design or entertainment industries
Employer & Industry UsageFilm, TV, advertising, gamingVideo games, film, advertising, product visualization

Remote Vfx specialists focus on creating visual effects for media, often collaborating with post-production teams. Remote 3D Artists develop 3D models and animations, typically for games, films, or product visuals. While both roles require strong technical skills and remote work capabilities, their focus areas and industry applications differ, making each role unique in its scope and expertise.

What are popular job titles related to Remote Vfx jobs in Kent, WA?

For Remote Vfx jobs in Kent, WA, the most frequently searched job titles are:

What cities near Kent, WA are hiring for Remote Vfx jobs?

Cities near Kent, WA with the most Remote Vfx job openings:

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted yesterday

New


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/