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Remote Vfx Jobs in Carson, CA (NOW HIRING)

AGBO is seeking a talented Animator to join our Visual Effects (VFX) team. The Animator is ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Art Lead - External Development

Culver City, CA ยท On-site +1

$132K - $139K/yr

... remote basis (Hybrid in Culver City)! At Scopely, we care deeply about what we do and want to ... VFX, UI, and more * Help establish and maintain efficient art workflows, feedback loops, and ...

Creative Director

Santa Monica, CA ยท On-site +1

$130K - $170K/yr

Location: Los Angeles, CA or US Remote What You'll Be Doing: * Creative Vision and Excellence ... Lead development of VFX-enhanced broadcast spots and platform-native content. * Strategic ...

Remote Vfx information

See Carson, CA salary details

$43.9K

$110.8K

$159K

How much do remote vfx jobs pay per year?

As of Aug 26, 2026, the average yearly pay for remote vfx in Carson, CA is $110,846.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,400.00 and $126,500.00 per year, depending on experience, location, and employer.

What is a remote VFX artist?

Remote VFX (Visual Effects) artists are professionals who create digital effects for films, television, video games, and other media while working from a location outside of a traditional studio environment. They use specialized software to design, animate, and composite visual elements that enhance or create scenes. Working remotely allows VFX artists to collaborate with global teams and studios, offering flexibility and access to a wider range of projects. The role requires strong technical skills, creativity, and effective communication to ensure seamless integration of effects into various media.

What is a remote VFX job?

Visual effects or VFX is an animation process in which live-action film footage is enhanced with generated images. In a remote VFX job, you may work from home to help create VFX for animated shows, movies, video games, or another medium, such as mobile interfaces. You may help design graphics and special effects, work with another artist virtually to create the tools needed to realize their vision, or help to create a consistent visual appearance for a product. Most VFX artists collaborate with other creatives when working on special effects remotely. Other job titles include remote VFX animator and remote VFX designer.

What are the key skills and qualifications needed to thrive as a remote VFX artist, and why are they important?

To thrive as a Remote VFX Artist, you need expertise in visual effects design, a strong portfolio, and proficiency with industry-standard software such as Adobe After Effects, Nuke, or Houdini. Familiarity with project management tools, cloud-based collaboration platforms, and sometimes certifications like Autodesk Certified Professional can enhance your workflow. Strong communication, self-motivation, and time management skills are crucial for effective remote collaboration and meeting deadlines. These abilities ensure high-quality visual output, seamless teamwork, and project success in a distributed work environment.

How do remote VFX artists typically collaborate with directors and other team members during a project?

Remote VFX artists often work closely with directors, producers, and other team members through digital communication tools such as video conferencing, project management platforms, and cloud-based file sharing systems. Regular virtual meetings and clear documentation help ensure everyone stays aligned on creative vision and deadlines. Artists may also use screen-sharing sessions to review work, receive feedback, and make real-time adjustments. Strong communication and proactive updates are essential for overcoming the challenges of remote collaboration and maintaining a smooth workflow.

What is the difference between Remote Vfx vs Remote 3D Artist?

AspectRemote VfxRemote 3D Artist
CredentialsVFX software skills, portfolio, sometimes certifications3D modeling, rendering skills, portfolio, sometimes certifications
Work EnvironmentRemote, collaborative with VFX teams, post-production studiosRemote, working on 3D models, animations, often in design or entertainment industries
Employer & Industry UsageFilm, TV, advertising, gamingVideo games, film, advertising, product visualization

Remote Vfx specialists focus on creating visual effects for media, often collaborating with post-production teams. Remote 3D Artists develop 3D models and animations, typically for games, films, or product visuals. While both roles require strong technical skills and remote work capabilities, their focus areas and industry applications differ, making each role unique in its scope and expertise.

What are popular job titles related to Remote Vfx jobs in Carson, CA?

For Remote Vfx jobs in Carson, CA, the most frequently searched job titles are:

What job categories do people searching Remote Vfx jobs in Carson, CA look for?

The top searched job categories for Remote Vfx jobs in Carson, CA are:

What cities near Carson, CA are hiring for Remote Vfx jobs?

Cities near Carson, CA with the most Remote Vfx job openings:

Infographic showing various Remote Vfx job openings in Carson, CA as of August 2026, with employment types broken down into 85% Full Time, 2% Temporary, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $110,846 per year, or $53.3 per hour.

Software Engineer (Computational Geometry)

Huntington Beach, CA โ€ข On-site, Remote

$62.50 - $96.15/hr

Full-time

Posted 11 days ago


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling
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