2

Remote Vector Contracting Jobs (NOW HIRING)

Independent Contractor Job Summary We are looking for a highly skilled AI Engineer to design, build ... Familiarity with vector databases, embeddings, and RAG architectures. * Knowledge of cloud ...

Independent Contractor Job Summary We are looking for a skilled AI Engineer with at least 2 years ... Familiarity with vector databases, embeddings, and retrieval-augmented generation (RAG)

next page

Showing results 1-20

Remote Vector Contracting information

What cities are hiring for Remote Vector Contracting jobs? Cities with the most Remote Vector Contracting job openings:
What are the most commonly searched types of Vector Contracting jobs? The most popular types of Vector Contracting jobs are:
What states have the most Remote Vector Contracting jobs? States with the most job openings for Remote Vector Contracting jobs include:
Infographic showing various Remote Vector Contracting job openings in the United States as of June 2026, with employment types broken down into 6% Internship, 50% Full Time, 19% Part Time, 6% Temporary, and 19% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.
Game Developer (Java / libGDX) - Remote

Game Developer (Java / libGDX) - Remote

micro1 AI

Jacksonville, FL • Remote

$20 - $120/hr

Part-time

Posted 25 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary:

Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training initiatives. This is an exciting opportunity to develop and enhance interactive game modules while collaborating with AI experts to create impactful data-driven solutions. Grow your skills in a supportive environment where your passion for both gaming and code will drive innovation.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.