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Remote Unity Game Engine Jobs in Florida (NOW HIRING)

Bring Your A-Game: We take care of our recovery, health, and family time, and that's why we show up ... This role is about being a strategic consultant and a growth engine for our team, not just a ...

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Remote Unity Game Engine information

Will AI replace Unity developers?

AI is unlikely to fully replace Unity developers, as their role involves creative problem-solving, designing game mechanics, and using tools like the Unity engine, which require human oversight. Instead, AI can serve as a tool to enhance productivity and automate repetitive tasks, allowing developers to focus on more complex aspects of game development.

Does Unity offer remote work?

Unity game development roles often offer remote work options, especially for positions involving software engineering, design, and content creation. Many companies and teams utilize remote collaboration tools, and remote work policies can vary by employer and project requirements.

Is Unity still good in 2026?

Unity remains a popular and widely used game engine in 2026, especially for developing 2D and 3D games across multiple platforms. Its extensive asset store, user-friendly interface, and support for C# programming continue to make it a strong choice for game developers and those seeking a career as a Unity developer.

How much do Unity game programmers make?

Unity game programmers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Entry-level developers may start around $50,000, while experienced programmers with specialized skills can earn higher salaries, especially in larger studios or with additional expertise in C# and 3D development.

What is the difference between Remote Unity Game Engine vs Remote Unreal Engine Developer?

AspectRemote Unity Game EngineRemote Unreal Engine Developer
Required CredentialsUnity Certification, relevant programming skillsUnreal Certification, C++ proficiency
Work EnvironmentGame development, AR/VR projects, mobile appsHigh-fidelity AAA games, VR/AR experiences
Industry UsageMobile, indie, and casual games; simulationsAAA titles, immersive experiences, architectural visualization
Common Search/ComparisonYesYes

Remote Unity Game Engine developers focus on creating interactive content using Unity, often for mobile and indie projects, while Remote Unreal Engine Developers work on high-end, immersive experiences for AAA games and visualization. Both roles require specialized skills and certifications but differ mainly in the target platforms and project complexity.

What are the most commonly searched types of Unity Game Engine jobs in Florida? The most popular types of Unity Game Engine jobs in Florida are:
What are popular job titles related to Remote Unity Game Engine jobs in Florida? For Remote Unity Game Engine jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Remote Unity Game Engine jobs in Florida look for? The top searched job categories for Remote Unity Game Engine jobs in Florida are:
What cities in Florida are hiring for Remote Unity Game Engine jobs? Cities in Florida with the most Remote Unity Game Engine job openings:
Environment Artist - GameSim - Talent Pipeline

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Posted 25 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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