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Remote Unity Game Developer Jobs in Roosevelt, NY

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into ...

Senior Software Engineer

New York, NY · Remote

$60K - $200K/yr

... winning lottery games enable our customers to achieve their goals, fulfill player needs and ... Overview Our team is growing and Brightstar Lottery is seeking a talented developer to join our ...

Senior Software Engineer

New York, NY · Remote

$150K - $185K/yr

... game for advertisers. Our purpose as a company is to help people, places and businesses grow ... You'll work across a remote-first engineering team to design and deliver scalable, secure, and ...

Product Data Analyst

New York, NY · Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Our data engineering team owns the pipelines; you'll focus on the analysis, the recommendation, and ...

Showing results 41-60

Remote Unity Game Developer information

See Roosevelt, NY salary details

$33.3K

$111.2K

$184.5K

How much do remote unity game developer jobs pay per year?

As of Aug 11, 2026, the average yearly pay for remote unity game developer in Roosevelt, NY is $111,155.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $127,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote Unity game developer?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

Can you work remotely as a remote unity game developer?

Yes, many Unity game developers work remotely, especially as the industry increasingly adopts flexible work arrangements. Remote positions often require strong communication skills, proficiency with Unity and related tools, and the ability to collaborate virtually with teams. Opportunities are available across various companies and freelance platforms, making remote work a common option for Unity developers.

What are the typical daily responsibilities of a remote Unity game developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.

Are remote Unity game developer jobs in demand?

Remote Unity game developer jobs are in high demand due to the growth of the gaming industry and increasing adoption of remote work. Employers seek developers skilled in Unity, C#, and 3D modeling, with many opportunities available across various platforms including mobile, PC, and consoles. The demand is expected to continue as virtual and augmented reality projects expand.

What is a remote Unity game developer?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

How much do remote Unity game developers make?

Remote Unity game developers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Senior developers with specialized skills in C# and 3D modeling may earn higher salaries, especially if working on large or complex projects. Compensation can also vary based on whether the role is freelance, contract, or full-time employment.
What cities near Roosevelt, NY are hiring for Remote Unity Game Developer jobs? Cities near Roosevelt, NY with the most Remote Unity Game Developer job openings:

Senior Product Manager, Growth (Remote US)

Splice

New York, NY • Remote

$138K - $182K/yr

Full-time

Re-posted 4 days ago


Job description

WHO WE ARE:

Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.

HOW WE WORK:

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that's thrown at us.
Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Senior Product Manager, Growth

LOCATION: REMOTE US

THE ROLE:

Splice INSTRUMENT launched in October 2025 to give music makers a new wave of best-in-class content and tooling that complements and supplements our human-made Sounds library to help creators land their next big hit. As the Senior Growth Product Manager, you will own the full growth ecosystem around INSTRUMENT end to end: how new creators become aware of it, how they discover and explore what it offers, how they activate and convert to paid, and how they stay. This is not a secondary layer bolted onto the product; it's what turns a great tool into a growing, durable business.

This role is equal parts strategic and hands-on. You'll shape how we raise awareness of INSTRUMENT and position it alongside Sounds, then get in the weeds with design, engineering, data, and marketing to ship the onboarding flows, experiments, and monetization mechanics that move the needle. You'll own the metrics across the full funnel — awareness, discovery, exploration, activation, monetization, and retention — and be accountable for the business outcomes that follow.

TEAM INFORMATION:

You'll be part of a cross-functional pod that partners closely with the INSTRUMENT product team, leveraging the best-in-class content and tooling they continually build to drive awareness, exploration, adoption, and engagement. You'll also partner tightly with Sounds Growth to build end-to-end customer journeys tailored to different cohorts of music makers meeting the needs of each based on who they are and what they're trying to create to drive free-to-paid conversion across both offerings.

WHAT YOU'LL DO:

  • Own the INSTRUMENT growth funnel end-to-end: acquisition (across paid and owned channels), onboarding/activation, free-to-paid conversion, and retention.
  • Define the growth hypotheses, design and run experiments (pricing, logged out web pages, onboarding, lifecycle messaging, in-product journeys), and combine quantitative and qualitative data to decide what scales.
  • Partner closely with design to shape flows from first concept through to shipped experience. You have a strong enough design eye to catch what is off before it reaches engineering.
  • Drive delivery alongside engineering: write crisp specs, run sprints, track progress, hold the quality bar.
  • Track performance across your surfaces using our analytics platform, own event instrumentation, and use data to make sharp prioritization calls.
  • Shape the product side of growth: identify the funnel gaps, propose the hypotheses and when to experiment vs when to ship, and surface the changes that move the needle.
  • Use modern tools: AI assistants, research synthesizers, internal tooling, as a core part of how you work.

JOB REQUIREMENTS:

  • 5–8 years of product management experience, ideally in B2C SaaS subscription-based products
  • Proven experience owning growth, lifecycle and funnel optimization initiatives with a strong track record of measurable business impact.
  • Deep understanding of experimentation frameworks, analytics, and metrics-driven decision-making (A/B testing, cohort analysis, LTV, ARPS, conversion, retention).
  • Strong product sense with the ability to balance customer experience, platform constraints, and business outcomes.
  • Solid understanding of subscription economics and hybrid/usage-based pricing models.
  • Excellent communication and cross-functional collaboration skills, with experience influencing without authority.
  • Familiarity with lifecycle marketing and value-prop messaging

NICE TO HAVES:

  • Experience in music tech, creative tools, or creator platforms.
  • Familiarity with credits, virtual-currency, freemium or usage-based monetization models.
  • Experience working with or adjacent to commerce platforms — billing, payments, pricing infrastructure, or checkout flows.
  • Exposure to AI-powered personalization or data-driven content discovery.

SPLICE BENEFITS:

  • Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
  • Time Off: Unlimited PTO to recharge and thrive.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
  • Retirement Savings: 401(k) plan with immediate vesting and company match.
  • Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
  • Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
  • Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
  • Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.

The national pay range for this role is $148,320 - $185,400. Individual compensation will be commensurate with the candidate's experience.

(#LI-Remote)

Splice is an Equal Opportunity Employer
Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.