This role offers flexible work options, including remote, hybrid or in-office arrangements ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
This role offers flexible work options, including remote, hybrid or in-office arrangements ... Unreal Engine 5, Unity, or proprietary tools. * Build high-quality effects for gameplay ...
Tier 3 IT Project Engineer
New Orleans, LA · Remote
$85K - $110K/yr
Flexible Work Structure - A mix of client-site, remote, and in-office engagement. * High Visibility ... If you're ready to bring your A-game every day and thrive in a performance-driven culture, we'd ...
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Tier 3 IT Project Engineer
New Orleans, LA · Remote
$85K - $110K/yr
Flexible Work Structure - A mix of client-site, remote, and in-office engagement. * High Visibility ... If you're ready to bring your A-game every day and thrive in a performance-driven culture, we'd ...
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Fully Remote **Please read full ** The Role This is the senior growth seat for an operator who has ... With product, engineering, and brand, so the full funnel pulls in one direction behind the growth ...
Fully Remote **Please read full ** The Role This is the senior growth seat for an operator who has ... With product, engineering, and brand, so the full funnel pulls in one direction behind the growth ...
Remote Unity Game Developer information
See Metairie, LA salary details
$30K - $42.4K
3% of jobs
$42.4K - $54.8K
10% of jobs
$54.8K - $67.2K
8% of jobs
$73.1K is the 25th percentile. Wages below this are outliers.
$67.2K - $79.6K
10% of jobs
$79.6K - $92K
16% of jobs
The median wage is $94.3K / yr.
$92K - $104.4K
20% of jobs
$110.8K is the 75th percentile. Wages above this are outliers.
$104.4K - $116.8K
16% of jobs
$116.8K - $129.2K
0% of jobs
$129.2K - $141.6K
1% of jobs
$141.6K - $154K
5% of jobs
$154K - $166.4K
11% of jobs
$30K
$100.3K
$166.4K
How much do remote unity game developer jobs pay per year?
What are the key skills and qualifications needed to thrive in the Remote Unity Game Developer position, and why are they important?
To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.
What are typical daily responsibilities for a Remote Unity Game Developer?
As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.
Can you work remotely as a game developer?
Will AI replace Unity developers?
What is a Remote Unity Game Developer job?
A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.
Are Unity developers in demand?
Is Unity still good in 2026?

Full-time
Posted 25 days ago
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US