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Remote Unity Game Developer Jobs in Humble, TX (NOW HIRING)

GPS-Based Mobile Web Game Developer -- Paid Part-Time Internship JOB OBJECTIVE: Build a GPS-based ... Fully remote -- must be US-based. Houston-based preferred but not required. Duration: Immediately ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Remote Unity Game Developer information

See Humble, TX salary details

$28.1K

$93.7K

$155.4K

How much do remote unity game developer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote unity game developer in Humble, TX is $93,665.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,400.00 and $107,100.00 per year, depending on experience, location, and employer.

What is a remote Unity game developer?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

What are the typical daily responsibilities of a remote Unity game developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.

What are the key skills and qualifications needed to thrive as a remote Unity game developer?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

Are remote Unity game developer jobs in demand?

Remote Unity game developer jobs are in high demand due to the growth of the gaming industry and increasing adoption of remote work. Employers seek developers skilled in Unity, C#, and 3D modeling, with many opportunities available across various platforms including mobile, PC, and consoles. The demand is expected to continue as virtual and augmented reality projects expand.

Can you work remotely as a Unity game developer?

Yes, many Unity game developers work remotely, especially as freelance or contract professionals. Remote work allows developers to collaborate using tools like Unity, version control, and communication platforms, often requiring a strong portfolio and self-motivation. Companies increasingly offer remote positions for Unity developers across various industries and project types.

How much do remote Unity game developers make?

Remote Unity game developers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Senior developers with specialized skills in C# and 3D modeling may earn higher salaries, especially if working on large or complex projects. Compensation can also vary based on whether the role is freelance, contract, or full-time employment.

What job categories do people searching Remote Unity Game Developer jobs in Humble, TX look for?

The top searched job categories for Remote Unity Game Developer jobs in Humble, TX are:

What cities near Humble, TX are hiring for Remote Unity Game Developer jobs?

Cities near Humble, TX with the most Remote Unity Game Developer job openings:

Infographic showing various Remote Unity Game Developer job openings in Humble, TX as of August 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 100% Remote job distribution, with an average salary of $93,665 per year, or $45 per hour.

GPS-Based Mobile Web Game Developer

Promega

Houston, TX • On-site, Remote

Part-time

Re-posted 21 days ago


Promega rating

8.9

Company rating: 8.9 out of 10

Based on 8 frontline employees who took The Breakroom Quiz


Job description

JOB TITLE: GPS-Based Mobile Web Game Developer — Paid Part-Time Internship

JOB OBJECTIVE:
Build a GPS-based location game for Promega's life science research community. Players physically move to campus locations following a radar interface, catch illustrated cards revealing a scientific narrative about cancer proteins, and compete on a real-time leaderboard against other labs and institutions. The prototype is already built and the full technical spec is written — the intern builds the technical platform from a detailed blueprint.

CORE DUTIES:
1.  Build a progressive web app running in any smartphone browser — no native app or App Store submission required. Core features include: GPS spawn triggering within 25 meters of a campus pin, animated card reveal with bioluminescent catch animation, real-time leaderboard showing individual and PI lab rankings, user registration, two separate game instances with independent leaderboards for Texas and Madison deployments, and email or SMS spawn notifications.
2.  Implement GPS geolocation using the Web Geolocation API with Haversine distance calculation to trigger card catches when a player walks within 25 meters of a hardcoded campus pin location. This is the most critical feature of the pilot.
3.  Build and deploy the application using React frontend, Supabase backend, and Vercel hosting. Deliver a functional and tested build by October 1, 2026 in preparation for a scientific conference launch on October 13, 2026.
4.  Support a second game instance deployment at Promega HQ in Madison, Wisconsin in November 2026, and contribute to Season 2 development planning through December 2026.
5.  Demonstrates inclusion through their own words and actions and is accountable for a safe workspace. Acts with kindness, curiosity and respect for others.
6.  Embracing and being open to incorporating Promega's 6 Emotional & Social Intelligence (ESI) core principles in daily work.
7.  Understands and complies with ethical, legal and regulatory requirements applicable to our business.


KEY QUALIFICATIONS:

1.  High School diploma or proven work experience that ensures you are ready to be successful in this role.
2.  Deployed React applications — live links or GitHub portfolio required to demonstrate real-world shipping experience.
3.  Strong mobile web development experience with an understanding of how browsers behave differently on iOS and Android devices.
4.  Strong CSS and JavaScript animation skills — the card reveal and catch animation are central to the player experience and must feel smooth and premium on a phone screen.
5.  Available to start immediately and able to commit to the October 1, 2026 build completion target.
6.  Demonstrated proficiency in digital tools and technology, including Microsoft applications and mobile platforms, with the ability to adapt and leverage emerging technologies, such as artificial intelligence, to improve efficiency, automation, and collaboration.


PREFERRED QUALIFICATIONS:

1.  GPS or geolocation experience in a mobile web application — familiarity with the Web Geolocation API or similar location-based development.
2.  Supabase or Firebase experience — real-time database and backend-as-a-service platforms.
3.  Background or strong interest in biotech, life science, computational biology, or bioinformatics — candidates who understand the scientific context of the project are particularly encouraged to apply.
4.  Experience with progressive web app architecture, push notifications, or SMS notification systems.


PHYSICAL DEMANDS:

1.  Ability to remain stationary for several hours at a time while working at a computer.
2.  Ability to use a computer and Microsoft Office applications.


Additional Information:
Location: Fully remote — must be US-based. Houston-based preferred but not required.
Duration: Immediately through December 31, 2026 — extension flexible based on pilot outcomes.
Target schools: Rice University, University of Houston, Texas A&M University, Baylor College of Medicine.
Portfolio value: A live GPS game played by PhD researchers at MD Anderson Cancer Center, Baylor College of Medicine, UT Health San Antonio, Texas A&M University, and Promega Corporation.
Hiring manager: Chris Lunn — Promega Corporation Field Sales, Houston Texas — chris.lunn@promega.com

At Promega, we value diversity and strive to create an inclusive workplace. We are proud to be an Equal Opportunity Employer, making employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, disability, or any other protected class.

Qualifications:UNAVAILABLEEducation:UNAVAILABLEEmployment Type: UNAVAILABLE

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