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Remote Unity Game Developer Jobs in Ashburn, VA (NOW HIRING)

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

... Unity, or Unreal Engine to train computer vision models. This requires coding in Python with ... Vienna, VA and Chantilly, VA with remote flexibility Responsibilities: As a Machine Learning ...

Data & Software Engineer

Mclean, VA · On-site +1

$115.70K - $139K/yr

... support remote work) and requires a TS/SCI + Polygraph clearance (acceptable to this customer ... Unity Catalog OSS, Apache Polaris * Apache Superset * Terraform or CloudFormation * OpenLineage

DataBricks Lead

Reston, VA · On-site +1

$106.70K - $140.50K/yr

Remote Term : C2C/W2 role Duration : 12+ months We are looking for an experienced Databricks Lead ... The candidate will work closely with cross-functional teams, mentor engineers, and drive end-to-end ...

Databrick Architect

Reston, VA · On-site +1

$66.25 - $85.25/hr

Remote Term : C2C/W2 role Duration : 12+ months We are seeking an experienced and highly skilled ... This role involves collaborating with business stakeholders, data engineers, analysts, and ...

Data & Software Engineer

Mclean, VA · On-site +1

$115.70K - $139K/yr

... support remote work) and requires a TS/SCI + Polygraph clearance (acceptable to this customer ... Unity Catalog OSS, Apache Polaris * Apache Superset * Terraform or CloudFormation * OpenLineage

Staff AI Engineer

Washington, DC · Remote

$175K - $250K/yr

Career Renew is recruiting for one of its clients a Staff AI Engineer - this is a fully remote role ... game AI What This Role Is Not This is not an ML research role where you publish papers and hand off ...

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Remote Unity Game Developer information

See Ashburn, VA salary details

$33.2K

$110.9K

$184.1K

How much do remote unity game developer jobs pay per year?

As of May 30, 2026, the average yearly pay for remote unity game developer in Ashburn, VA is $110,923.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,300.00 and $126,800.00 per year, depending on experience, location, and employer.

What is a Remote Unity Game Developer job?

A Remote Unity Game Developer is responsible for designing, developing, and optimizing interactive games using the Unity engine while working from a remote location. They collaborate with designers, artists, and other developers to create engaging gameplay experiences. Their tasks often include coding, debugging, implementing assets, and ensuring game performance across different platforms. Remote Unity developers must communicate effectively, manage tasks independently, and use version control tools like Git. This role typically requires expertise in C#, Unity's development environment, and a solid understanding of game mechanics and optimization techniques.

What are the key skills and qualifications needed to thrive in the Remote Unity Game Developer position, and why are they important?

To thrive as a Remote Unity Game Developer, you need strong proficiency in Unity3D, C# programming, game physics, and experience with the entire game development lifecycle, usually supported by a relevant degree or portfolio of completed projects. Familiarity with source control tools like Git, Unity Asset Store plugins, and performance optimization techniques is highly beneficial. Excellent problem-solving skills, effective communication, time management, and the ability to work both independently and in remote teams set top performers apart. These skills ensure you can build high-quality games efficiently, collaborate seamlessly across distributed teams, and adapt to dynamic project requirements.

What are typical daily responsibilities for a Remote Unity Game Developer?

As a Remote Unity Game Developer, your daily responsibilities often include developing and debugging gameplay features, collaborating with artists and designers through digital communication tools, and participating in code reviews. You may also be responsible for optimizing game performance, integrating new assets, and ensuring cross-platform compatibility. Regular team meetings and updates help ensure everyone stays aligned on project goals, even in a remote work environment. Keeping clear documentation and proactively sharing progress are key parts of a remote developer’s routine to maintain productivity and team cohesion.
What are the most commonly searched types of Unity Game Developer jobs in Ashburn, VA? The most popular types of Unity Game Developer jobs in Ashburn, VA are:
What are popular job titles related to Remote Unity Game Developer jobs in Ashburn, VA? For Remote Unity Game Developer jobs in Ashburn, VA, the most frequently searched job titles are:
What cities near Ashburn, VA are hiring for Remote Unity Game Developer jobs? Cities near Ashburn, VA with the most Remote Unity Game Developer job openings:
Infographic showing various Remote Unity Game Developer job openings in Ashburn, VA as of May 2026, with employment types broken down into 1% As Needed, 80% Full Time, 17% Part Time, and 2% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $110,923 per year, or $53.3 per hour.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 22 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun