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Remote Unity Developer Jobs in Walnut Creek, CA (NOW HIRING)

Databricks Architect

Pleasanton, CA ยท Remote

$72 - $94.50/hr

Remote 10+ years experience in data eng, data platforms & analytics, 10+ years of consulting ... Engineering Professional certification & required classes Hands-on experience in development on ...

Databricks Architect

Pleasanton, CA ยท On-site +1

$72 - $94.50/hr

Remote โ€ข 10+ years experience in data eng, data platforms & analytics, 10+ years of consulting ... Data Engineering Professional certification & required classes โ€ข Hands-on experience in ...

Lead Data Engineer

San Francisco, CA ยท Remote

$117K - $140K/yr

Unity Catalog * Spark-based pipelines * Experience with Spark, Scala, or PySpark. * Familiarity ... Remote * Contract or B2B arrangement Our values We are a company that seeks the best for both our ...

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We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Unity). You have a strong working knowledge of game engine systems. You can partner with engineers ...

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... You work well with PMs and engineers. You don't wait for perfect specs. You communicate with ...

Senior Software Developer

San Francisco, CA ยท On-site +1

$147K - $198K/yr

You will work closely with a fully remote team of designers, developers, and stakeholders to add new capabilities to the Neuron platform, as well as maintain existing features and infrastructure. You ...

We are looking to hire a passionate full-stack engineer who can contribute to the design, development, maintenance and implementation of our API services. You will be joining our talented team of ...

Remote Role Responsibilities * Design, develop, and maintain full-stack applications using Python . * Build and integrate APIs and MCP-based systems . * Collaborate closely with engineering and ...

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Head of Developer Community

San Francisco, CA ยท On-site +1

$200K - $300K/yr

If you're located beyond that distance, the role is fully remote. For location-specific details, please connect with our recruiting team. What You Will Do: * Own and evolve Vercel's Developer-Facing ...

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Remote Unity Developer information

See Walnut Creek, CA salary details

$36K

$120.1K

$199.3K

How much do remote unity developer jobs pay per year?

As of Jul 4, 2026, the average yearly pay for remote unity developer in Walnut Creek, CA is $120,123.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,300.00 and $137,300.00 per year, depending on experience, location, and employer.

What is a Remote Unity Developer job?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What are the key skills and qualifications needed to thrive in the Remote Unity Developer position, and why are they important?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are typical daily responsibilities for a Remote Unity Developer?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.

What are popular job titles related to Remote Unity Developer jobs in Walnut Creek, CA? For Remote Unity Developer jobs in Walnut Creek, CA, the most frequently searched job titles are:
What job categories do people searching Remote Unity Developer jobs in Walnut Creek, CA look for? The top searched job categories for Remote Unity Developer jobs in Walnut Creek, CA are:
What cities near Walnut Creek, CA are hiring for Remote Unity Developer jobs? Cities near Walnut Creek, CA with the most Remote Unity Developer job openings:
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA โ€ข Remote

Full-time

Posted 4 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studioโ€”we're the team behind nijiใƒปjourney.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What Weโ€™re Building

Weโ€™ve developed an in-house LLM storytelling system that blends AI, story, and gameplayโ€”going far beyond shallow โ€œchat-onlyโ€ experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

Weโ€™re looking for a strong Unity engineer who loves 3D story-driven games. Youโ€™ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

Youโ€™re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.