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Remote Unity Developer Jobs in Milwaukee, WI (NOW HIRING)

AgenticOps Engineer

WI · On-site +1

Preferred • Experience with prompt evaluation frameworks, LLM observability tools (e.g., LangSmith, Braintrust, Humanloop), or building internal evaluation harnesses. • Background in developer ...

THis is a highly hands-on engineering role for someone who enjoys solving complex business problems, working across functions, and turning emerging AI capabilities into measurable business outcomes.

Sr. Software Engineer

Milwaukee, WI · Remote

$150K - $175K/yr

SENIOR SOFTWARE ENGINEER POSITION SUMMARY We are seeking a Sr. Software Engineer and or Jr. ... WORK ENVIRONMENT Role is a remote position. POSITION TYPE/ EXPECTED HOURS OF WORK Full-time, exempt ...

Senior Professional Engineer, Water/Wastewater

Milwaukee, WI · On-site +1

$103K - $141K/yr

TKDA, a 100% employee-owned engineering firm with 115 years of proven expertise, is seeking a Senior Professional Water/Wastewater Engineer to join our team at our new Wauwatosa office. We're looking ...

Apply Early

Senior Software Engineer

Milwaukee, WI · Remote

$120K - $158K/yr

THE ROLE Our client is seeking a highly skilled Senior Software Engineer to join their growing engineering team. In this role you will work closely with experienced engineers and report to the ...

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Remote Unity Developer information

See Milwaukee, WI salary details

$32K

$106.9K

$177.3K

How much do remote unity developer jobs pay per year?

As of Jul 5, 2026, the average yearly pay for remote unity developer in Milwaukee, WI is $106,870.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,300.00 and $122,200.00 per year, depending on experience, location, and employer.

What is a Remote Unity Developer job?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What are the key skills and qualifications needed to thrive in the Remote Unity Developer position, and why are they important?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are typical daily responsibilities for a Remote Unity Developer?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.

What are the most commonly searched types of Unity Developer jobs in Milwaukee, WI? The most popular types of Unity Developer jobs in Milwaukee, WI are:
What are popular job titles related to Remote Unity Developer jobs in Milwaukee, WI? For Remote Unity Developer jobs in Milwaukee, WI, the most frequently searched job titles are:
What job categories do people searching Remote Unity Developer jobs in Milwaukee, WI look for? The top searched job categories for Remote Unity Developer jobs in Milwaukee, WI are:
What cities near Milwaukee, WI are hiring for Remote Unity Developer jobs? Cities near Milwaukee, WI with the most Remote Unity Developer job openings:
AgenticOps Engineer

AgenticOps Engineer

Zywave

WI • On-site, Remote

Full-time

Posted 8 days ago


Job description

Description
The Agentic Ops Engineer operates as a cross-team specialist responsible for the health, reliability, and continuous improvement of AI agent output across the organization. They are not embedded in any single team's daily sprint cycle. Instead, they maintain a bird's-eye view of how agents perform across a handful of product engineering teams, identifying systemic patterns, diagnosing recurring failure modes, and tuning the shared prompt and tooling infrastructure that every team depends on.
When a Product Engineer hits a wall with agent output quality-whether it's a spec the agent can't parse, a prompt structure that produces inconsistent results, or a workflow that degrades over time-the Agentic Ops Engineer is who they pull in.
What you will do
Agent Performance Monitoring & Pattern Detection
• Continuously monitor agent output quality, latency, and failure rates across all three product teams.
• Identify recurring patterns such as "agents keep struggling with this type of spec" or "this prompt structure consistently produces higher-quality output.
• Build and maintain dashboards and alerting systems that surface degradation before teams feel it.
• Conduct periodic reviews of agent interaction logs to flag systemic issues and emerging trends.
Prompt Engineering & System Tuning
• Own the shared prompt infrastructure: templates, system prompts, few-shot libraries, and chain-of-thought scaffolding used across teams.
• Iterate on prompt structures based on observed failure modes and A/B performance data.
• Develop and maintain a prompt playbook documenting what works, what doesn't, and why.
• Evaluate and integrate new model capabilities, versioning changes, and API updates as they roll out from providers.
Escalation Support & Embedded Problem-Solving
• Serve as the on-call specialist when a Product Engineer encounters persistent agent output quality issues.
• Diagnose root causes: Is it the prompt? The spec format? The model's limitations? A context window issue?
• Pair with Product Engineers to rapidly prototype and test fixes, then roll improvements back into shared systems.
• Maintain a knowledge base of resolved issues and their solutions to reduce repeat escalations.
Tooling, Evaluation & Infrastructure
• Build and maintain evaluation harnesses, benchmarks, and regression test suites for agent workflows.
• Develop internal tooling for prompt version control, output comparison, and automated quality scoring.
• Collaborate with platform/infra teams to optimize agent execution pipelines (caching, context management, token budgets).
• Establish and track key metrics: output acceptance rate, revision frequency, time-to-resolution on escalations.
Knowledge Sharing & Team Enablement
• Run regular cross-team syncs sharing findings, patterns, and updated best practices.
• Produce internal documentation, guidelines, and training materials on working effectively with agents.
• Coach Product Engineers on prompt construction, spec formatting, and debugging agent behavior.
• Serve as the organizational point of contact for agent-related decisions (model selection, provider evaluation, capability assessments).
What you will bring
Required
• 5+ years of software engineering experience with strong fundamentals in systems thinking and debugging.
• Hands-on experience building with LLM APIs (prompt design, chain-of-thought, tool use, function calling).
• Demonstrated ability to diagnose and resolve complex, cross-cutting technical issues.
• Strong analytical skills: comfortable building dashboards, writing queries, and reasoning about statistical patterns in output quality.
• Excellent written and verbal communication-this role lives on documentation, cross-team clarity, and knowledge transfer.
Preferred
• Experience with prompt evaluation frameworks, LLM observability tools (e.g., LangSmith, Braintrust, Humanloop), or building internal evaluation harnesses.
• Background in developer tooling, platform engineering, or SRE/DevOps with an understanding of reliability principles applied to non-deterministic systems.
• Familiarity with multiple LLM providers and models; able to reason about trade-offs in capability, cost, and latency.
• Experience working cross-functionally across multiple product teams without direct authority.
Why Work at Zywave?
Zywave empowers insurers and brokers to drive profitable growth and thrive in today's escalating risk landscape. Only Zywave delivers a powerful Performance Multiplier, bringing together transformative, ecosystem-wide capabilities to amplify impact across data, processes, people, and customer experiences. More than 15,000 insurers, MGAs, agencies, and brokerages trust Zywave to sharpen risk assessment, strengthen client relationships, and enhance operations. Additional information can be found at www.zywave.com.
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