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Remote Unity Developer Jobs in Middletown, NJ (NOW HIRING)

Growth Engineer (Remote)

New York, NY · On-site +1

$120K - $130K/yr

Marketing or growth in data, developer tools, or infrastructure. * You've grown a technical ... Fully remote (US-based), with our Brooklyn office available if you want one. * All the tokens you ...

Job Role Senior Full Stack Developer Location Remote Duration 6+ Months Interview type 2 virtual rounds (30 minutes each) Required Skills : NET, C#, Angular, SQL, .NET Core, CI/CD, AWS / Azure Cloud ...

This remote role is ideally based in the United States, with overlap with US business hours (ET-PT ... The Opportunity We're building a technical content program to serve data engineers, analytics ...

The Product Engineering area is responsible for designing, writing, testing and deploying the code ... REMOTE Basic Requirements * 8+ years experience in software development * AND 2+ years with AI ...

Showing results 41-60

Remote Unity Developer information

See Middletown, NJ salary details

$33.1K

$110.4K

$183.2K

How much do remote unity developer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for remote unity developer in Middletown, NJ is $110,380.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,900.00 and $126,200.00 per year, depending on experience, location, and employer.

What is a remote Unity developer?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What does a remote Unity developer do?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.

What skills and qualifications are needed to be a remote Unity developer?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are popular job titles related to Remote Unity Developer jobs in Middletown, NJ?

For Remote Unity Developer jobs in Middletown, NJ, the most frequently searched job titles are:

What cities near Middletown, NJ are hiring for Remote Unity Developer jobs?

Cities near Middletown, NJ with the most Remote Unity Developer job openings:

Infographic showing various Remote Unity Developer job openings in Middletown, NJ as of August 2026, with employment types broken down into 80% Full Time, 8% Part Time, and 12% Contract. Highlights an 100% Remote job distribution, with an average salary of $110,380 per year, or $53.1 per hour.

Growth Engineer (Remote)

Soda Data

New York, NY • On-site, Remote

$120K - $130K/yr

Full-time

Medical, Retirement, PTO

Posted 18 days ago


Job description

Data quality is the bottleneck of the AI era. Every Fortune 500 is trying to solve it. We're the team they call.
Soda is the data quality layer for Disney, Ralph Lauren, CBRE, HelloFresh, 2K Games, and Nubank. The category is growing rapidly because AI doesn't work on bad data.
We're hiring a GTM Engineer to build the machinery that gets that message to the people who need it. You'll join the Growth team reporting to a co-founder, and build the systems the rest of the team runs on: content, visuals, videos, skills, agents- whatever the biggest constraint is that quarter. Your first and largest project is the content engine.
Requirements
We publish a lot - webinars, technical blogs, founder LinkedIn, product marketing - and most of it is still hand-made. Your job is to build a pipeline that turns a raw source into content a Staff Data Engineer or CDO with 20 years of experience would read and forward: real prompt engineering, a defined voice per author, evals that catch regressions, and the taste to kill output that's accurate and lifeless. Anti-slop is the point: an engine that ships slop faster has negative value. We build agentically here - Claude Code, MCP servers, and agent skills are the daily workflow.
What You'll Do
  • Build the content engine end-to-end: ingestion, theme extraction, drafting, evals, and the review step
  • Create content including webinars and product videos
  • Own and grow audience
  • Our team writes in distinct ways; the engine should sound like them, not like a model.
  • Make quality measurable.
  • Own the numbers - reach, engagement, pipeline influence - and cut what doesn't work.
  • Contribute the rest of the Growth stack as constraints move.
  • Work directly with the founders, customers, customer engineers, to lean and improve on how Soda talks about the category. Your opinion matters here.
You Should Have
  • 3+ years building things that go to market: growth engineering, marketing ops, technical content, RevOps, or a founder background. Titles vary; portfolios don't.
  • You can write, story tell, and you can tell good writing from bad: send us something you wrote that a technical audience read. The most important line in this ad.
  • Serious prompt engineering: multi-step LLM pipelines with structured outputs and evals, not chatting with a model. You know why the naive version produces slop.
  • Enough code to be autonomous: Python or TypeScript, APIs, webhooks, a database. Nothing should be blocked waiting for an engineer.
  • Generalist instinct: you find the constraint and fix it, and you'd rather build the workflow than do the task fifteen more times.
  • Enough data fluency to be credible: you can hold your own on pipelines, dbt, and warehouses.
  • Independence: you don't need hand-holding in a distributed, async team across 12+ countries.
  • Fluent English.
Good to Have
  • Marketing or growth in data, developer tools, or infrastructure.
  • You've grown a technical audience of your own: newsletter, blog, LinkedIn, open source.
  • Building agentic workflows: MCP servers, Claude skills, or tool-using agents shipped to real users.
  • Data quality, data management, or data observability industry experience.

Benefits
  • $120,000-$130,000 base salary + equity.
  • Fully remote (US-based), with our Brooklyn office available if you want one.
  • All the tokens you need, across all frontier models.
  • Real ownership, real impact, no micromanagement.
  • PTO, 401k, medical insurance.

Our Values
We value freedom with responsibility, transparency, and a growth mindset. We avoid politics, have no tolerance for dishonesty, and value open and direct communication without judgment. We proactively bring up and address potential issues before they become critical, and we overcommunicate frequently. Working at Soda, you will have full autonomy to make impactful decisions.
Why you will love to join Soda
  • You own a function, not a queue: the content engine is yours to design, and behind it is a list of things nobody here has built yet.
  • Direct line to the founders: how Soda talks about the category gets decided with you in the room.
  • Be part of a transformation: data quality is having its moment, and we're at the front of it.
  • Work on your own terms: fully remote, flexible hours, colleagues in 12+ countries.
What you might not love
  • Rapidly changing priorities: our roadmap can pivot quickly. It's a fast-paced environment with a LOT of work to be done.
  • New and broad: no playbook for this role yet, and you'll be judged on output, not architecture. An elegant pipeline nobody reads from is a failure.
Hiring Process
  1. Screening - send one piece of writing or video you're proud of, and one thing you've built with AI.
  2. 20-minute phone screen - with a founder
  3. Craft deep dive (90 min)
  4. Culture fit (1 hour)

We answer every application, and every candidate hears back within 3-5 days of each step. If it's not a hell yes, it's a no, and we'll tell you quickly and kindly.