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Remote Unity Developer Jobs in Eagan, MN (NOW HIRING)

Unity : Collaboration is key to success. That's why we foster a work environment where every ... Remote considered for exceptional candidates. As part of a software-defined hardware company, you ...

Underwriter Senior - Actuary | Remote

Minneapolis, MN · On-site +1

$102K - $121K/yr

Actuarial Sciences, Mathematics, Finance, Economics, engineering or equivalent relevant work ... At Allianz, we stand for unity: we believe that a united world is a more prosperous world, and we ...

Unity : Collaboration is key to success. That's why we foster a work environment where every ... Remote considered for exceptional candidates. Requirements * Bachelor's degree in engineering ...

Software Developer 2

Eagan, MN · On-site +1

$80K - $95K/yr

A developer at this level has become more skilled and proficient in application development and ... our Remote Work Policy. Deadline to apply is at least 3 days after the posting date listed.

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Remote Unity Developer information

See Eagan, MN salary details

$33.1K

$110.6K

$183.6K

How much do remote unity developer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote unity developer in Eagan, MN is $110,612.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,100.00 and $126,400.00 per year, depending on experience, location, and employer.

What is a remote Unity developer?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What does a remote Unity developer do?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.

What skills and qualifications are needed to be a remote Unity developer?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are popular job titles related to Remote Unity Developer jobs in Eagan, MN?

For Remote Unity Developer jobs in Eagan, MN, the most frequently searched job titles are:

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The top searched job categories for Remote Unity Developer jobs in Eagan, MN are:

What cities near Eagan, MN are hiring for Remote Unity Developer jobs?

Cities near Eagan, MN with the most Remote Unity Developer job openings:

Infographic showing various Remote Unity Developer job openings in Eagan, MN as of August 2026, with employment types broken down into 79% Full Time, 7% Part Time, 1% Temporary, and 13% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $110,612 per year, or $53.2 per hour.

HPC Applications Engineer

NextSilicon

Minneapolis, MN • On-site, Remote

Full-time

Re-posted 3 days ago


Job description

Description
NextSilicon is reimagining high-performance computing. Our accelerated compute solutions leverage intelligent adaptive algorithms to vastly accelerate supercomputers, driving them forward into a new generation. Our new software-defined hardware architecture enables HPC to fulfill its promise of breakthroughs in all fields of advanced research.
At NextSilicon, everything we do is guided by three core values:
  • Professionalism: We strive for exceptional results through professionalism and unwavering dedication to quality and performance.
  • Unity: Collaboration is key to success. That's why we foster a work environment where every employee can feel valued and heard.
  • Impact: We're passionate about developing technologies that make a meaningful impact on industries, communities, and individuals worldwide.

We are looking for an experienced Applications Engineer to join the Applications team, with demonstrated ability in moving HPC applications onto new platforms and in evaluating performance on node and at scale.
Location: Hybrid in either our Austin, TX or Minneapolis, MN offices (or willing to relocate) preferred but Remote considered for exceptional candidates.
As part of a software-defined hardware company, you will play a pivotal role in driving new software features based on your analysis of customer-defined applications and measuring the resulting performance improvements. This role stands on the edge of computer science/architecture and scientific applications which span a wide range of fields, including but not limited to graph algorithms, sparse computations, weather prediction, seismic imaging, genomics, molecular dynamics, quantum chemistry, and computational fluid dynamics. If you have a passion for science, a knack for solving complex problems, and thrive in a bleeding-edge multidisciplinary environment, we want to hear from you!
Requirements
  • US citizenship and eligibility to visit US government research facilities
  • B.S. degree in a hard science, engineering, computer science, or a related field; M.S. or Ph.D. strongly preferred

  • Hands-on experience with development applications in one or more HPC domains, particularly scientific applications that run at rack or system scale
  • High level of proficiency in one of C/C++/Fortran and familiarity with the others
  • Extensive experience with node level and distributed parallel programming models and a working understanding of OpenMP, MPI in particular
  • Ability to measure application-level performance and profile HPC applications at the node level and at scale
  • Willingness to travel as necessary
  • Ability to work remotely and independently in a fast-paced environment with minimal direct supervision

Desired Skills:
  • Expertise in competitive performance analysis is strongly preferred
  • CUDA or similar GPU kernel languages
  • Hands-on experience with one or more AI/ML frameworks, such as pytorch

Responsibilities
  • Profile and identify bottlenecks of a wide range of HPC applications on different architectures
  • Develop creative algorithmic and software solutions to solve bottlenecks and accelerate applications on a novel dataflow architecture
  • Translate application requirements into software features and hardware requirements
  • Develop performance models for future hardware architectures