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Remote Unity Developer Jobs in Bonney Lake, WA (NOW HIRING)

Software Developer

Tacoma, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Developer

Kent, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Developer

Federal Way, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Developer

Renton, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Full Stack Developer

Federal Way, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Full Stack Developer

Renton, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Full Stack Developer

Tacoma, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Full Stack Developer

Kent, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

This position is remote and requires a Secret security clearance. Maximus TCS (Technology and ... feature engineering, and model lifecycle management - Implements model monitoring, performance ...

Software Engineer

Tacoma, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Engineer

Renton, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Engineer

Federal Way, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Engineer

Kent, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Senior Software Engineer

Tacoma, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

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Showing results 1-20

Remote Unity Developer information

See Bonney Lake, WA salary details

$35.9K

$120K

$199.1K

How much do remote unity developer jobs pay per year?

As of May 30, 2026, the average yearly pay for remote unity developer in Bonney Lake, WA is $119,983.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,100.00 and $137,200.00 per year, depending on experience, location, and employer.

What is a Remote Unity Developer job?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What are the key skills and qualifications needed to thrive in the Remote Unity Developer position, and why are they important?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are typical daily responsibilities for a Remote Unity Developer?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.
What cities near Bonney Lake, WA are hiring for Remote Unity Developer jobs? Cities near Bonney Lake, WA with the most Remote Unity Developer job openings:
Infographic showing various Remote Unity Developer job openings in Bonney Lake, WA as of May 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 100% Remote job distribution, with an average salary of $119,983 per year, or $57.7 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Posted 29 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/