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Remote Unity 3D Developer Jobs in Newark, NJ (NOW HIRING)

... 3D modeling and preparing complex CAD for CFD modeling * Familiar with the design process of ... Hybrid remote if not located near a local engineering office; Limited travel (10-20%) * Previous ...

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Remote Unity 3D Developer information

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$34K

$113.4K

$188.2K

How much do remote unity 3d developer jobs pay per year?

As of Jul 17, 2026, the average yearly pay for remote unity 3d developer in Newark, NJ is $113,430.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,200.00 and $129,700.00 per year, depending on experience, location, and employer.

How much do Unity game programmers make?

Unity 3D developers typically earn between $60,000 and $120,000 annually, depending on experience, location, and project complexity. Entry-level programmers may start at lower salaries, while experienced developers with specialized skills in C# and 3D modeling can earn higher wages, especially in larger studios or remote roles with competitive benefits.

What does a Remote Unity 3D Developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

How does a Remote Unity 3D Developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

Are Unity developers in demand?

Unity 3D developers are in high demand due to the popularity of Unity for game development, virtual reality, and interactive applications. Employers seek professionals skilled in C# programming, 3D modeling, and Unity engine features, with job growth expected to continue as these industries expand.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What is the hourly rate for Unity developer?

The hourly rate for a Unity 3D developer varies based on experience, location, and project complexity, but typically ranges from $25 to $75 per hour. Freelance developers or those with specialized skills in 3D modeling, scripting, and optimization may charge higher rates, especially for remote work with international clients.

What are the key skills and qualifications needed to thrive as a Remote Unity 3D Developer, and why are they important?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.

Can you work remotely as a game developer?

Remote Unity 3D developers can often work from home, as many companies offer remote positions that focus on skills with Unity, C#, and 3D modeling. Successful remote work typically requires strong communication skills, familiarity with collaboration tools, and self-discipline to meet project deadlines.
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Medical Illustrator, Science Lead (Contractor)

Medical Illustrator, Science Lead (Contractor)

Anatomage, Inc.

New York, NY • Remote

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

About BioDigital, a division of Anatomage

BioDigital, a division of Anatomage, operates the largest cloud platform for interactive 3D visualization of human anatomy, conditions, and procedures. Our immersive technology is used globally by patients, educators, and healthcare professionals as an engaging way to understand health and medicine.

About the Role

We are seeking a Medical Illustrator / Science Lead contractor with a strong background in medical illustration and hands-on experience in immersive media production to lead the scientific direction of a portfolio of active healthcare education projects. In this role, you will own projects from early scoping through final delivery, guiding cross-functional teams while ensuring scientific accuracy, clinical relevance, and production feasibility. You’ll work across a range of experiences—including procedural training, mixed reality simulations, multi-user environments, and web-based anatomy education—supporting clients such as medical device companies, surgical training programs, and pharmaceutical brands. This is a part-time contract role with an expected commitment of approximately 80 hours per month, depending on project load. You’ll inherit a well-documented portfolio of active work with a structured knowledge transfer, allowing you to step right in and produce.

Qualifications

Required

● Background in medical illustration, biomedical visualization, or a related field with strong anatomy or clinical expertise

● Experience leading science or content direction for immersive media (XR/VR/AR) and QA’ing deliverables

● Strong understanding of 3D production pipelines and technical constraints

● Proven ability to translate client feedback into clear, actionable production guidance

● Experience creating storyboards, production guides, or similar pre-production documentation

● Excellent written and verbal communication skills

● High attention to detail and organizational skills

● Proficiency in Adobe Photoshop and visual communication skills

● Access to a Meta Quest 3 device for QA

Nice to Have

● Experience with medical device or procedural training content

● Familiarity with project management tools such as Asana or Notion

Engagement Details

● Contract freelance position, invoiced monthly

● Approximately 10–20 hours per week, with up to 80 hrs per month

● Fully remote, with overlap expected during US Eastern or Central business hours

● Initial engagement tied to current project portfolio, with potential for ongoing work

Requirements

Key Responsibilities

Project Management & Science Direction

● Lead scientific planning and direction across multiple concurrent projects

● Define anatomy scope, interaction logic, and asset requirements

● Own and develop production guides (PGs) as the scientific foundation for each project

● Balance scientific accuracy, clinical relevance, and technical feasibility

Scientific Review & Quality Assurance

● Conduct ongoing scientific QA throughout production

● Validate anatomy accuracy, interaction logic, clinical relevance, and edge cases

● Provide structured, actionable feedback to 3D and production teams

● Ensure feedback is specific enough for execution without additional clarification

● Escalate discrepancies between client expectations and scientific realities early

Immersive Direction

● Translate complex clinical concepts into clear, production-ready direction for a team of

3D artists and engineers to execute

● Develop storyboards, science briefs, and supporting documentation

● Guide teams with clear pre-production materials

● Ensure consistency and clarity across scientific and visual outputs

Cross-Functional Collaboration

● Act as the bridge between clients, account teams, and production

● Translate client and SME feedback into clear internal direction

● Collaborate across disciplines to drive efficient workflows

● Support high-quality outcomes across all deliverables

● Manage multiple projects simultaneously with strong attention to detail