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Remote Unity 3D Developer Jobs in Lisle, IL (NOW HIRING)

Unity asset pipeline at depth (AssetBundles, addressables, IL2CPP). * Texture formats (DDS, KTX ... Fully remote work arrangement. * The chance to be the first person to map a brand-new game's world ...

... engineers, scientists, digital innovators, program and construction managers and other ... Join us. Position Summary As a remote Technical Solutions Civil Manager, you will serve as a ...

Lead EHV Engineer 2 - Grid

Warrenville, IL · On-site +1

$105K - $139K/yr

... remote from home. Our Grid business unit is seeking an experienced Lead EHV Substation Engineer ... 3D models. * Knowledge of the practical application of engineering science and technology ...

Lead EHV Engineer 2 - Grid

Warrenville, IL · On-site +1

$105K - $139K/yr

... remote from home. Our Grid business unit is seeking an experienced Lead EHV Substation Engineer ... 3D models. * Knowledge of the practical application of engineering science and technology ...

... engineering and application teams to deliver practical, value-added solutions. This is a remote ... like 3D printing, CNC, or robotics are a plus Skills & Traits Consultative, value-based selling ...

... engineering and application teams to deliver practical, value-added solutions. This is a remote ... 3D printing, CNC, or robotics are a plus Skills & Traits • Consultative, value-based selling ...

Evans Scholars

Chicago, IL · On-site +1

$15.50 - $20/hr

We are also open to remote working from anywhere across the US. We have a very comfortable and ... engineering drawings (2D and 3D), geologic cross-sections, and surface and groundwater models,

Project Mechanical Engineer IV

Chicago, IL · On-site +1

$103K - $128K/yr

Revit, Trane Trace or Trane 3D Plus) required. The salary range for this position to be filled in ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

In this position, you will collaborate with engineers to design primarily airfield electrical and ... Proficiency in AutoCAD Civil 3D, Microsoft Office Suite * Strong verbal and written communication ...

Mechanical IB

Chicago, IL · On-site +1

$67K - $74K/yr

... for engineering design programs (i.e. Revit, Trane Trace or Trane 3D Plus) required. The salary ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

This is a remote opportunity for the following locations: CO, FL, IN, MI, MO, NE, NC, OH, SC, TN ... And, as part of our Survey team, you will collaborate with 450+ designers, engineers, and ...

Mechanical - Entry Level (CHI)

Chicago, IL · On-site +1

$28.64 - $35.80/hr

... for engineering design programs (i.e. Revit, Trane Trace or Trane 3D Plus) preferred. The salary ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

... engineering and land surveying firm with over 45 years of experience. We work with clients on ... Position has potential to be fully remote * Generous paid time off and 8 paid holidays * Flexible ...

Physical Designer (Substation)

Chicago, IL · On-site +1

$77K - $100K/yr

... remote). Joining the power team at GFT means engaging in cutting-edge projects that drive the ... Complete basic engineering calculations related to engineering deliverables * Follow specific ...

... engineering and land surveying firm with over 45 years of experience. We work with clients on ... Position has potential to be fully remote * Generous paid time off and 8 paid holidays * Flexible ...

Physical Designer (Substation)

Chicago, IL · On-site +1

$65K - $80K/yr

... remote). Joining the power team at GFT means engaging in cutting-edge projects that drive the ... Complete basic engineering calculations related to engineering deliverables * Follow specific ...

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Remote Unity 3D Developer information

See Lisle, IL salary details

$32K

$107K

$177.5K

How much do remote unity 3d developer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for remote unity 3d developer in Lisle, IL is $106,966.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,400.00 and $122,300.00 per year, depending on experience, location, and employer.

What does a Remote Unity 3D Developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

How does a Remote Unity 3D Developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are the key skills and qualifications needed to thrive as a Remote Unity 3D Developer, and why are they important?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.
What are popular job titles related to Remote Unity 3D Developer jobs in Lisle, IL? For Remote Unity 3D Developer jobs in Lisle, IL, the most frequently searched job titles are:
What cities near Lisle, IL are hiring for Remote Unity 3D Developer jobs? Cities near Lisle, IL with the most Remote Unity 3D Developer job openings:
Infographic showing various Remote Unity 3D Developer job openings in Lisle, IL as of May 2026, with employment types broken down into 1% Locum Tenens, 1% Internship, 74% Full Time, 4% Part Time, 1% Temporary, and 19% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $106,966 per year, or $51.4 per hour.
Reverse Engineer

Reverse Engineer

Wand

Chicago, IL • Remote

Contractor

Posted 12 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

The Mission

The gaming industry is undergoing a massive transition. While the market has never been bigger, players are drowning in an ever-expanding sea of content, yet abandoning games at record rates due to pacing, friction, or simply getting stuck. When they look for help, they are forced into a broken paradigm: alt-tabbing out of their game to wade through ad-heavy media sites, spoiler-filled wikis, or tedious 15-minute YouTube walkthroughs.

Wand is building the augmentation and intelligence layer to fix this. Our technology reads game state in real time, powering a unified ecosystem across desktop, web, and native game overlays. Interactive maps are one of the surfaces players reach for most, and the ones that matter are ready the day a game launches — not months later when a community wiki has caught up. Over 40 million gamers have already found us, largely through word of mouth, because we solve this fundamental problem.

Role Overview

We’re hiring a Reverse Engineer to own the asset-extraction pipeline that feeds Wand Maps, Wikis, and Game Assistant. You’ll partner closely with our engineering team — the same engineers who build the extraction tooling alongside you and the front-end map experience players see in the app. The shape of the role is part data extraction, part tooling: each new game comes with its own quirks, and your job is to get the location data, world geometry, and asset references out cleanly so the rest of the team can turn them into a usable map.

This is an individual contributor role focused on the steady cadence of new game releases. You’ll work with the open-source extraction ecosystem (CUE4Parse, FModel, AssetRipper, etc.), and lean heavily on AI coding tools to build the scripts and small tools that automate the repetitive parts so the next game is faster than the last.

What You’ll DoExtract data from game files
  • Work with game archives, asset containers, and serialized data to pull out the locations, world geometry, item and NPC placements, and asset references that maps depend on.

  • Convert proprietary formats into structured, open formats the rest of the team can consume — JSON, glTF, PNG, and similar.

  • Get familiar with each new game’s data layout quickly. Different engines, different structures, different gotchas; that’s the job.

Build the tooling that compounds
  • Write scripts and small tools (Python, C#, whatever fits) that automate the repetitive parts of extraction.

  • Reach for the open-source ecosystem when it fits — CUE4Parse, FModel, AssetRipper, UnrealPak — and stitch them together into a pipeline that works for our needs.

  • Lean on AI coding tools heavily. Most of this work is moving fast across unfamiliar code and file formats; that’s exactly where AI tooling shines.

  • Every game ships in a different shape. Aim to make the next game take a fraction of the time the last one did.

Who You AreCore Requirements
  • Hands-on experience extracting data from game files using tools like CUE4Parse, FModel, AssetRipper, UnrealPak, or comparable. You don’t need to have written one of these tools — you need to know how to use them and where they fall short.

  • Comfortable picking up a new game’s asset structure without a roadmap. Documentation is usually thin to nonexistent; you learn by reading code, watching how other extractors work, and running experiments.

  • A solid mental model of how game assets are laid out — meshes, textures, transforms, world hierarchies, level streaming, common serialization patterns.

  • Comfortable scripting in Python or C# (or both). You’re not building deep systems; you’re stitching together the right tools and automating what’s repetitive.

  • Fluent with AI coding tools — Claude Code, Cursor, or equivalent. You use them day-to-day, and you’ve felt the speedup when you’re working through an unfamiliar codebase or file format. This is a must, not a nice-to-have.

  • Self-managing. You can pick up a new title from the release calendar and drive the extraction to a clean handoff without daily check-ins.

  • Strong written communication. The notes you leave matter as much as the data you pull.

  • Available during US/Eastern hours.

Bonus Points
  • Unreal Engine ecosystem familiarity. UE games are a meaningful chunk of the target list.

  • Unity asset pipeline at depth (AssetBundles, addressables, IL2CPP).

  • Texture formats (DDS, KTX, BCn) and 3D formats (glTF, FBX).

  • Experience with serialized data — Protobuf, FlatBuffers, custom packed structs.

  • Contributions to the modding scene, dataminer community, or any open-source extraction tooling. Links welcome.

  • PC gamer. You play the stuff our players play.

What We Offer
  • Competitive compensation.

  • Fully remote work arrangement.

  • The chance to be the first person to map a brand-new game’s world for an audience of 40M+ players who will actually use it.

  • A team of people who genuinely love games, move incredibly fast, and care deeply about what they build.

How to Apply

Please submit your resume.

Join us in creating the ultimate PC gaming companion!

Wand is an equal opportunity employer committed to building a diverse and inclusive team. We welcome applications from all qualified candidates regardless of background.