2

Remote Unity 3D Developer Jobs in Eagan, MN (NOW HIRING)

Civil Engineer

Eden Prairie, MN · On-site +1

$75K - $110K/yr

Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $75,000 - $110,000 (based on ... Proficiency in AutoCAD Civil 3D with experience in grading, stormwater design, and site layout.

Senior Civil Engineer

Eden Prairie, MN · On-site +1

$115K - $160K/yr

Eden Prairie, MN | Hybrid | Remote Schedule: Full-Time Salary: $115,000 - $160,000 (based on ... Expert-level proficiency in AutoCAD Civil 3D, including grading, drainage, and site layout design.

Underwriter Senior - Actuary | Remote

Minneapolis, MN · On-site +1

$102K - $121K/yr

Actuarial Sciences, Mathematics, Finance, Economics, engineering or equivalent relevant work ... At Allianz, we stand for unity: we believe that a united world is a more prosperous world, and we ...

Mechanical III

Minneapolis, MN · On-site +1

$79K/yr

This role is remote within the U.S., with a preference for candidates located in or near: Arlington ... for engineering design programs (i.e. Revit, Trane Trace or Trane 3D Plus) required. The salary ...

Mechanical III

Minneapolis, MN · On-site +1

$79K/yr

This role is remote within the U.S., with a preference for candidates located in or near: Arlington ... for engineering design programs (i.e. Revit, Trane Trace or Trane 3D Plus) required. The salary ...

Unity : Collaboration is key to success. That's why we foster a work environment where every ... Remote considered for exceptional candidates. Requirements * Bachelor's degree in engineering ...

MEP Estimator II

Apple Valley, MN · On-site +1

$29.25 - $43.87/hr

S.-based candidates will also be considered for a fully remote arrangement. What you will be doing ... Perform engineering-based calculations related to pipe sizing, system layouts, and constructability.

... engineering deliverables. This position offers strong opportunities for growth, especially for ... Experience operating remote sensing equipment (sUAS/drones, 3D laser scanning 3DLS) preferred but ...

Showing results 21-40

Remote Unity 3D Developer information

See Eagan, MN salary details

$33.1K

$110.6K

$183.6K

How much do remote unity 3d developer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for remote unity 3d developer in Eagan, MN is $110,612.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,100.00 and $126,400.00 per year, depending on experience, location, and employer.

What does a remote Unity 3D developer do?

A Remote Unity 3D Developer is a software professional who creates interactive 3D applications, games, simulations, or visualizations using the Unity engine, while working from a location outside of a traditional office. Their responsibilities include writing C# scripts, designing and optimizing 3D environments, troubleshooting technical issues, and collaborating with other team members using online tools. They often participate in the entire development process, from concept to deployment, ensuring that the final product runs smoothly across multiple platforms. Effective communication and time management skills are essential for success in a remote setting.

What are the key skills and qualifications needed to thrive as a remote Unity 3D developer?

To thrive as a Remote Unity 3D Developer, you need strong proficiency in C#, Unity engine, 3D mathematics, and a relevant degree or equivalent experience in computer science or game development. Familiarity with version control systems like Git, 3D modeling workflows, and knowledge of platforms such as Android, iOS, or VR/AR devices are typically required. Excellent problem-solving, self-motivation, and effective remote communication skills help you collaborate efficiently with distributed teams. These competencies are crucial for building high-quality interactive experiences and ensuring smooth project delivery in a remote work environment.

How does a remote Unity 3D developer typically collaborate with artists and designers on a distributed team?

As a Remote Unity 3D Developer, collaboration with artists and designers is usually facilitated through project management tools, version control systems, and regular virtual meetings. You’ll often use platforms like Slack, Trello, or Jira for task coordination, and tools like Git or Perforce for managing changes to code and assets. Clear communication is essential to ensure everyone is aligned on project goals, and you may participate in daily or weekly stand-ups to discuss progress and address any blockers. This structure helps maintain a smooth workflow despite team members being in different locations.

What is the difference between Remote Unity 3D Developer vs Remote Game Programmer?

AspectRemote Unity 3D DeveloperRemote Game Programmer
Primary FocusDeveloping 3D interactive content using Unity engineWriting code for game mechanics across various engines, including Unity
Required SkillsUnity, C#, 3D modeling basics, scriptingProgramming, C++, C#, game logic, engine knowledge
Work EnvironmentGame studios, AR/VR companies, freelance projectsGame development teams, indie studios, freelance roles
CertificationsUnity certifications, programming coursesProgramming certifications, game development courses

While both roles involve programming and Unity skills, a Remote Unity 3D Developer specializes in creating 3D content within Unity, focusing on visual and interactive elements. A Remote Game Programmer has a broader scope, working on game mechanics and logic across various engines, including Unity. Understanding these differences helps employers and candidates align expectations and skills for each role.

What are popular job titles related to Remote Unity 3D Developer jobs in Eagan, MN?

For Remote Unity 3D Developer jobs in Eagan, MN, the most frequently searched job titles are:

What cities near Eagan, MN are hiring for Remote Unity 3D Developer jobs?

Cities near Eagan, MN with the most Remote Unity 3D Developer job openings:

Electronic Design Automation (EDA) Engineer

skywater

Minneapolis, MN • On-site, Remote

Full-time

Re-posted 14 days ago


Job description

 
Position Summary: 
The Electronic Design Automation (EDA) Engineer will collaborate effectively with cross-functional teams providing design enablement collateral for semiconductor integrated circuit (IC) technologies in addition to providing broad design application support. The EDA engineer will be a significant technical contributor to a broad array of IC development projects, focused on Process Design Kit (PDK) development and release.  The ideal candidate will have strong skills in physical verification, Calibre SVRF, LVS, and PEX as well as other semiconductor EDA tools and methodologies. This is a full-time permanent position ideally based in the Minneapolis, Minnesota area, though consideration will be given to remote location. 
                                               

Major Area of Accountability:

  • Development,verification, and release of PDK and IP collateral using industry-standard EDA tools.
  • Technical liaison activities between internal teams, design houses, customers, and foundries to ensure successful development, tape-out, and manufacture of customer ICs.
  • Technical support for customers using SkyWater PDKs and IP collateral.
  • Development and enhancement of LVS and PEX extraction decks and design flows.
  • Creation of test cases for verification and validation of LVS and PEX flows.
  • Enablement and improvement of front to back-end IC design flows and manufacturing through PDK development, analysis, validation, and release.
  • Working closely with design, layout, and process engineers to understand and incorporate semiconductor technology requirements into circuit element models and PDKs.

The job also requires performing other duties as assigned. Percentages of time spent on job duties are estimates and may vary for each position.

Required Qualifications:

Education: BS or MS in Electrical Engineering or related field.

Required Experience and Skills:

  • 10 years of experience in PDK / EDA development and support.
  • Strong understanding of IC technology stack.
  • Experience setting up, testing and supporting LVS and parasitic extraction tools such as Mentor Calibre, Cadence PVS / Quantus, or Synopsys StarRC.
  • Strong understanding of the IP design flow and its requirements, both analog and digital.
  • Fluent in written and spoken English, with excellent technical writing and verbal communication skills.

U.S. Person Required: This position requires compliance with the International Traffic in Arms Regulations (ITAR). All accepted applicants must be U.S. Persons. ITAR defines a U.S. Person as U.S. citizen, U.S. Permanent Resident, Political Asylee, or Refugee.

Preferred Qualifications:

  • Experience directly working with internal and external customers.
  • Experience with 3D IC, interposers , more than Moore technologies.
  • Knowledge and experience with other tools in the IC design flow, spice simulation.
  • Familiarity with parasitic extraction tools such as Mentor Calibre xRC, Cadence Quantus, or Synopsys StarRC.
  • Experience in IP project and/or library management.
  • Familiarity with Tcl and other scripting languages.
  • Proficiency in use of Cadence, Synopsys, or Mentor Graphics EDA software and scripting tasks within.
  • Proficiency in Linux environment including scripting (Python, etc).
  • Proficient with MS Office and Unix/Linux platforms.

#sw1