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Remote Storyboard Artist Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

THE OPPORTUNITYWe are seeking a talented and detail-oriented Licensed Apparel Graphic Artist to ... Open to onsite or remote. To be considered for remote, you must reside in one of the following ...

GRAPHIC ARTIST (FULLY REMOTE)

Atlanta, GA · On-site +1

$120K - $144K/yr

You will be responsible for creating digital media, infographics, artwork, video, and multi-media products in support of our brand and portfolio. As the principal graphic designer on our team, you ...

GRAPHIC ARTIST (FULLY REMOTE)

Atlanta, GA · Remote

$122K - $146K/yr

You will be responsible for creating digital media, infographics, artwork, video, and multi-media products in support of our brand and portfolio. As the principal graphic designer on our team, you ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of Cyberpunk 2. You will craft the future of atmospheric storytelling and serve as a key architect ...

Showing results 21-40

Remote Storyboard Artist information

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$28

$34

$37

How much do remote storyboard artist jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for remote storyboard artist in the United States is $34.86, according to ZipRecruiter salary data. Most workers in this role earn between $33.65 and $37.02 per hour, depending on experience, location, and employer.

What is a remote storyboard artist?

A Remote Storyboard Artist creates visual sequences for films, TV shows, animations, or commercials from a remote location. They work closely with directors and writers to translate scripts into illustrated frames that outline key scenes and actions. Using digital tools, they develop storyboards that help guide the production team. This role requires strong artistic skills, storytelling ability, and expertise in industry-standard software like Photoshop or Storyboard Pro. Working remotely allows artists to collaborate with teams worldwide while maintaining flexibility in their schedules.

What are the key skills and qualifications needed to thrive as a remote storyboard artist?

To thrive as a Remote Storyboard Artist, you need strong drawing abilities, visual storytelling skills, and a solid understanding of film language, typically backed by experience or a degree in animation, illustration, or a related field. Proficiency with industry-standard digital tools like Adobe Photoshop, Toon Boom Storyboard Pro, or similar storyboard software is essential. Excellent communication, time management, and the ability to take and apply feedback collaboratively are standout soft skills for this role. These capabilities ensure that storyboard artists can effectively visualize scripts, meet project deadlines, and work seamlessly with creative teams in a remote environment.

How does a remote storyboard artist typically collaborate with directors and other team members?

As a Remote Storyboard Artist, much of your collaboration occurs through virtual meetings, shared online workspaces, and regular feedback sessions. You’ll present your storyboards to directors and creative leads, making adjustments based on their input and ensuring your visuals align with the project's vision. Communication skills are crucial, as you'll frequently clarify ideas, ask questions, and incorporate team feedback in a timely manner. Remote storyboard artists often use cloud-based platforms to share files and updates, streamlining teamwork even when working from different locations.

More about Remote Storyboard Artist jobs
What cities are hiring for Remote Storyboard Artist jobs? Cities with the most Remote Storyboard Artist job openings:
What are the most commonly searched types of Storyboard Artist jobs? The most popular types of Storyboard Artist jobs are:
What states have the most Remote Storyboard Artist jobs? States with the most job openings for Remote Storyboard Artist jobs include:
Infographic showing various Remote Storyboard Artist job openings in the United States as of August 2026, with employment types broken down into 65% Full Time, 6% Part Time, and 29% Contract. Highlights an 100% Remote job distribution, with an average salary of $72,499 per year, or $34.9 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 8 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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