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Remote Software Engineer Jobs in Rohnert Park, CA

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

... custom tools and software. What We'll Do Together: At Cloud Chamber, we are champions of high ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

... custom tools and software. What We'll Do Together: At Cloud Chamber, we are champions of high ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Today, Cash App has thousands of employees working globally across office and remote locations ... Partner with Product, Engineering, Risk, Compliance, and Research as a trusted peer, translating ...

Showing results 41-44

Remote Software Engineer information

See Rohnert Park, CA salary details

$70.3K

$163.4K

$227.6K

How much do remote software engineer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for remote software engineer in Rohnert Park, CA is $163,415.00, according to ZipRecruiter salary data. Most workers in this role earn between $132,900.00 and $191,600.00 per year, depending on experience, location, and employer.

What is a remote software engineer?

Remote Software Engineers are professionals who design, develop, test, and maintain software applications from locations outside of a traditional office environment. They collaborate with teams and clients using digital communication tools, allowing for flexible work arrangements. Remote Software Engineers require strong technical and communication skills, as well as the ability to manage their own schedules and work independently. This role is ideal for individuals who are self-motivated and comfortable working in a virtual setting.

What does a remote software engineer do?

As a remote software engineer, you work from home to create and develop systems using programming languages and frameworks. As part of your duties, you design and install software solutions by determining specifications and developing code. You also improve software initiatives by reviewing systems and recommending solutions, often virtually guiding clients through the database, network, and computer processes. By collecting and analyzing issues, you can develop solutions for a variety of technical problems. The remote aspect of this job means you can work from anywhere with a reliable internet connection.

What are the key skills and qualifications needed to thrive as a remote software engineer, and why are they important?

To thrive as a Remote Software Engineer, you need strong programming skills, proficiency in software development methodologies, and typically a degree in computer science or related field. Familiarity with version control systems like Git, cloud platforms, and project management tools such as Jira is often required. Excellent communication, self-motivation, and time management are crucial soft skills for remote collaboration. These abilities ensure effective development, seamless teamwork, and productivity in a distributed work environment.

What are some common challenges faced by remote software engineers, and how can they be effectively managed?

Remote software engineers often encounter challenges such as communication barriers, time zone differences, and maintaining work-life balance. These can be effectively managed by utilizing collaboration tools (like Slack or Zoom), setting clear expectations with team members, and establishing a dedicated workspace. Regular check-ins, asynchronous updates, and proactive communication help ensure everyone stays aligned on project goals. Building strong relationships with colleagues through virtual meetings and team-building activities can also foster a supportive remote work environment.

What is the difference between Remote Software Engineer vs Remote Web Developer?

AspectRemote Software EngineerRemote Web Developer
Required CredentialsBachelor's in CS or related field, coding skillsBachelor's in CS, design, or related field, coding skills
Work EnvironmentCollaborates on software projects, often in teamsFocuses on website and web app development, often in teams
Employer & Industry UsageTech companies, startups, software firmsWeb agencies, tech companies, startups
Search & Comparison IntentOften compared for software development rolesRelated but more focused on web-specific tasks

Remote Software Engineers develop a wide range of software applications, while Remote Web Developers specialize in building websites and web-based applications. Both roles require similar technical skills and often work in similar environments, but their focus areas differ, making this comparison useful for those exploring career options or job opportunities in tech.

What are the most commonly searched types of Software Engineer jobs in Rohnert Park, CA?

The most popular types of Software Engineer jobs in Rohnert Park, CA are:

What cities near Rohnert Park, CA are hiring for Remote Software Engineer jobs?

Cities near Rohnert Park, CA with the most Remote Software Engineer job openings:

Infographic showing various Remote Software Engineer job openings in Rohnert Park, CA as of September 2026, with employment types broken down into 71% Full Time, and 29% Contract. Highlights an 100% Remote job distribution, with an average salary of $163,415 per year, or $78.6 per hour.

Lead Character Artist

Novato, CA • Remote

2K
PC Games • 1 - 5K employees

$150K - $180K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Key responsibilities

  • Lead a team of character artists to support their growth and artistic output.

  • Set artistic standards, build reference assets, and establish workflows to ensure consistent quality.

  • Collaborate with various teams to prototype assets and ensure character specifications align with project goals.


Job description

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you'll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. 

What You'll Do:

  • Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality.
  • Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title).
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Remote

The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.