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Remote Software Engineer Jobs in Alhambra, CA (NOW HIRING)

This is a full-time position that can be local (Los Angeles) or fully remote. What's an OpenPlay? W ... We strive to make well engineered software that looks great and is friendly to use. We're ...

Senior Software Engineer

Burbank, CA · Remote

$130K - $171K/yr

Senior Software Engineer (Video) Location ... Remote Overview The Video Engineering team is in charge of supporting the video delivery and ...

Software Engineer - Web3

Los Angeles, CA · Remote

$150K - $250K/yr

Career Renew is recruiting for one of its clients a Software Engineer - Web3 - this is a fully remote role for N America based candidates. Salary range: 150-250K USD base plus benefits. We are ...

About This is a remote role from anywhere in the US & Canada. NEOGOV is a proud AI-Enabled SaaS ... As an AI-First Lead Software Engineer, you will act as an orchestrator rather than a manual coder.

Application Software Engineer

Hawthorne, CA · On-site +1

$145K - $195K/yr

APPLICATION SOFTWARE ENGINEER The application software team is the central nervous system of SpaceX ... Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Level 1: ...

Senior Software Engineer

Los Angeles, CA · On-site +1

$152K - $205K/yr

The Senior Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Staff Software Engineer

Los Angeles, CA · On-site +1

$195K - $257K/yr

The Staff Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Remote Optional Job Number: 00907 Department: Development Division: Power Opening Date: 05/28/2026 ... As an AI-First Lead Software Engineer, you will act as an orchestrator rather than a manual coder.

Software Engineer

Burbank, CA · On-site +1

$110K - $165K/yr

Software Engineer - AI Tooling & Quality Engineering Platforms Team : Global Quality Engineering (GQE) Location : New York City, Los Angeles, San Francisco Overview Paramount Skydance Corp is seeking ...

Showing results 21-40

Remote Software Engineer information

See Alhambra, CA salary details

$67K

$155.6K

$216.7K

How much do remote software engineer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote software engineer in Alhambra, CA is $155,580.00, according to ZipRecruiter salary data. Most workers in this role earn between $126,600.00 and $182,400.00 per year, depending on experience, location, and employer.

What is a remote software engineer?

Remote Software Engineers are professionals who design, develop, test, and maintain software applications from locations outside of a traditional office environment. They collaborate with teams and clients using digital communication tools, allowing for flexible work arrangements. Remote Software Engineers require strong technical and communication skills, as well as the ability to manage their own schedules and work independently. This role is ideal for individuals who are self-motivated and comfortable working in a virtual setting.

What does a remote software engineer do?

As a remote software engineer, you work from home to create and develop systems using programming languages and frameworks. As part of your duties, you design and install software solutions by determining specifications and developing code. You also improve software initiatives by reviewing systems and recommending solutions, often virtually guiding clients through the database, network, and computer processes. By collecting and analyzing issues, you can develop solutions for a variety of technical problems. The remote aspect of this job means you can work from anywhere with a reliable internet connection.

What are the key skills and qualifications needed to thrive as a remote software engineer, and why are they important?

To thrive as a Remote Software Engineer, you need strong programming skills, proficiency in software development methodologies, and typically a degree in computer science or related field. Familiarity with version control systems like Git, cloud platforms, and project management tools such as Jira is often required. Excellent communication, self-motivation, and time management are crucial soft skills for remote collaboration. These abilities ensure effective development, seamless teamwork, and productivity in a distributed work environment.

What are some common challenges faced by remote software engineers, and how can they be effectively managed?

Remote software engineers often encounter challenges such as communication barriers, time zone differences, and maintaining work-life balance. These can be effectively managed by utilizing collaboration tools (like Slack or Zoom), setting clear expectations with team members, and establishing a dedicated workspace. Regular check-ins, asynchronous updates, and proactive communication help ensure everyone stays aligned on project goals. Building strong relationships with colleagues through virtual meetings and team-building activities can also foster a supportive remote work environment.

What is the difference between Remote Software Engineer vs Remote Web Developer?

AspectRemote Software EngineerRemote Web Developer
Required CredentialsBachelor's in CS or related field, coding skillsBachelor's in CS, design, or related field, coding skills
Work EnvironmentCollaborates on software projects, often in teamsFocuses on website and web app development, often in teams
Employer & Industry UsageTech companies, startups, software firmsWeb agencies, tech companies, startups
Search & Comparison IntentOften compared for software development rolesRelated but more focused on web-specific tasks

Remote Software Engineers develop a wide range of software applications, while Remote Web Developers specialize in building websites and web-based applications. Both roles require similar technical skills and often work in similar environments, but their focus areas differ, making this comparison useful for those exploring career options or job opportunities in tech.

What are the most commonly searched types of Software Engineer jobs in Alhambra, CA?

The most popular types of Software Engineer jobs in Alhambra, CA are:

What are popular job titles related to Remote Software Engineer jobs in Alhambra, CA?

For Remote Software Engineer jobs in Alhambra, CA, the most frequently searched job titles are:

What job categories do people searching Remote Software Engineer jobs in Alhambra, CA look for?

The top searched job categories for Remote Software Engineer jobs in Alhambra, CA are:

What cities near Alhambra, CA are hiring for Remote Software Engineer jobs?

Cities near Alhambra, CA with the most Remote Software Engineer job openings:

Infographic showing various Remote Software Engineer job openings in Alhambra, CA as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 11% Part Time, 3% Contract, and 1% Nights. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $155,580 per year, or $74.8 per hour.

Software Engineer

OpenPlay

Santa Monica, CA • On-site, Remote

Full-time

Medical, Dental, Vision

Re-posted 7 days ago


Job description

Company Description

Hello, we're OpenPlay!

We're looking for a full-stack engineer to work with us on our web-based music distribution application. You'll work with us to design, develop, and deploy new application features for one of the world's largest record companies. This is a full-time position that can be local (Los Angeles) or fully remote.

What's an OpenPlay?

We're a small software team making distribution and workflow products for some of the world's largest music companies. We're big on testing, constant incremental improvement, craftsmanship, and pragmatism, and so far have been able to use those buzzwords to quickly deliver lots of features to keep the music industry running. We strive to make well engineered software that looks great and is friendly to use. We're collaborative, supportive, enjoy learning, and most of all enthusiastic about building new things and making old things better.

Job Description

What you'll be doing:

  • Refining requirements. We follow an agile process focused on rapid incremental delivery. You'll take rough features born from an interesting idea, a customer request, or an overdue refactor (or a bug ), and collaborate designing the user experience and technical direction necessary to release the next (or first) version.

  • Programming. It wouldn't be an engineering position without some programming. We try to get to this step with minimal planning time so we can see how an idea takes shape in the real world. Our languages of choice are Ruby and Javascript. We tend to practice outside-in development: most features start with a rough end-to-end (or system, or integration, etc.) test, then we attach some UI, give it an endpoint to communicate with, and finally add in the persistence layer. You'll be responsible for your feature iterations from start to finish, but you'll have a team to help and design support for visual polish.

  • Deploying. We offload and automate devops as much as possible, but a small part of every feature is still getting it deployed and ensuring it's working as expected. We deploy features to production a few times per day on a typical day.

Skills we're looking for:

  • Practical experience in full stack web application development. At least a few years working on both the server and client side of production web applications. Experience with any client/server development (i.e. mobile) would probably also be pretty applicable. Console game development sounds really cool but probably wouldn't transfer over as well. TI-86 calculator programming experience wouldn't be a great fit either.

  • Academic knowledge of software development. In addition to being able to make something work, you'll need to be able to research and articulate why it's a particularly good solution. A computer science degree is one good barometer we're looking for, but we understand it's not the only path to understanding engineering principles and isn't required.

  • A desire to collaborate with others. As a team we often discuss new and better ways to approach problems. We do code reviews and we write comments explaining our rationale when code looks smelly. If you enjoy thinking about new solutions to old problems, and can balance that with small, iterative, deliveries, you'll probably enjoy working with us.

Qualifications

Key technology experience:

  • Ruby. Experience with ruby would be ideal, but experience with other object-oriented dynamic languages would transfer over pretty well, especially python (you won't be the only convert). Extensive experience in any programming language might fit as well. If you're new to Ruby but enjoy object-oriented programming you'll probably love it.

  • Javascript. Experience with other semi-prototypal web-browser-based scripting languages with a nonsense hodge-podge standard library would probably transfer over too, but happily for the world we're not sure any exist. In any case, the more experience you have with Javascript the better.

  • Testing. The heart of our workflow is a full suite of end-to-end tests that we rely on to rapidly and safely build and deploy new features and refactor old code. Prior experience with test driven development or behavior driven development would be a big plus.

More specific technologies we use:

  • Our server-side code is MVC-structured and built around Sequel (ORM) and Sinatra. If you're familiar with Rails or similar MVC frameworks you'll feel at home pretty quickly.

  • Our core distribution product (OpenPlay Music) is a traditional multi-page application driven by server-side HTML and using Javascript to apply bits of dynamic behavior.

  • Our project management and workflow tool is a more recent single-page-application built in React and backed by Ruby communicating over JSON.

  • We enjoy both of them and think they are both appropriate technologies for different types of applications.

  • We do things typical of web applications like:

    • Store data in and query from a relational database (PostgreSQL)

    • Index data and query it with filtering and full text searching (Elasticsearch)

    • Handle slow tasks with background processing

    • Push notifications to clients with WebSockets

    • Export XML files, PDFs, CSVs, Excel spreadsheets, and other formats that just won't seem to go away

    • Communicate with lots of external systems across all manner of APIs

    • Provide a JSON API for our customers to build on top of

    • Offload as much devops as possible to Heroku

Additional Information

Benefits

  • Competitive compensation

  • Medical, dental, and vision insurance

  • Work life balance: We expect you to generally work 40 hours/week but understand that sometimes it's summer. We might rarely have a big push where we end up working long hours. The last time this happened was in 2019 for about a week. The time before that was in 2016 for about 3 weeks.

  • Flexible work and vacation schedule: We have found so far that if the work is enjoyable it isn't necessary to police when people are working. So we try to keep the work enjoyable.

  • Free to work remote: Our process works just as well in person or remote. It can sometimes even feel remote at the office when we're sitting next to each other talking on Slack with our headphones in.

  • Company Minecraft server with lots of odd elevated stone platforms.

  • Office by the beach with a small-but-growing collection of vinyl figurines.

All your information will be kept confidential according to EEO guidelines.