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Remote Software Debugger Jobs in Tacoma, WA (NOW HIRING)

Requirements: * 5+ years of professional C/C++ software engineering experience in the games ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Requirements: * 5+ years of professional C/C++ software engineering experience in the games ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Systems Support Engineer

Tacoma, WA · On-site +1

$55 - $58/hr

In this pivotal role, you will become an indispensable enabler for software engineers, directly ... Initially, focus on helping customers resolve issues connecting to remote development environments ...

... and debug integrations with developers, and produce/improve guides that help our users solve ... This role is remote but requires candidates to be located in the Mountain or Pacific time zones.

... and debug integrations with developers, and produce/improve guides that help our users solve ... This role is remote but requires candidates to be located in the Mountain or Pacific time zones.

HPC Performance Engineer

Seattle, WA · On-site +1

$165K - $242K/yr

... software stack is performant in the context of hardware updates; and providing data, metrics ... Debug and Tune fabric-level performance to ensure low-latency high throughput configurations

Senior Machine Learning Engineer

Seattle, WA · On-site +1

$186K - $300K/yr

This position is an individual contributor role reporting to the Sr. Director, Software Engineering ... Employee divides their time between in-office and remote work. Access to an office location is ...

Staff Developer Advocate

Pacific, WA · On-site +1

$220K - $240K/yr

You'll teach, demo, and debug in public, while running signal capture that feeds Product, Support ... A remote-work allowance for home-office kit, co-working, or working elsewhere - we want you to have ...

Wiring Harness Engineer

Seattle, WA · On-site +1

$125K - $150K/yr

... software, and remote supervision for real-time interventions if required. Carbon Robotics is based ... Hands on experience in hardware debug and automated verification * Experience with PLCs and ...

PLL IC Design Engineer - TeraWave

Seattle, WA · On-site +1

$230K - $322K/yr

A temporary remote work exception is approved while our Bay Area and San Diego sites are being ... Extensive experience in PLL silicon characterization and debugging. * Proficiency in the design of ...

Showing results 21-40

Remote Software Debugger information

See Tacoma, WA salary details

$68.2K

$158.4K

$220.7K

How much do remote software debugger jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote software debugger in Tacoma, WA is $158,429.00, according to ZipRecruiter salary data. Most workers in this role earn between $128,900.00 and $185,800.00 per year, depending on experience, location, and employer.

What is a remote software debugger?

A Remote Software Debugger is a professional who specializes in identifying, analyzing, and fixing software bugs or errors from a remote location. They use specialized tools to connect to software systems or applications over the internet, allowing them to diagnose issues without being physically present. This role is essential for distributed teams or companies with global operations, as it enables rapid troubleshooting and support. Remote Software Debuggers often work with developers and IT teams to resolve software malfunctions, improve performance, and ensure systems run smoothly.

What are the key skills and qualifications needed to thrive as a remote software debugger?

To thrive as a Remote Software Debugger, you need strong programming skills, a deep understanding of debugging methodologies, and experience with software development lifecycles, often supported by a degree in computer science or related field. Proficiency with debugging tools (such as GDB, WinDbg, or Visual Studio Debugger), version control systems like Git, and familiarity with issue tracking platforms are typically required. Analytical thinking, problem-solving skills, and effective remote communication set outstanding debuggers apart. These abilities help quickly identify and resolve software issues, ensuring reliable and efficient software performance in distributed environments.

What are some common challenges faced by remote software debuggers, and how can they be managed effectively?

Remote software debuggers often encounter challenges related to communication, time zone differences, and limited access to certain environments or resources. Effective management of these issues includes utilizing robust collaboration tools, maintaining clear documentation, and scheduling regular check-ins with team members. Proactively seeking clarification and sharing progress updates can help ensure alignment, while leveraging remote debugging tools and secure access protocols can address technical barriers. Adapting to these practices enables remote debuggers to work efficiently and remain connected with their teams.

What is the difference between Remote Software Debugger vs Remote Software Tester?

AspectRemote Software DebuggerRemote Software Tester
Required CredentialsKnowledge of debugging tools, programming skills, sometimes certifications in specific languagesUnderstanding of testing methodologies, QA certifications often preferred
Work EnvironmentTypically integrated within development teams, using IDEs and debugging tools remotelyOften works independently or within QA teams, using testing platforms and bug tracking tools remotely
Employer & Industry UsageSoftware development companies, tech firms, gaming, and app developmentSoftware companies, QA firms, tech startups, and app developers

Remote Software Debuggers focus on identifying and fixing bugs within code during development, while Remote Software Testers evaluate software quality through testing processes. Both roles require technical skills but differ in their primary objectives and tools used.

What are the most commonly searched types of Software Debugger jobs in Tacoma, WA?

The most popular types of Software Debugger jobs in Tacoma, WA are:

What are popular job titles related to Remote Software Debugger jobs in Tacoma, WA?

For Remote Software Debugger jobs in Tacoma, WA, the most frequently searched job titles are:

What job categories do people searching Remote Software Debugger jobs in Tacoma, WA look for?

The top searched job categories for Remote Software Debugger jobs in Tacoma, WA are:

Infographic showing various Remote Software Debugger job openings in Tacoma, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $158,429 per year, or $76.2 per hour.

Sr. Engine Programmer

Studio Wildcard

Bellevue, WA • Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 24 days ago


Job description

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their hands dirty diving deep into the low-level C++ architecture of Unreal Engine. This is a role meant for a highly motivated problem-solver who wants to be in the trenches writing code and building foundational tech.

Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core engine performance, memory management, multithreading, and networking. This is a systems-heavy role for a hardcore, generalist engineer who thrives on solving complex, high-stakes architecture problems and possesses a deep understanding of the engine's core infrastructure.

Responsibilities can include:

  • Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay.
  • Develop and optimize multiplayer networking, driving high-performance replication architectures like RepGraph for massively multiplayer environments.
  • Optimize low-level engine code specifically for modern console hardware (PlayStation 5, Xbox Series X|S), managing console-specific memory constraints, threading, and performance targets.
  • Architect and maintain robust Online Subsystem (OSS) integrations, ensuring seamless matchmaking, session management, and backend communication utilizing Epic Online Services (EOS) across Steam, Epic, Xbox, and PlayStation networks.
  • Develop internal tools and extend engine features decreasing iteration times, supporting development, and improving various pipelines for a massive creature-survival franchise.
  • Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits and maintain strict server authority in a multiplayer environment.
  • Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes.
  • Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game.

Requirements:

  • 5+ years of professional C/C++ software engineering experience in the games industry.
  • Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code.
  • Proven ability to manage deep integrations between gameplay systems and core engine code.
  • Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor processes), as well as advanced performance profiling tools like Unreal Insights, Superluminal, or Intel VTune Amplifier.
  • Strong understanding of multithreading, job systems, and low-level memory management.
  • Deep experience working with version control platforms, specifically Perforce.
  • Ability to work core hours of 10:00 AM PST to 4:00 PM PST.
  • Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.

Pluses:

  • Shipped titles credited as a Senior Engine Programmer, Lead Engineer, Principal Engineer, or similar technical role.
  • Experience with highly distributed and scalable backend services or persistence storage architectures.
  • Familiarity with continuous integration, deployment, and distributed build automation systems, specifically Horde.
  • Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).

Required Application Materials:

  • Resume
  • Cover Letter including:
    • Why you are interested in this role
    • Why are you interested in working for Studio Wildcard
    • What other games are you currently playing

About The Studio

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.


About The Game

ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players must hunt, harvest, craft, research technology, and build shelters to protect against punishing climate conditions, dangerous wildlife, and potential enemies. Tame and ride one of nearly 100 prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with a pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options