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Remote Rfic Design Engineer Jobs in Austin, TX (NOW HIRING)

Senior Videogame Tester (Remote) Seismic Squirrel LLC Job Title: Senior Videogame Tester The Role ... Experienced in videogame design and/or programming. * Familiar with design diagramming techniques ...

New

Senior Network Engineer (Remote)

Austin, TX ยท Remote

$106K - $145K/yr

... including design, implementation, troubleshooting, and support. * Derive from current usage ... Austin, TX (on-site/remote 40hrs/week) Note: Candidates must be authorized to work in the US. No ...

SolidWorks Expert - Remote

Austin, TX ยท Remote

$40 - $130/hr

Remote Job Overview We are seeking experienced SolidWorks Specialists to contribute their expertise ... No prior AI experience is required--your engineering and CAD expertise are what matter most. Key ...

Design Lead

Austin, TX ยท On-site +1

$153K - $188K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Remote - USA Reporting To: Director of Product Design Description Summit K12 is building a lean ... Partner with Engineering to ensure components are technically feasible and consistently implemented

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Remote Rfic Design Engineer information

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How much do remote rfic design engineer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for remote rfic design engineer in Austin, TX is $50.24, according to ZipRecruiter salary data. Most workers in this role earn between $38.85 and $61.25 per hour, depending on experience, location, and employer.

What is a remote RFIC design engineer?

Remote RFIC (Radio Frequency Integrated Circuit) Design Engineers are specialized electrical engineers who design, test, and optimize integrated circuits used in radio frequency applications, such as wireless communications, radar, and IoT devices. Working remotely, they use electronic design automation (EDA) tools to create schematics, layout designs, and verify circuit performance, often collaborating with teams across different locations. Their work is crucial for developing chips that enable high-speed, reliable wireless communication in products like smartphones, Wi-Fi routers, and satellite systems.

What skills and qualifications are needed to be a remote RFIC design engineer?

To thrive as a Remote RFIC Design Engineer, you need a solid background in electrical engineering, expertise in RF circuit design, and experience with semiconductor design processes, often supported by a relevant degree. Proficiency with industry-standard EDA tools such as Cadence Virtuoso, ADS, and simulation tools, as well as familiarity with layout and verification processes, is typically required. Strong problem-solving skills, effective communication, and self-motivation are crucial soft skills for collaborating remotely and delivering complex projects. These competencies ensure high-quality, innovative RFIC solutions are developed efficiently, even in distributed work environments.

What challenges do remote RFIC design engineers face, and how can they be addressed?

Remote RFIC Design Engineers often encounter challenges such as coordinating with cross-functional teams across different time zones and ensuring seamless communication during the design and verification phases. Additionally, accessing specialized lab equipment and debugging complex issues remotely can be demanding. These challenges can be mitigated by leveraging collaborative design tools, maintaining clear documentation, and scheduling regular virtual meetings to stay aligned with the team. Proactive communication and efficient use of remote access to simulation and testing resources are key to maintaining productivity in this role.

What is the difference between Remote Rfic Design Engineer vs Remote RF Engineer?

AspectRemote Rfic Design EngineerRemote RF Engineer
CredentialsBachelor's or higher in Electrical Engineering, RF or CommunicationsBachelor's or higher in Electrical Engineering, RF or Communications
Work EnvironmentDesign labs, remote collaboration, CAD toolsField testing, lab work, remote analysis
Industry UsageWireless device manufacturers, telecom companiesTelecom providers, wireless equipment firms
Job FocusDesign and development of RFIC components and circuitsDesign, testing, and optimization of RF systems and components

Both roles require similar educational backgrounds and industry experience, but the Remote Rfic Design Engineer primarily focuses on designing RF integrated circuits, while the Remote RF Engineer works on broader RF systems and testing. The choice depends on whether you prefer circuit design or system-level work within the wireless industry.

What are the most commonly searched types of Rfic Design Engineer jobs in Austin, TX?

The most popular types of Rfic Design Engineer jobs in Austin, TX are:

What are popular job titles related to Remote Rfic Design Engineer jobs in Austin, TX?

For Remote Rfic Design Engineer jobs in Austin, TX, the most frequently searched job titles are:

What cities near Austin, TX are hiring for Remote Rfic Design Engineer jobs?

Cities near Austin, TX with the most Remote Rfic Design Engineer job openings:

Infographic showing various Remote Rfic Design Engineer job openings in Austin, TX as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $104,509 per year, or $50.2 per hour.

Senior Videogame Tester (Remote)

Seismic Squirrel

Austin, TX โ€ข Remote

$32 - $36/hr

Contractor

Posted 3 days ago

New


Job description

Senior Videogame Tester (Remote)

Seismic Squirrel LLC

Job Title: Senior Videogame Tester

The Role: Perform testing of our videogames.

Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City.

Experience: Senior level, 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: ~24

Pay Rate: $32 - $36 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Overview

We are looking for a creative and resourceful Senior Videogame Tester with effective testing skills, a clear understanding of QA best practices, a logical and systemic thinker with an iterative approach to work, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented fellow testers, writers, artists, designers, engineers, marketers, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.

The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders. They bring a passion for working within an iterative and creative development environment, having a collaborative spirit and an enthusiasm for videogames.

This is a remote position which requires regular team collaboration online during our company's core work hours of 9:30 AM - 4:30 PM Pacific, attending relevant team meetings (e.g. daily scrums, retrospectives, sprint planning, and showcase meetings). Occasional calls during late evenings may be expected to meet with international collaborators. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Test our videogames for bugs and other quality deficiencies, supporting our QA processes.
  • Validate enhancements and bug fixes.
  • Research and champion tools and processes which contribute to product quality.
  • Evaluate each sprint's build for quality regression.
  • Test our games on various hardware and platforms.
  • Participate in the development, organization, and execution of Test Plans and Test Cases.
  • Create and contribute to reports on product quality.
  • Represent the customer as their advocate for quality and value.
  • Provide feedback and creative solutions for various aspects of development quality, including design, programming, narrative, art, and audio.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us to set realistic project timelines and expectations.
  • Assist in the coordination and execution of internal and external testing efforts.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.
  • Understands videogame testing best practices.
  • Has an enthusiasm for and a familiarity with many videogame titles and genres, past and present.
  • Familiar with UI and UX conventions of modern videogame design.
  • Shares our love for history and skilled in historical research.
  • Self-disciplined, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Possesses high emotional intelligence, a respected professional across disciplines.
  • Excellent at problem-solving, resourceful, able to find solutions when needed.
  • Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and inspired to grow within it.
  • Experienced using Unity, testing games within the engine.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Enthusiastic to learn new tools, technologies, and techniques.

Bonus Points

  • Experienced using Test Automation techniques and tools.
  • Familiar with tactical RPG videogames.
  • Understands non-linear narrative structures and the complexities they introduce for testing.
  • Experienced in videogame design and/or programming.
  • Familiar with design diagramming techniques using UML.
  • Proficient in digital art and modeling tools (e.g. Adobe Photoshop, Blender).
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, Edmonton.
  • An avid TTRPG player.
  • Multilingual.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Resume and your Cover Letter to Seismic Squirrel.