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Remote Raytheon Software Engineer Jobs in Miami, FL

Senior Software Engineer

Miami, FL ยท Remote

$150K - $225K/yr

Senior Software Engineer Senior Software Engineer (Backend / Platform) Remote| $150K-$225K Base + Equity A rapidly growing software company is hiring Senior Engineers to help build scalable products ...

We are looking for a Software Engineer to join our MerusCase team. We are looking for PHP engineers ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Senior Software Engineer IV

Hollywood, FL ยท Remote

$125K - $165K/yr

Senior Software Engineer IV - STARLIMS Remote, U.S.| Full Time | R&D STARLIMS provides leading Laboratory Information Management System (LIMS) solutions that have served customers around the world ...

Software Engineer

Miami, FL ยท On-site +1

$128K - $184K/yr

... Software Engineer (Remote) * The application window is expected to close on: August 18, 2026 * Job ... This role is remote and can be performed from anywhere in the U.S. Meet the Team The Cryptographic ...

Senior Software Engineer

Miami, FL ยท On-site +1

$117K - $154K/yr

Comfortable working in a remote-only environment * Analytical mind * Confidence to share your ideas ... MS or PhD in Computer Science, Software Engineering, or related field, or relevant experience

Senior Software Engineer

Miami, FL ยท On-site +1

$117K - $154K/yr

Comfortable working in a remote-only environment * Analytical mind * Confidence to share your ideas ... MS or PhD in Computer Science, Software Engineering, or related field, or relevant experience

Software Engineer - Web3

Miami, FL ยท Remote

$150K - $250K/yr

Career Renew is recruiting for one of its clients a Software Engineer - Web3 - this is a fully remote role for N America based candidates. Salary range: 150-250K USD base plus benefits. We are ...

Senior Software Engineer (Remote)

Miami, FL ยท On-site +1

$117K - $154K/yr

Role Overview We are looking for a Senior Software Engineer with a strong backend background ... Location Remote. USA, Argentina, or Brazil. The role works US business hours (Eastern Time)

Senior Software Engineer (Remote)

Miami, FL ยท Remote

$125K - $165K/yr

Role Overview We are looking for a Senior Software Engineer with a strong backend background ... Location Remote. USA, Argentina, or Brazil. The role works US business hours (Eastern Time)

AI Software Engineer Miami (Hybrid) About our crew Boats Group is the leading digital marketplace ... Embrace a balanced work model with remote work on Mondays and Fridays and in-office collaboration ...

Principal Software Engineer (Python)

Sunrise, FL ยท On-site +1

$128K - $172K/yr

The hybrid-remote Principal Software Development Engineer leads the design, development, and testing of complex software systems and applications. This senior-level position is responsible for ...

Senior Software Engineer - USA

Miami, FL ยท Remote

$125K - $165K/yr

About Canals Canals builds software for wholesale distributors, helping them operate more ... We're remote-first, flexible, and distributed across North and South America, bringing together ...

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Remote Raytheon Software Engineer information

See Miami, FL salary details

$64.1K

$124K

$214.2K

How much do remote raytheon software engineer jobs pay per year?

As of Aug 3, 2026, the average yearly pay for remote raytheon software engineer in Miami, FL is $124,030.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,300.00 and $134,900.00 per year, depending on experience, location, and employer.

How does a Remote Raytheon Software Engineer typically collaborate with cross-functional teams while working offsite?

Remote Raytheon Software Engineers work closely with multidisciplinary teams, including systems engineers, project managers, and cybersecurity specialists, primarily through virtual collaboration tools. Regular video meetings, code reviews, and shared project management platforms are used to maintain communication and alignment on project goals. Despite being remote, engineers are expected to proactively engage in team discussions, contribute to documentation, and participate in agile development sprints. Effective collaboration is key to ensuring that complex defense and aerospace software solutions are delivered on time and meet rigorous quality standards.

What are the key skills and qualifications needed to thrive as a Remote Raytheon Software Engineer, and why are they important?

To thrive as a Remote Raytheon Software Engineer, you need a solid background in computer science or related fields, proficiency in programming languages like C++, Java, or Python, and often a security clearance. Familiarity with development tools such as Git, Jenkins, and integrated development environments (IDEs), as well as knowledge of software development methodologies like Agile, is typically required. Strong problem-solving abilities, effective communication, and the ability to collaborate virtually make candidates stand out in this remote setting. These skills and qualities are crucial for delivering high-quality, secure software solutions that meet rigorous defense and aerospace industry standards while working effectively in distributed teams.

What is the difference between Remote Raytheon Software Engineer vs Remote Lockheed Martin Software Engineer?

AspectRemote Raytheon Software EngineerRemote Lockheed Martin Software Engineer
Required CredentialsBachelor's in CS or related field, security clearance preferredBachelor's in CS or related field, security clearance preferred
Work EnvironmentPrimarily remote, defense industry projectsPrimarily remote, defense and aerospace projects
Employer & Industry UsageRaytheon Technologies, defense and aerospaceLockheed Martin, defense and aerospace

Both roles typically require similar credentials, including a bachelor's degree and security clearance. They operate in remote environments focused on defense projects within major aerospace and defense companies. The main difference lies in the employer and specific project focus, with Raytheon emphasizing missile defense and cybersecurity, while Lockheed Martin specializes in aerospace and military systems.

What is a Remote Raytheon Software Engineer?

A Remote Raytheon Software Engineer is a software professional employed by Raytheon Technologies who works from a location outside of a traditional office, often from home. They are responsible for designing, developing, and maintaining software systems that support Raytheon's defense, aerospace, and cybersecurity projects. These engineers collaborate with teams using digital communication tools and adhere to strict security and quality standards. Remote roles may require secure network access and compliance with government regulations, especially for projects involving sensitive or classified information.
What are popular job titles related to Remote Raytheon Software Engineer jobs in Miami, FL? For Remote Raytheon Software Engineer jobs in Miami, FL, the most frequently searched job titles are:
What job categories do people searching Remote Raytheon Software Engineer jobs in Miami, FL look for? The top searched job categories for Remote Raytheon Software Engineer jobs in Miami, FL are:
What cities near Miami, FL are hiring for Remote Raytheon Software Engineer jobs? Cities near Miami, FL with the most Remote Raytheon Software Engineer job openings:

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 13 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.