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Remote Radiation Effects Engineer Jobs in Connecticut

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

Direct strategic creative systems, visual toolkits, and design frameworks engineered for ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

Direct strategic creative systems, visual toolkits, and design frameworks engineered for ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Direct strategic creative systems, visual toolkits, and design frameworks engineered for ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

Direct strategic creative systems, visual toolkits, and design frameworks engineered for ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

Direct strategic creative systems, visual toolkits, and design frameworks engineered for ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Remote Radiation Effects Engineer information

What is a remote radiation effects engineer?

Remote Radiation Effects Engineers are professionals who analyze and mitigate the impact of radiation on electronic systems and materials, often for aerospace, defense, or nuclear applications. Working remotely, they use specialized software and simulations to assess how radiation affects various components, ensuring systems remain reliable in high-radiation environments like space. Their work may include testing, data analysis, and developing protective solutions, all while collaborating with teams virtually. This role typically requires expertise in physics, electrical engineering, or a related field, and familiarity with radiation effects standards and testing protocols.

What are the key skills and qualifications needed to thrive as a remote radiation effects engineer?

To thrive as a Remote Radiation Effects Engineer, you need a solid background in electrical engineering, physics, or a related field, along with expertise in radiation effects on electronic components. Familiarity with simulation tools like SPICE, radiation testing protocols, and knowledge of standards such as MIL-STD-883 are typically required, and certifications in aerospace or nuclear industries can be advantageous. Strong analytical thinking, attention to detail, and effective remote communication skills are essential soft skills for success in this role. These competencies ensure accurate analysis, reliable testing, and smooth collaboration with distributed teams to guarantee the resilience of electronic systems in radiation-prone environments.

How does a remote radiation effects engineer typically collaborate with cross-functional teams to ensure component reliability in space applications?

As a Remote Radiation Effects Engineer, you will regularly collaborate with design engineers, test engineers, and project managers to assess and mitigate the impact of radiation on electronic components used in space. This often involves participating in virtual meetings to discuss design modifications, reviewing test data, and providing recommendations based on your analysis. Effective communication and documentation are key, as you'll be relied upon to clearly explain complex technical findings and coordinate with geographically dispersed teams to ensure mission-critical components meet reliability standards.

What is the difference between Remote Radiation Effects Engineer vs Remote Nuclear Safety Engineer?

AspectRemote Radiation Effects EngineerRemote Nuclear Safety Engineer
Required CredentialsEngineering degree, radiation safety certificationsEngineering or nuclear safety certifications, safety training
Work EnvironmentResearch labs, aerospace, electronics industriesNuclear plants, safety compliance settings
Industry UsageElectronics, aerospace, defenseNuclear power, energy sectors

The Remote Radiation Effects Engineer focuses on analyzing how radiation impacts electronic components and materials, often in aerospace or electronics industries. In contrast, the Remote Nuclear Safety Engineer concentrates on ensuring safety protocols in nuclear facilities. While both roles require safety certifications and engineering expertise, their industries and specific responsibilities differ significantly.

What are popular job titles related to Remote Radiation Effects Engineer jobs in Connecticut?

For Remote Radiation Effects Engineer jobs in Connecticut, the most frequently searched job titles are:

What job categories do people searching Remote Radiation Effects Engineer jobs in Connecticut look for?

The top searched job categories for Remote Radiation Effects Engineer jobs in Connecticut are:

What cities in Connecticut are hiring for Remote Radiation Effects Engineer jobs?

Cities in Connecticut with the most Remote Radiation Effects Engineer job openings:

Infographic showing various Remote Radiation Effects Engineer job openings in Connecticut as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Senior Concept Artist

Bridgeport, CT • On-site, Remote


ESPN

8.2

Company rating: 8.2 out of 10

Based on 29 frontline employees who took The Breakroom Quiz

17th of 78 rated media

People enjoy working here

Good employer

Recommended by parents


$112K - $154K/yr

Full-time

Posted 6 days ago


Job description

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future of sports storytelling across broadcast, digital, social, experiential, and emerging platforms. This role is ideal for a strategic visual thinker who can take big ideas from early exploration through polished creative execution, translating abstract concepts into compelling visual systems, storyboards, proof-of-concept frames, motion studies, and final design solutions.

The ideal candidate is both an exceptional maker and a confident creative leader; someone who can generate industry-leading work, guide multi-disciplinary teams, and partner across ESPN, Disney, and external stakeholder groups to deliver innovative creative at the highest level. This person should be comfortable moving between concept development, art direction, motion design, animation, live-action production, and emerging technologies, while helping build creative systems designed for long-term success. 

Responsibilities:

  • Create industry-leading concept work that brings ambitious ideas to life, from early storyboards and visual exploration to proof-of-concept frames and refined final creative. 
  • Develop and oversee multi-disciplinary creative across platforms and products, including broadcast graphics, video editing, motion design, animation, live action, digital, social, and experiential work. 
  • Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness, transparency, and a strong sense of creative purpose. 
  • Direct strategic creative systems, visual toolkits, and design frameworks engineered for consistency, scalability, and long-term success. 
  • Lead advanced motion design and animation builds while staying current with evolving industry tools, technology, and production workflows. 
  • Concept, direct, and support live-action shoots, including creative development, production planning, and post-production execution. 
  • Prepare and present creative briefs, concepts, and strategic recommendations to internal teams, senior leadership, external partners, and stakeholders. 
  • Push creative excellence and innovation in AR, VR, XR, real-time graphics, and emerging storytelling spaces. 
  • Partner with stakeholder groups across ESPN and Disney to ensure alignment, collaboration, and successful creative outcomes. 
  • Mentor, coach, and elevate emerging designers, animators, and artists across the team. 
  • Stay curious and knowledgeable about design trends, emerging technologies, sports media, visual storytelling, and industry best practices to help maintain ESPN’s position as a leader in sports design. 

Required Qualifications:

  • Strong portfolio demonstrating high-level concept development, art direction, visual storytelling, and polished design execution. 
  • Proven ability to translate strategic goals, brand systems, and creative briefs into compelling visual concepts. 
  • Experience developing creative from early exploration through final execution, including storyboards, mood boards, proof-of-concept frames, style frames, and design systems. 
  • Strong understanding of composition, typography, color, layout, motion principles, and visual hierarchy. 
  • Experience working across multiple creative disciplines, including design, animation, motion graphics, video, or 3D concept development. 
  • Ability to collaborate effectively with creative directors, designers, animators, editors, producers, stakeholders, and external partners. 
  • Strong communication and presentation skills, with the ability to clearly explain creative ideas and respond thoughtfully to feedback. 
  • Ability to manage multiple priorities in a fast-paced, high-visibility creative environment. 
  • Curiosity about emerging creative tools, technologies, design trends, and evolving production workflows. 

Preferred Qualifications 

  • Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work for broadcast, sports, entertainment, or live-event storytelling. 
  • Experience contributing to large-scale tentpole events, premium broadcast packages, or high-profile brand initiatives. 
  • Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects, Premiere, Photoshop, Illustrator, Figma, or related creative platforms. 
  • Strong motion design, animation, editing, or live-action production experience. 
  • Experience building creative systems, toolkits, or scalable design frameworks across platforms. 
  • Experience mentoring, coaching, or providing creative direction to designers, animators, or multidisciplinary creative teams. 
  • Passion for sports, culture, technology, innovation, and the future of visual storytelling. 

Required Education:

  • High School Diploma

Preferred Education:

  • College degree in related fields

#ESPNMedia


The hiring range for this remote position is $112,700 to $154,800 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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