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Remote Prepress Graphic Designer Jobs in Colorado

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Remote Prepress Graphic Designer information

What does a remote prepress graphic designer do?

A Remote Prepress Graphic Designer is responsible for preparing digital files for printing, ensuring that all graphics, layouts, and colors meet the technical requirements of the print process. They work remotely to check and correct file formats, adjust colors, and ensure high-quality output in collaboration with print vendors and clients. Their role is crucial in preventing production errors and making sure the final printed materials look as intended. They often use specialized software such as Adobe InDesign, Photoshop, and Illustrator to complete their tasks.

What skills and qualifications are needed to be a remote prepress graphic designer?

To thrive as a Remote Prepress Graphic Designer, you need a solid background in graphic design principles, color theory, and prepress production, often supported by a degree in graphic design or related experience. Expertise with industry-standard software such as Adobe Creative Suite (InDesign, Illustrator, Photoshop) and knowledge of print production processes are essential. Strong attention to detail, time management, and clear communication are vital soft skills for collaborating remotely and meeting strict deadlines. These skills ensure accurate file preparation, minimize costly production errors, and support efficient workflows in remote print design environments.

How does a remote prepress graphic designer collaborate with print production teams to ensure file accuracy and print readiness?

As a Remote Prepress Graphic Designer, you'll frequently communicate with print production teams using digital collaboration tools to verify technical specifications, such as color profiles, bleeds, and resolution. You may participate in virtual proofing sessions, clarify client requirements, and resolve file errors before final output. Staying proactive in communication and detail-oriented in file preparation helps prevent costly print mistakes and ensures projects stay on schedule.

What is the difference between Remote Prepress Graphic Designer vs Remote Graphic Designer?

AspectRemote Prepress Graphic DesignerRemote Graphic Designer
CredentialsDesign degree, prepress certificationsDesign degree, portfolio
Work EnvironmentPrepress labs, print production settingsDigital projects, branding, web design
Industry UsagePrinting, publishing, packagingAdvertising, marketing, digital media
Job FocusPreparing files for print, color managementCreating visual content, layouts

Remote Prepress Graphic Designers specialize in preparing digital files for print production, focusing on color accuracy and file setup. Remote Graphic Designers have a broader scope, working on digital and print projects, including branding and marketing materials. While both roles require design skills, prepress designers focus more on technical print specifications, making their roles distinct within the creative and print industries.

What are the most commonly searched types of Prepress Graphic Designer jobs in Colorado?

The most popular types of Prepress Graphic Designer jobs in Colorado are:

What are popular job titles related to Remote Prepress Graphic Designer jobs in Colorado?

For Remote Prepress Graphic Designer jobs in Colorado, the most frequently searched job titles are:

What job categories do people searching Remote Prepress Graphic Designer jobs in Colorado look for?

The top searched job categories for Remote Prepress Graphic Designer jobs in Colorado are:

What cities in Colorado are hiring for Remote Prepress Graphic Designer jobs?

Cities in Colorado with the most Remote Prepress Graphic Designer job openings:

Infographic showing various Remote Prepress Graphic Designer job openings in Colorado as of July 2026, with employment types broken down into 1% Locum Tenens, 84% Full Time, 9% Part Time, 1% Temporary, and 5% Contract. Highlights an 90% Physical, 5% Hybrid, and 5% Remote job distribution.

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 13 days ago


Job description

About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is
About the Role
We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.
You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.
Job Type: Full-Time
Location: Remote. For qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
Responsibilities
  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.
  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.
  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.
  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.
  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.
  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.
  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.
  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.
  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.
  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).
  • Extensive experience shipping multiplayer games or online gameplay systems.
  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.
  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.
  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).
  • Strong debugging, profiling, and performance optimization skills across multiple platforms.
  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.
  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.
  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.
  • Experience with ARK Survival Ascended or Atlas Modkit environments.
  • Familiarity with cloud-hosted multiplayer infrastructure and online services.
  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.
  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range
$125,000 - $160,000 Annually (depending on experience)
Why Join the Studio Sirens Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.
Work Authorization Requirements
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.