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Remote Pop Culture Jobs (NOW HIRING)

VP, Marketing

New York, NY ยท On-site +1

This role is based in Brooklyn, New York with four days in-office and one day remote. What You'll ... pop culture in real time * Set UnitedMasters apart from category competitors: define a social ...

A deep interest and understanding of current events, trends and pop culture * Confidence in leading ... Ability to work remote * Sick days and personal days * Partial mobile phone reimbursement * Annual ...

Social Editor (Freelancer)

New York, NY ยท Remote

$23 - $53/hr

Passion for pop culture, internet trends, and social storytelling. We offer a competitive hourly wage based on ability level: * Hourly Rate DOE * This is a remote role. Hourly rate based on education ...

This is a fully remote role based in the US - Los Angeles is strongly preferred so you can overlap ... Monitoring US trends, pop culture, and breaking moments in real time, and turning them into content ...

... that pop up along the way. We are also proud to offer gym membership subsidies to support your ... Company culture: Our Associates are the foundation of our company and we want you to enjoy working ...

... that pop up along the way. We are also proud to offer gym membership subsidies to support your ... Company culture: Our Associates are the foundation of our company and we want you to enjoy working ...

... that pop up along the way. We are also proud to offer gym membership subsidies to support your ... Company culture: Our Associates are the foundation of our company and we want you to enjoy working ...

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Remote Pop Culture information

What are remote pop culture jobs?

Remote pop culture jobs are positions that focus on various aspects of popular culture, such as entertainment, music, movies, TV shows, celebrities, and social trends, and can be performed from any location with internet access. These jobs may include roles like writers, editors, social media managers, content creators, and digital marketers who specialize in pop culture topics. Remote work in this field allows professionals to contribute to magazines, websites, podcasts, or social media platforms without being tied to a physical office.

What is the difference between Remote Pop Culture vs Remote Content Writer?

AspectRemote Pop CultureRemote Content Writer
Required CredentialsKnowledge of pop culture, media literacyWriting skills, SEO knowledge, possibly a degree in communications or related field
Work EnvironmentRemote, flexible hours, media and entertainment industryRemote, flexible hours, marketing and publishing industries
Employer & Industry UsageMedia outlets, entertainment blogs, pop culture websitesBusinesses, marketing agencies, online publications
Search & Comparison IntentUnderstanding roles related to pop culture content creationLooking for remote writing jobs or content creation roles

Remote Pop Culture focuses on creating content related to entertainment and media trends, requiring media literacy and pop culture knowledge. Remote Content Writer covers a broader range of topics, emphasizing writing skills and SEO. While both roles are remote and involve content creation, their industry focus and required expertise differ.

How does a remote pop culture writer typically collaborate with editors and other team members while working from home?

Remote pop culture writers frequently communicate with editors and fellow contributors through digital platforms such as email, Slack, and video calls. They often attend virtual editorial meetings to pitch ideas, receive feedback, and discuss trending topics. Despite the physical distance, maintaining clear, consistent communication and meeting deadlines is crucial for seamless collaboration. Writers may also participate in collaborative projects, such as listicles or interviews, requiring coordination with other writers and multimedia teams.

What are the key skills and qualifications needed to thrive as a Remote Pop Culture Writer, and why are they important?

To thrive as a Remote Pop Culture Writer, you need excellent writing skills, a deep understanding of current pop culture trends, and often a relevant degree in journalism, communications, or English. Familiarity with content management systems (CMS), SEO tools, and social media platforms is typically required. Creativity, adaptability, and strong time management skills help you stand out in producing engaging and timely content. These skills and qualities ensure your work resonates with audiences and meets the fast-paced demands of digital media.
More about Remote Pop Culture jobs
What cities are hiring for Remote Pop Culture jobs? Cities with the most Remote Pop Culture job openings:
What are the most commonly searched types of Pop Culture jobs? The most popular types of Pop Culture jobs are:
What states have the most Remote Pop Culture jobs? States with the most job openings for Remote Pop Culture jobs include:
Infographic showing various Remote Pop Culture job openings in the United States as of June 2026, with employment types broken down into 8% Full Time, 46% Part Time, and 46% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.
Product Development Manager, Hardlines, Global Licensed Merchandise

Product Development Manager, Hardlines, Global Licensed Merchandise

PlayStation Global

San Mateo, CA โ€ข On-site, Remote

$130K - $162K/yr

Other

Posted 7 hours ago


Job description

Product Development Manager, Hardlines, Global Licensed MerchandiseSan Mateo, CA (Collab)/Remoteย 

At PlayStation, we create unforgettable gaming experiences-and extend them beyond the screen through innovative, high-quality merchandise. We are seeking aย Product Development Manager, Hardlines, Global Licensed Merchandise to lead the development of licensed hardline products, with a focus on toys and collectibles inspired by PlayStation's iconic franchises.

This role will drive product development from concept to completion, translating beloved IP such as God of War, The Last of Us, Astro Bot, Helldivers 2, Horizon, and more into compelling physical products that resonate with a global audience of players and collectors.

Responsibilities:

ย ย ย ย ย ย  Lead the end-to-end product development of licensed hardlines products (e.g., action figures, statues, replicas, prop collectibles, roleplay items) from concept through production.

ย ย ย ย ย ย  Act as a key point of contact with licensees for approvals, submissions, and product reviews.

  • Work closely with product managers, engineers, designers, and other stakeholders to define product requirements and specifications.

  • Ensure all products align with IP guidelines, storytelling, and franchise positioning.

ย ย ย ย ย ย  Facilitate approvals process from start to finish for all product and packaging from licensees.

ย ย ย ย ย ย  Conduct market research and competitive analysis to identify trends and opportunities for product improvement.

ย ย ย ย ย ย  Develop and maintain project documentation, including timelines, budgets, and risk assessments.

ย ย ย ย ย ย  Track development progress against timelines, proactively identifying risks and driving solutions to keep projects on schedule.

ย ย ย ย ย ย  Drive continuous improvement initiatives to optimize the product development process and enhance team efficiency. Improve our portal (MyMediabox) to streamline workflows.

ย ย ย ย ย ย  Collaborate with licensing, marketing, and sales teams to develop go-to-market strategies and support product launches.

ย ย ย ย ย ย  Partner closely with licensing to align on line plans, providing informed recommendations and adjustments to support brand strategy and commercial objectives.

ย ย ย ย ย ย  Collaborate with studio partners to communicate product direction, gather feedback, and ensure alignment throughout the product development lifecycle.

ย ย ย ย ย ย  Onboard submission process with licensees, agents, and brand collaboration partners.

ย ย ย ย ย ย  Catalog, manage and distribute final product samples including the coordination of sample archive.

ย ย ย ย ย ย  Clearly communicate and manage workback schedules, ensuring cross-functional teams are aligned on key milestones and deliverables.

ย ย ย ย ย ย  Demonstrate a solutions-oriented mindset, troubleshooting challenges and adapting plans to meet evolving business and partner needs.

ย Qualifications:

ย ย ย ย ย ย  Bachelor's degree in Design or equivalent

ย ย ย ย ย ย  7+ years of experience in licensed consumer products, specifically in toys, collectibles, gaming, or entertainment hardlines.

ย ย ย ย ย ย  Advance understanding of product lifecycle management principles and best practices.

ย ย ย ย ย ย  Portfolio of demonstrated experience working with global IP and licensing approval processes.

  • Solid proficiency with collectible formats, materials, manufacturing methods, and cost drivers for collectibles and toy categories (e.g., action figures, statues, blind box, premium collectibles).

  • Strong product sensibility-balancing fan authenticity, quality, and commercial viability.

ย ย ย ย ย ย  Proven track record of successfully delivering projects in a timely manner.

ย ย ย ย ย ย  Excellent communication and interpersonal skills, with the ability to collaborate effectively across teams.

ย ย ย ย ย ย  Highly detail-oriented and exceptionally organized, with a proven ability to prioritize workstreams and consistently deliver against timelines in a dynamic, fast-paced environment.

ย ย ย ย ย ย  Strategic thinker with a customer-centric mindset and a passion for driving results.

ย ย ย ย ย ย  Experience in Photoshop, MyMediabox (or similar approval systems), PowerPoint, Adobe Illustrator etc.

ย ย ย ย ย ย  Passion for gaming, pop culture, entertainment, or collectible markets is a plus.