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Remote Part Time Concept Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

New

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

New

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept ...

Are you excited by building new digital experiences from concept through launch? Do you thrive in ... Promet Source is a Chicago-based web and mobile application development company seeking a remote ...

UI/UX Lead

Chicago, IL ยท Remote

UI/UX Lead (Remote, Part-Time) We're seeking an experienced and creative UI/UX Lead to join our ... early concept through final delivery. As the UI/UX Lead, you'll guide and mentor a team of ...

Immersive Artist

Austin, TX ยท On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

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Remote Part Time Concept Artist information

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$10

$28

$55

How much do remote part time concept artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for remote part time concept artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is the difference between Remote Part Time Concept Artist vs Remote Full Time Concept Artist?

AspectRemote Part Time Concept ArtistRemote Full Time Concept Artist
Work HoursFewer hours, flexible scheduleStandard full-time hours, fixed schedule
CredentialsPortfolio, relevant art experiencePortfolio, relevant art experience
Work EnvironmentRemote, independentRemote, independent
Industry UsageFreelance or project-based workOngoing employment with companies or studios

The main difference between a Remote Part Time Concept Artist and a Remote Full Time Concept Artist lies in work hours and employment structure. Part-time artists typically work fewer hours with flexible schedules, often on a project basis, while full-time artists commit to standard hours and ongoing employment. Both roles require similar skills and credentials, but differ mainly in commitment level and work arrangement.

Can you work remotely as a remote part time concept artist?

Yes, remote part-time concept artist positions are common in the industry, allowing artists to work from home with flexible hours. These roles typically require proficiency in digital art tools like Photoshop or Procreate and good communication skills for collaboration. Many companies offer remote work options for concept artists, especially in the gaming, entertainment, and design sectors.

Is there a demand for remote part time concept artists?

Remote part-time concept artists are in demand due to the growth of the gaming, entertainment, and design industries that require visual development. Employers seek artists skilled in digital tools like Photoshop and Procreate, and flexible schedules are common in freelance and contract roles. The demand varies based on industry trends and project needs, but remote opportunities are increasingly available for qualified artists.

What cities are hiring for Remote Part Time Concept Artist jobs?

Cities with the most Remote Part Time Concept Artist job openings:

What are the most commonly searched types of Remote Concept Artist jobs?

The most popular types of Remote Concept Artist jobs are:

What states have the most Remote Part Time Concept Artist jobs?

States with the most job openings for Remote Part Time Concept Artist jobs include:

Infographic showing various Remote Part Time Concept Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA โ€ข On-site, Remote

Part-time

Posted 3 days ago

New


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .