2

Remote Operating System Developer Jobs in San Francisco, CA

Developer Relations Lead

San Francisco, CA · On-site +1

$69.50 - $91/hr

Experience building or operating cloud infrastructure, remote development environments, bare-metal ... You can explain difficult systems precisely without hiding important implementation details or ...

New

... operating system for grocery stores, similar to what Toast has achieved for restaurants. As a ... The remaining days are remote. The company culture emphasizes strong communication via Slack and ...

We are inviting you to join our small, fully remote team of developers and operators helping make ... In addition to typical software engineering and system administration tasks, you will be expected ...

Senior Safety Software Engineer

Fremont, CA · On-site +1

$175K - $274K/yr

The Role We are seeking a Senior Safety Software Engineer to play a critical role in implementing a ... operating systems and integrating into a modern CI/CD system This is a fully remote role with the ...

Remote Summary: The main function of a network engineer is to determine user requirements and ... operating system software and internet directory services software. Education/Experience: • ...

Remote Summary: The main function of a network engineer is to determine user requirements and ... operating system software and internet directory services software. Education/Experience: • ...

Systems Engineer

San Francisco, CA · On-site +1

$100K - $200K/yr

... system bottlenecks and failure modes. ● Implement and maintain software libraries and device ... operating systems, networking, and concurrent programming. ● Ability to design and implement ...

Remote Job Summary We are seeking experienced Senior Software Engineers to support an AI training ... Build deterministic verification systems and golden reference solutions. * Evaluate AI agents ...

next page

Showing results 1-20

Remote Operating System Developer information

See San Francisco, CA salary details

$14

$57

$90

How much do remote operating system developer jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for remote operating system developer in San Francisco, CA is $57.57, according to ZipRecruiter salary data. Most workers in this role earn between $48.70 and $67.40 per hour, depending on experience, location, and employer.

What is a remote operating system developer?

A Remote Operating System Developer is a software engineer who specializes in designing, building, and maintaining operating systems while working from a remote location. Their responsibilities include developing system-level software, troubleshooting kernel or driver issues, and ensuring the stability and security of the operating system. They often collaborate with distributed teams using online tools, and their work is critical for ensuring that computer systems run efficiently and securely across various hardware platforms.

What are the key skills and qualifications needed to thrive as a remote operating system developer?

To thrive as a Remote Operating System Developer, you need strong proficiency in systems programming languages (such as C, C++, or Rust), a deep understanding of computer architecture, and experience with OS concepts, often supported by a computer science degree. Familiarity with version control systems like Git, debugging tools, and CI/CD pipelines is typically required, and certifications in Linux or other OS platforms can be advantageous. Excellent problem-solving skills, self-motivation, and effective remote communication are critical soft skills in this role. These competencies enable developers to build robust operating systems, collaborate efficiently in distributed teams, and ensure reliable software performance across diverse environments.

How do remote operating system developers typically collaborate with team members across different time zones?

Remote Operating System Developers often work with globally distributed teams, which requires strong communication and coordination skills. Collaboration is facilitated through asynchronous tools like version control systems, issue trackers, and chat platforms, as well as scheduled video meetings to discuss major design decisions. Developers usually document their work thoroughly to ensure seamless handoffs and to keep everyone aligned on project goals. Flexibility in work hours and a proactive approach to communication are key to overcoming the challenges of different time zones.

What is the difference between Remote Operating System Developer vs Remote Software Engineer?

AspectRemote Operating System DeveloperRemote Software Engineer
CredentialsBachelor's in Computer Science or related, experience in OS developmentBachelor's in Computer Science or related, proficiency in programming languages
Work EnvironmentCollaborates with hardware teams, embedded systems, low-level programmingDevelops applications, web, or mobile software across various platforms
Industry UsageTech companies, hardware manufacturers, embedded systemsTech, finance, healthcare, startups, and enterprise sectors
Search & Comparison IntentYesYes

Remote Operating System Developers focus on designing and maintaining operating systems, often working with hardware and low-level programming. Remote Software Engineers develop a wide range of applications across platforms. While both roles require strong programming skills and often similar educational backgrounds, their work environments and industry applications differ significantly.

What are the most commonly searched types of Operating System Developer jobs in San Francisco, CA?

The most popular types of Operating System Developer jobs in San Francisco, CA are:

What are popular job titles related to Remote Operating System Developer jobs in San Francisco, CA?

For Remote Operating System Developer jobs in San Francisco, CA, the most frequently searched job titles are:

What job categories do people searching Remote Operating System Developer jobs in San Francisco, CA look for?

The top searched job categories for Remote Operating System Developer jobs in San Francisco, CA are:

What cities near San Francisco, CA are hiring for Remote Operating System Developer jobs?

Cities near San Francisco, CA with the most Remote Operating System Developer job openings:

Infographic showing various Remote Operating System Developer job openings in San Francisco, CA as of June 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 100% Remote job distribution, with an average salary of $119,737 per year, or $57.6 per hour.

Developer Relations Lead

San Francisco, CA • On-site, Remote

$69.50 - $91/hr

Full-time

Posted 3 days ago

New


Job description

Mount Thor is hiring a deeply technical developer relations lead to help engineers build on our macOS and Apple Silicon compute platform.
Who We Are
Mount Thor makes Apple hardware (macOS and Apple Silicon) available and performant at datacenter scale for AI workloads. We take consumer hardware and build the infrastructure platform around it to enable consumption as elastic compute exposed through developer-friendly interfaces. Our customers use us to develop computer-use model capabilities, deploy long-running agents, and accelerate agentic engineering.
The Team
Developer Relations owns the technical relationship between Mount Thor and the engineers building on our platform.
The team builds the code, documentation, examples, integrations, and technical resources developers need to run real workloads on remote Apple hardware. It works directly with Platform, Fleet, Network Infrastructure, Product, and customers to find friction, improve the developer experience, and turn internal systems knowledge into public artifacts engineers can trust.
This is an engineering role. You will spend significant time writing code, operating workloads on macOS, debugging failures, and measuring performance-not simply describing work done by other teams.
In this role you will
  • Build and maintain example applications, tools, integrations, and reference implementations for developing and operating workloads on Mount Thor.
  • Use the platform as a developer would. Run computer-use models, long-running agents, build and test workloads, and other demanding applications across macOS and Apple Silicon systems.
  • Own technical documentation for the developer journey, including quickstarts, platform guides, macOS configuration, workload lifecycle, networking, storage, observability, and troubleshooting.
  • Produce reproducible benchmarks and technical deep dives covering Apple hardware generations, macOS configurations, workload performance, reliability, and system tradeoffs.
  • Work directly with developers during onboarding and complex technical investigations. Turn recurring problems into documentation, tooling, automated checks, or product improvements.
  • Build integrations with the agent frameworks, developer tools, CI systems, and AI workflows used by Mount Thor's customers.
  • Find difficult bugs across application code, macOS, virtualization, networking, storage, and the underlying compute platform. Create strong reproductions and work with engineering to resolve them.
  • Represent developers inside Mount Thor. Bring concrete feedback, missing capabilities, and rough edges into product and engineering decisions.
  • Teach through working code, technical writing, workshops, and demonstrations. Establish a high-signal presence in the developer and open-source communities relevant to Apple infrastructure and agentic engineering.
You might thrive in this role if you have
  • Worked as a software, platform, infrastructure, or developer-tools engineer on production systems.
  • Strong software engineering skills in Python, Go, Rust, Swift, or a similar language.
  • Deep knowledge of macOS and Apple Silicon. You understand processes, services, permissions, code signing, system security, networking, storage, and performance on the platform.
  • Experience building or operating cloud infrastructure, remote development environments, bare-metal compute, virtual machines, or distributed systems.
  • Built tools, libraries, integrations, or example applications that other developers use.
  • Experience debugging problems across application, operating-system, and infrastructure boundaries.
  • Strong technical writing skills. You can explain difficult systems precisely without hiding important implementation details or tradeoffs.
  • Experience designing reproducible tests or benchmarks and communicating the results accurately.
  • Public technical work we can evaluate, such as open-source contributions, repositories, documentation, benchmarks, or substantive technical writing.
  • Led ambiguous, cross-functional technical work from an unclear problem to a shipped result.
Bonus Skills
  • Built infrastructure or developer tools for macOS at scale.
  • Worked with Apple Virtualization.framework, Hypervisor.framework, Metal, MLX, Core ML, or other Apple platform technologies.
  • Built computer-use agents, macOS automation, remote-interaction systems, or agent evaluation infrastructure.
  • Worked with macOS recovery, secure boot, device provisioning, MDM, or automated machine lifecycle management.
  • Built SDKs, CLIs, API clients, CI integrations, or developer portals.
  • Operated Kubernetes, workload schedulers, bare-metal fleets, or multi-tenant cloud platforms.
  • Worked in developer relations, solutions architecture, forward-deployed engineering, or another technical role embedded with external engineering teams.
  • Maintained or contributed substantially to an open-source developer or infrastructure project.