2

Remote Onshape Jobs in Massachusetts (NOW HIRING)

$133K - $175K/yr

... OnShape, SolidWorks, etc.). * Architecture, Engineering, and Construction (AEC) industry experience ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

Remote Onshape information

What is a remote Onshape job?

Remote Onshape jobs are positions where professionals use Onshape, a cloud-based 3D CAD (computer-aided design) software, to design, model, and collaborate on engineering projects from a remote location. These roles typically involve tasks such as creating and modifying 3D models, collaborating with team members in real-time, and managing product data using Onshape's cloud platform. Remote Onshape jobs can be found in industries like engineering, manufacturing, and product design, and offer the flexibility to work from anywhere with internet access.

How does a remote Onshape professional typically collaborate with engineering teams across different locations?

Remote Onshape professionals frequently use cloud-based tools to collaborate with engineering teams, enabling real-time design sharing, feedback, and simultaneous editing. Communication is often managed through video calls, chat platforms, and collaborative project management software. This setup allows for quick iteration cycles and seamless integration of feedback, but requires strong communication skills and self-motivation to ensure all team members stay aligned. Regular virtual meetings and clear documentation are essential for successful teamwork in this remote environment.

What are the key skills and qualifications needed to thrive as a remote Onshape CAD designer, and why are they important?

To thrive as a Remote Onshape CAD Designer, you need proficiency in 3D modeling, a solid understanding of engineering principles, and relevant experience or a degree in mechanical design or a related field. Familiarity with Onshape software, cloud-based CAD systems, and possibly certifications like Certified Onshape Associate are typically required. Strong communication, time management, and problem-solving abilities are essential for effective collaboration and independent work in a remote setting. These skills ensure accurate design creation, seamless teamwork, and efficient project delivery in a virtual environment.

What is the difference between Remote Onshape vs Remote CAD Designer?

AspectRemote OnshapeRemote CAD Designer
CredentialsCAD certification, Onshape proficiencyCAD certification, software proficiency
Work EnvironmentCloud-based CAD platform, remote collaborationDesign software, remote or hybrid setup
Industry UsageProduct design, engineering, manufacturingProduct design, mechanical engineering
Job FocusModeling, collaboration, cloud-based designDesign creation, drafting, detailed modeling

Remote Onshape specialists focus on using the cloud-based Onshape platform for collaborative product design, while Remote CAD Designers may work with various CAD software for detailed modeling and drafting. Both roles require CAD skills and often operate remotely within engineering or manufacturing industries, but their tools and specific tasks differ.

What are the most commonly searched types of Onshape jobs in Massachusetts?

The most popular types of Onshape jobs in Massachusetts are:

What are popular job titles related to Remote Onshape jobs in Massachusetts?

For Remote Onshape jobs in Massachusetts, the most frequently searched job titles are:

What job categories do people searching Remote Onshape jobs in Massachusetts look for?

The top searched job categories for Remote Onshape jobs in Massachusetts are:

What cities in Massachusetts are hiring for Remote Onshape jobs?

Cities in Massachusetts with the most Remote Onshape job openings:

Infographic showing various Remote Onshape job openings in Massachusetts as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Generate

On-site, Remote

$133K - $175K/yr

Full-time

Re-posted 28 days ago


Job description

OUR MISSION
Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.
We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.
Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.
YOUR ROLE
In this role, you will:
  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS
  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES
  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.
Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!
We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!