2

Remote Nvidia Deep Learning Jobs (NOW HIRING)

Deep, functional understanding of the NVIDIA product stack, enterprise strategy, and partner ... machine learning pipelines. • Background working in fast-growing, agile, venture-backed ...

Remote in the United States * Visa sponsorship : Open to visa sponsorship. Job Responsibilities A ... You will design, train, and deploy production-grade deep learning models for critical perception ...

$135K - $181K/yr

Deep understanding of memory hierarchies (GPU HBM, host DRAM, SSD, and remote/object storage) and ... NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering a diverse work ...

next page

Showing results 1-20

Remote Nvidia Deep Learning information

See salary details

$11K

$83.9K

$140K

How much do remote nvidia deep learning jobs pay per year?

As of Jul 5, 2026, the average yearly pay for remote nvidia deep learning in the United States is $83,885.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,000.00 and $139,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Nvidia Deep Learning vs Remote Machine Learning Engineer?

AspectRemote Nvidia Deep LearningRemote Machine Learning Engineer
Required CredentialsDeep learning certifications, Nvidia GPU expertise, programming skills in Python and CUDAMachine learning certifications, Python, data analysis, model deployment skills
Work EnvironmentRemote, GPU-intensive tasks, AI research, model trainingRemote, data processing, model development, deployment
Industry UsageAI research labs, tech companies, autonomous vehiclesTech firms, finance, healthcare, e-commerce

Remote Nvidia Deep Learning focuses on developing AI models using Nvidia GPUs and CUDA, often in research or AI-specific roles. Remote Machine Learning Engineers work on building and deploying machine learning models across various industries. While both roles require programming and data skills, Nvidia Deep Learning emphasizes GPU expertise and AI research, whereas Machine Learning Engineers focus on broader model deployment and application.

More about Remote Nvidia Deep Learning jobs
What cities are hiring for Remote Nvidia Deep Learning jobs? Cities with the most Remote Nvidia Deep Learning job openings:
What are the most commonly searched types of Nvidia Deep Learning jobs? The most popular types of Nvidia Deep Learning jobs are:
What states have the most Remote Nvidia Deep Learning jobs? States with the most job openings for Remote Nvidia Deep Learning jobs include:
Infographic showing various Remote Nvidia Deep Learning job openings in the United States as of June 2026, with employment types broken down into 98% Full Time, and 2% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $83,885 per year, or $40.3 per hour.
Senior Software Engineer, RL Post-Training Frameworks

Senior Software Engineer, RL Post-Training Frameworks

NVIDIA

Remote

$125K - $165K/yr

Full-time

Posted 12 days ago


Job description

Job Summary:
NVIDIA is building an RL Frameworks engineering team to develop the open-source tools and infrastructure that AI researchers and post-training teams depend on. The role involves architecting and building RL post-training infrastructure that scales efficiently, tuning RL training-inference-rollout loops, and improving the performance and usability of open-source RL frameworks.
Responsibilities:
• You will architect and build RL post-training infrastructure that scales efficiently from experimentation on a single GPU to production across thousands of nodes.
• This means tuning RL training-inference-rollout loops on GPUs, CPUs, and LPUs for performance where it matters, contributing to and improving the performance and usability of open-source RL frameworks, and partnering with the teams who own them.
• The role also spans fault tolerance, elastic scaling, and fast restarts so long-running distributed training jobs survive failures, stragglers, and resource contention.
• Beyond GPU-accelerated training, this work includes partnering with teams building CPU-driven rollout workloads, including tool-use, code execution, and agentic environments, supplying the systems and framework engineering needed to run them efficiently alongside GPU- or LPU-accelerated generation and GPU-accelerated training.
• It also means advocating for researcher and partner needs with NVIDIA's networking, math library, and compiler teams so the capabilities RL workloads require get prioritized and delivered, and working with hardware teams to take advantage of next-generation hardware capabilities in post-training workloads.
Qualifications:
Required:
• MS or PhD in Computer Science, Computer Engineering, or a related field (or equivalent experience)
• 5+ years of professional experience in distributed systems, high-performance computing, deep learning infrastructure, or ML systems engineering
• Strong proficiency in Python and C/C++
• Demonstrated experience building or contributing to large-scale distributed systems or runtime frameworks in production at a frontier AI lab, hyperscaler, or major technology company
• Strong verbal and written communication skills and the ability to collaborate across organizational and geographic boundaries
• Depth in one or more of the following technical areas: Reinforcement learning for LLM post-training (RLHF, PPO, GRPO, DPO, reward modeling), including how algorithms map to distributed execution and the systems challenges they create (heterogeneous placement, rollouts, environment execution, resharding between training and generation)
• PyTorch internals, including distributed training primitives (FSDP, tensor parallelism, pipeline parallelism) and their composition
• Kubernetes runtime internals (container lifecycle, pod scheduling, resource quotas, GPU allocation)
• End-to-end distributed systems design (service boundaries, data flows, consistency models, failure modes, recovery approaches)
Preferred:
• Deep expertise in networking (NCCL, NVLink, InfiniBand), advanced multi-dimensional parallelisms (Megatron-LM, FSDP2, TP/DP/PP, MoE), or memory optimizations (quantization-aware training, mixed precision)
• Experience integrating high-performance inference engines (vLLM, SGLang, TensorRT-LLM) into RL training loops for GPU-accelerated rollout
• Strong background in actor- and task-based distributed programming (Ray, Monarch, or comparable systems)
• Familiarity with multi-turn training, multi-agent co-evolution, or VLM post-training
• Open-source contributions to RL post-training or distributed training projects (e.g., VeRL, Miles, TorchTitan, OpenRLHF, NeMo-Aligner, DeepSpeed-Chat), including significant work on framework internals where applicable
• Kubernetes work beyond routine operations (custom operators, GPU device plugins, or scheduling contributions)
• Direct experience operating frontier-scale training (RL post-training at thousands of GPUs and/or large-scale LLM or multimodal pre-training)
• Hands-on experience with production distributed failures at scale (stragglers, resource contention, hardware faults)
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993