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Remote Math Content Creator Jobs in San Jose, CA

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

... proficiencies in Math and Science across our country and beyond. Our mission is to break down ... Collaborate with a team of content designers and developers to design rich and attractive immersive ...

... proficiencies in Math and Science across our country and beyond. Our mission is to break down ... STEM content. You will also support with the development of our C# platform systems. We require a ...

Sound Designer (Remote)

San Francisco, CA ยท Remote

$21 - $25.50/hr

... proficiencies in Math and Science across our country and beyond. Our mission is to break down ... Collaborate with educational content designers and developers to create sound schemes that support ...

Senior iOS Graphics Engineer

San Francisco, CA ยท On-site +1

$160K - $250K/yr

Work on a canvas with rich content including ink, images, pdfs, text, animation, and more * Design ... Experience with resolution-independent graphics primitives and related mathematical concepts

Showing results 41-60

Remote Math Content Creator information

See San Jose, CA salary details

$34.6K

$136.7K

$151.2K

How much do remote math content creator jobs pay per year?

As of Aug 20, 2026, the average yearly pay for remote math content creator in San Jose, CA is $136,672.00, according to ZipRecruiter salary data. Most workers in this role earn between $144,200.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a remote math content creator?

Remote math content creators are professionals who design, develop, and produce educational materials related to mathematics while working from a remote location. Their work may include creating lesson plans, worksheets, video tutorials, interactive exercises, or assessments for digital platforms, schools, or tutoring companies. They typically collaborate with educators, curriculum developers, or education technology firms to ensure that content aligns with learning standards and effectively supports students' understanding of math concepts.

What are the key skills and qualifications needed to thrive as a remote math content creator?

To excel as a Remote Math Content Creator, you need a strong background in mathematics, experience in curriculum design or teaching, and often a relevant degree in math or education. Familiarity with digital authoring tools, LaTeX, and learning management systems (LMS) is typically required, along with knowledge of standards like Common Core. Excellent written communication, creativity, and the ability to explain complex concepts simply are vital soft skills for engaging diverse learners. These capabilities are essential for producing accurate, accessible, and effective math content that supports remote education.

What are some typical challenges faced by remote math content creators, and how can they be addressed?

Remote Math Content Creators often encounter challenges such as ensuring that their materials are both engaging and aligned with curriculum standards, as well as collaborating effectively with distributed teams of editors and educators. Staying up-to-date with evolving math pedagogy and digital tools is essential, as is maintaining clear communication through regular virtual meetings and feedback sessions. To address these challenges, many creators schedule consistent check-ins, participate in professional development, and use collaborative platforms to streamline the review and revision process.

What is the difference between Remote Math Content Creator vs Remote Math Tutor?

AspectRemote Math Content CreatorRemote Math Tutor
CredentialsTypically requires a degree in mathematics, education, or related fieldOften requires a degree or certification in education or mathematics
Work EnvironmentCreates educational content, videos, or resources for online platformsProvides one-on-one or group tutoring sessions via online tools
Employer & Industry UsageUsed by edtech companies, content platforms, and publishersEmployed by tutoring companies, schools, or freelance platforms
Search & Comparison IntentOften searched by those interested in content creation or curriculum developmentOften searched by students or parents seeking personalized math help

The main difference is that a Remote Math Content Creator focuses on developing educational materials and resources, while a Remote Math Tutor provides direct instruction and personalized support to students. Both roles require strong math skills and often similar credentials, but their work environments and objectives differ significantly.

What are the most commonly searched types of Math Content Creator jobs in San Jose, CA?

The most popular types of Math Content Creator jobs in San Jose, CA are:

What are popular job titles related to Remote Math Content Creator jobs in San Jose, CA?

For Remote Math Content Creator jobs in San Jose, CA, the most frequently searched job titles are:

What job categories do people searching Remote Math Content Creator jobs in San Jose, CA look for?

The top searched job categories for Remote Math Content Creator jobs in San Jose, CA are:

What cities near San Jose, CA are hiring for Remote Math Content Creator jobs?

Cities near San Jose, CA with the most Remote Math Content Creator job openings:

Infographic showing various Remote Math Content Creator job openings in San Jose, CA as of August 2026, with employment types broken down into 55% Part Time, and 45% Contract. Highlights an 100% Remote job distribution, with an average salary of $136,672 per year, or $65.7 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Re-posted 13 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist