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Remote Linux Engineer Jobs in Puyallup, WA (NOW HIRING)

HPC Performance Engineer

Seattle, WA · On-site +1

$165K - $242K/yr

Linux Kernel (custom build), Ubuntu * Intel/AMD/ARM CPUs, Nvidia GPUs, DPUs, Infiniband and ... Ability to effectively prioritize and communicate proposed features and fixes in a remote-employee ...

Work within the Enterprise team in Zurich as a remote engineer and collaborate with other ... Proficient in C++ development on Linux platforms * Working knowledge of computer network principles

Work within the Enterprise team in Zurich as a remote engineer and collaborate with other ... Proficient in C++ development on Linux platforms * Working knowledge of computer network principles

Infrastructure Engineer

Seattle, WA · Remote

$110K - $144K/yr

Role - Infrastructure Engineer Location - Remote, USA Let's create our future together at The AES ... Manage Windows and Linux server environments across development, testing, and production systems

Sr. DevOps Support Engineer

Pacific, WA · Remote

$143K - $183K/yr

This role is remote and requires someone to be located in the US, Pacific Standard Time. What You ... Linux, AWS, GCP, Azure, Terraform, and Kubernetes * Problem Solving Skills - Confident in ...

Systems Support Engineer

Tacoma, WA · On-site +1

$55 - $58/hr

As a Systems Support Engineer, you will be the crucial first point of contact, diving deep into ... and a remote host. * Cross-platform comfort with macOS, Windows (including WSL), and Linux ...

The preferred location is Tukwila, WA but remote candidates will be considered. The ability to work ... Expertise in embedded systems, ideally in Embedded Linux including related build systems (Buildroot ...

The preferred location is Tukwila, WA but remote candidates will be considered. The ability to work ... Expertise in embedded systems, ideally in Embedded Linux including related build systems (Buildroot ...

This role owns that expansion as the sole DRI for the Next Gen VDI platform: the remote-compute ... Proficiency with Linux system administration (Ubuntu preferred) and Windows 11 endpoint management ...

... remote. In this role, you will have the opportunity to: * Support the automation and ongoing ... Handson exposure to Linux environments. It would be a plus if you also possess previous experience ...

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Remote Linux Engineer information

See Puyallup, WA salary details

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How much do remote linux engineer jobs pay per hour?

As of Aug 1, 2026, the average hourly pay for remote linux engineer in Puyallup, WA is $64.16, according to ZipRecruiter salary data. Most workers in this role earn between $51.63 and $72.02 per hour, depending on experience, location, and employer.

Is Linux still in demand?

Linux engineers are in high demand due to the widespread use of Linux in servers, cloud infrastructure, and embedded systems. Skills in Linux system administration, scripting, and familiarity with tools like Docker and Kubernetes enhance job prospects in this field.

What engineers make $200,000 a year?

Senior Linux engineers with extensive experience, advanced skills in scripting, system architecture, and cloud platforms can earn $200,000 or more annually, especially in high-demand industries or companies. Achieving this salary often requires certifications, specialized knowledge, and a strong track record of managing large-scale systems.

What is a Remote Linux Engineer job?

A Remote Linux Engineer is an IT professional responsible for designing, implementing, and maintaining Linux-based systems and servers while working remotely. They handle system administration tasks, troubleshoot issues, optimize performance, and ensure security and stability. This role often involves working with cloud platforms, automation tools, and scripting languages to manage infrastructure efficiently. Remote Linux Engineers collaborate with teams using communication tools and may support DevOps, networking, or cybersecurity functions based on business needs.

What engineer makes $500,000 a year?

A senior or specialized Linux engineer with extensive experience, advanced skills in scripting, system architecture, and cloud platforms can earn $500,000 annually, especially in high-demand industries or senior leadership roles. Such compensation often includes base salary, bonuses, and stock options, typically requiring certifications and a strong track record of performance.

How can I make $100,000 a year working from home?

A Remote Linux Engineer can earn $100,000 or more annually by gaining advanced skills in Linux system administration, scripting, and cloud platforms like AWS or Azure. Building a strong portfolio, obtaining relevant certifications such as RHCE or Linux Foundation certifications, and gaining experience in high-demand areas like cybersecurity or DevOps can increase earning potential while working remotely.

What are the key skills and qualifications needed to thrive in the Remote Linux Engineer position, and why are they important?

To thrive as a Remote Linux Engineer, you need a solid understanding of Linux systems administration, networking, scripting languages (such as Bash or Python), and troubleshooting, often backed by a degree in computer science or related certifications like RHCE or CompTIA Linux+. Familiarity with tools like Docker, Ansible, Kubernetes, and virtualization platforms is typically required. Excellent problem-solving abilities, self-motivation, and strong written communication are essential soft skills for remote collaboration and effective support. These skills and qualities are vital to ensuring reliable system performance, efficient remote operations, and seamless teamwork across distributed environments.

What are common challenges faced by Remote Linux Engineers and how are they typically addressed?

Remote Linux Engineers often encounter challenges such as troubleshooting complex system issues without on-site access, maintaining secure remote connections, and staying aligned with distributed team members. These challenges are typically addressed through advanced remote monitoring tools, comprehensive documentation, and regular virtual meetings for knowledge sharing and collaboration. Effective time management and continuous learning are also crucial for staying updated on emerging technologies and best practices. Organizations often provide clear escalation paths and encourage peer support to help engineers resolve critical incidents quickly. Being proactive and adaptable helps ensure both productivity and strong system reliability in a remote environment.

What job categories do people searching Remote Linux Engineer jobs in Puyallup, WA look for? The top searched job categories for Remote Linux Engineer jobs in Puyallup, WA are:
What cities near Puyallup, WA are hiring for Remote Linux Engineer jobs? Cities near Puyallup, WA with the most Remote Linux Engineer job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$62 - $75/hr

Contractor

Re-posted 2 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/