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Remote Linux Device Driver Developer Jobs in New York, NY

Principal Graphics Engineer

New York, NY ยท Remote

$143K - $177K/yr

Linux device driver programming. Nice-to-Haves * Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work. * A data-driven mindset, relying on ...

Sr. DevOps Engineer

New York, NY ยท On-site +1

$57.75 - $79/hr

Strong Linux systems knowledge and troubleshooting skills. * Strong understanding of software build ... remote execution. * Experience designing reproducible Python environments and internal package ...

... remote peers across timezones, multi-tasking ticket completion and avoiding mental blockers You ... Linux fundamentals and scripting experience, preferably BASH and/or Python You have a solid ...

... remote peers across timezones, multi-tasking ticket completion and avoiding mental blockers You ... Linux fundamentals and scripting experience, preferably BASH and/or Python You have a solid ...

You have the ability to collaborate with remote peers across timezones, multi-tasking ticket ... You have strong Linux fundamentals and scripting experience, preferably BASH and/or Python * You ...

Senior Firmware Engineer

New York, NY ยท On-site +1

$153K - $242K/yr

Experience with Linux driver development * Comfort with debugging tools such as GDB JTAG and ... remote consoles. * Basic scripting skills in Python or Bash for build automation and validation.

You have the ability to collaborate with remote peers across timezones, multi-tasking ticket ... You have strong Linux fundamentals and scripting experience, preferably BASH and/or Python * You ...

Senior Python Software Engineer

New York, NY ยท On-site +1

$150K - $250K/yr

High proficiency in Python on Linux Platforms * Familiarity with relational databases (e.g ... In office M-F with 10 remote days per year Base Salary Range $150,000 - $250,000 - Salaries are ...

Showing results 21-40

Remote Linux Device Driver Developer information

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How much do remote linux device driver developer jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for remote linux device driver developer in New York, NY is $60.52, according to ZipRecruiter salary data. Most workers in this role earn between $54.95 and $64.95 per hour, depending on experience, location, and employer.

What does a remote Linux device driver developer do?

A Remote Linux Device Driver Developer designs, develops, tests, and maintains device drivers for the Linux operating system while working remotely. Their main responsibility is to enable hardware devices, such as network cards or storage controllers, to communicate properly with Linux-based systems. This role involves writing low-level code in languages like C, debugging kernel modules, and collaborating with hardware and software engineers to ensure compatibility and performance. Remote work allows these developers to collaborate with teams worldwide using communication tools and version control systems.

What are the key skills and qualifications needed to thrive as a remote Linux device driver developer?

To thrive as a Remote Linux Device Driver Developer, you need strong proficiency in C/C++ programming, Linux kernel architecture, and hardware interface protocols, typically backed by a degree in computer science or related field. Familiarity with development tools like Git, GDB, and cross-compilation toolchains, as well as experience with kernel module development, is essential. Excellent problem-solving skills, self-motivation, and effective remote communication set top candidates apart in this role. These skills ensure robust driver performance, smooth hardware integration, and efficient collaboration across distributed teams.

How does a remote Linux device driver developer typically collaborate with hardware and QA teams?

As a Remote Linux Device Driver Developer, collaboration with hardware engineers and QA teams is crucial to ensure drivers are robust and compatible with target devices. Communication is typically managed through regular video meetings, documentation, and issue tracking platforms like Jira or GitHub. Developers often review hardware specifications, participate in design discussions, and respond to QA feedback on bugs or performance issues. This collaborative workflow ensures hardware-software integration is seamless, even when teams are distributed globally.

What are the most commonly searched types of Linux Device Driver Developer jobs in New York, NY?

The most popular types of Linux Device Driver Developer jobs in New York, NY are:

What are popular job titles related to Remote Linux Device Driver Developer jobs in New York, NY?

For Remote Linux Device Driver Developer jobs in New York, NY, the most frequently searched job titles are:

What job categories do people searching Remote Linux Device Driver Developer jobs in New York, NY look for?

The top searched job categories for Remote Linux Device Driver Developer jobs in New York, NY are:

What cities near New York, NY are hiring for Remote Linux Device Driver Developer jobs?

Cities near New York, NY with the most Remote Linux Device Driver Developer job openings:

Principal Graphics Engineer

Parallelz

New York, NY โ€ข Remote

$143K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 5 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms