2

Remote Junior Net Developer Jobs in Racine, WI (NOW HIRING)

Hybrid work environment with potential to be fully remote Essential Qualifications: * Bachelor ... The want and ability to coach and mentor junior level technical and engineering staff Who We Are ...

Merjent is a medium-sized consulting and engineering company dedicated to creating an environment ... Merjent has staff located across the United States who may choose a remote, in-office, or hybrid ...

Remote Junior Net Developer information

See Racine, WI salary details

$19

$34

$43

How much do remote junior net developer jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for remote junior net developer in Racine, WI is $34.83, according to ZipRecruiter salary data. Most workers in this role earn between $26.59 and $40.14 per hour, depending on experience, location, and employer.

What job categories do people searching Remote Junior Net Developer jobs in Racine, WI look for?

The top searched job categories for Remote Junior Net Developer jobs in Racine, WI are:

What cities near Racine, WI are hiring for Remote Junior Net Developer jobs?

Cities near Racine, WI with the most Remote Junior Net Developer job openings:

Infographic showing various Remote Junior Net Developer job openings in Racine, WI as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $72,449 per year, or $34.8 per hour.

Game Developer (Java / libGDX) - Remote

Milwaukee, WI • Remote

micro1 AI
Software Development • 11 - 50 employees

$20 - $120/hr

Part-time

Re-posted 23 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.