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Remote Junior Android Developer Jobs in Santa Clara, CA

Hybrid or remote work from our Redwood City or Pleasanton offices may be an option for the right ... Mentor junior engineers and provide technical guidance across teams * Assist in coordinating sub ...

Hybrid or remote work from our Redwood City or Pleasanton offices may be an option for the right ... Mentor junior engineers and provide technical guidance across teams * Assist in coordinating sub ...

All junior team members will enter our mentoring program, where they will work directly beside our ... Coordinating work with remote teams across multiple time zones. * Mentoring colleagues and ...

All junior team members will enter our mentoring program, where they will work directly beside our ... Coordinating work with remote teams across multiple time zones. * Mentoring colleagues and ...

Android, Objective-C, and any cutting-edge JavaScript framework, Comfortable developing and ... with a remote team and being able to work closely with others and open to feedback Mastery in ...

Full stack engineers

Pleasanton, CA ยท Remote

$35 - $40/hr

Role Full stack Engineer Location Remote duration 6+months Rate $35-$40/hr Summary : 2 full stack ... junior engineers to senior executives. Preferred Qualifications * Robust understanding of web ...

Senior Software Engineer - CUDA

Palo Alto, CA ยท On-site +1

$144K - $189K/yr

Mentor junior engineers and provide guidance on GPU-related topics and performance optimization ... A flexible and innovative remote work environment. * Room for continuous growth and development in ...

Showing results 21-40

Remote Junior Android Developer information

See Santa Clara, CA salary details

$28.2K

$104.5K

$161.5K

How much do remote junior android developer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote junior android developer in Santa Clara, CA is $104,496.00, according to ZipRecruiter salary data. Most workers in this role earn between $78,700.00 and $102,200.00 per year, depending on experience, location, and employer.

What is a remote junior Android developer?

A Remote Junior Android Developer is an entry-level software developer who specializes in building and maintaining Android applications while working from a remote location. They typically work as part of a team, assisting in tasks like coding, debugging, testing, and updating mobile apps for Android devices. Junior developers are expected to have a basic understanding of Java or Kotlin, Android Studio, and the Android SDK, while receiving guidance and mentorship as they develop their skills. This role is ideal for those looking to gain experience in mobile development while enjoying the flexibility of remote work.

What are the key skills and qualifications needed to thrive as a remote junior Android developer?

To thrive as a Remote Junior Android Developer, you need a solid understanding of Java or Kotlin, basic knowledge of Android SDK, and ideally a relevant degree or coding bootcamp certification. Familiarity with Android Studio, version control systems like Git, and basic debugging tools is typically required. Strong problem-solving, self-motivation, and effective remote communication skills help you stand out in this role. These skills are critical for building functional mobile apps, collaborating with distributed teams, and adapting to the fast-evolving Android ecosystem.

How does a remote junior Android developer typically collaborate with team members and receive feedback while working remotely?

As a Remote Junior Android Developer, you'll frequently interact with team members through collaboration tools such as Slack, Jira, and video conferencing platforms like Zoom or Google Meet. Code reviews are a core part of the workflow, where senior developers provide constructive feedback on your pull requests to help you learn and improve. You'll also participate in regular stand-up meetings and sprint planning sessions, ensuring alignment with project goals and timelines. Working remotely requires proactive communication and openness to feedback, which helps you grow your skills and stay connected with the team.

What is the difference between Remote Junior Android Developer vs Remote Android Developer?

AspectRemote Junior Android DeveloperRemote Android Developer
Required Experience1-2 years2+ years
SkillsBasic Android development, Java/Kotlin, UI designAdvanced Android development, architecture, optimization
CertificationsOptional, relevant coursesPreferred, certifications like Google Associate Android Developer
Work EnvironmentRemote, collaborative teamsRemote, independent projects

Remote Junior Android Developers are typically entry-level professionals with 1-2 years of experience, focusing on basic app development and UI design. Remote Android Developers have more experience, handling complex projects and architecture. Both roles often work remotely within tech companies or startups, but the seniority level and skill requirements differ.

What are popular job titles related to Remote Junior Android Developer jobs in Santa Clara, CA?

For Remote Junior Android Developer jobs in Santa Clara, CA, the most frequently searched job titles are:

What job categories do people searching Remote Junior Android Developer jobs in Santa Clara, CA look for?

The top searched job categories for Remote Junior Android Developer jobs in Santa Clara, CA are:

What cities near Santa Clara, CA are hiring for Remote Junior Android Developer jobs?

Cities near Santa Clara, CA with the most Remote Junior Android Developer job openings:

Infographic showing various Remote Junior Android Developer job openings in Santa Clara, CA as of August 2026, with employment types broken down into 76% Full Time, 13% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $104,496 per year, or $50.2 per hour.

Senior Graphics Engineer

H R PUNDITS INC

Santa Clara, CA โ€ข Remote

$130K/yr

Full-time

Re-posted 29 days ago


Job description

Job Title:          Senior Graphics Engineer (Software Engineer V)
Location:        Remote
Rate:                 $130K per annum
 
 
Job Responsibilities
Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release
 
Required Skills
Strong programming skills in C++
Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail
 
Preferred Skills
Game engine development experience
Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
 
Education/Experience
Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

This is a remote position.