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Remote International Game Developer Jobs in Seattle, WA

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Senior I&C Engineer Energy - Remote

Bothell, WA ยท On-site +1

$90K - $173K/yr

Overview We are seeking a Senior I&C Engineer - Remote. This remote position is based out of our ... with International regulatory criteria and industry best practices. * Creates and reviews control ...

Senior Core Tech Project Manager

Seattle, WA ยท On-site +1

$125K - $156K/yr

... games. This role will work closely with engineering leadership, technical directors, and cross ... Currently for this role, we can hire remote candidates with legal residence in the following states:

Machine Learning Engineer, New Grad

Bellevue, WA ยท On-site +1

$117K - $152K/yr

Mountain View, SF/Bay: $117,000 - $152,000 gross USD Bellevue, Seattle, NYC, Remote CA: $104,100 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Counsel, Privacy

Redmond, WA ยท On-site +1

... our video games, hardware systems, and collaborations with partners on a range of other ... engineering, information security, international stakeholders, and cross-border regulatory ...

Showing results 21-40

Remote International Game Developer information

See Seattle, WA salary details

$37K

$123.4K

$204.8K

How much do remote international game developer jobs pay per year?

As of Sep 1, 2026, the average yearly pay for remote international game developer in Seattle, WA is $123,443.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,700.00 and $141,100.00 per year, depending on experience, location, and employer.

What is a remote international game developer?

A Remote International Game Developer is a professional who designs, develops, and maintains video games while working from a location outside of a centralized office, often collaborating with a global team. They may contribute to various aspects of game creation, such as programming, art, audio, or design, using digital collaboration tools. This role allows for flexible work environments and often involves working across different time zones and cultures, making strong communication skills essential. Remote international game developers must also stay updated on the latest technologies and trends in the gaming industry to produce engaging and competitive games.

What are the key skills and qualifications needed to thrive as a remote international game developer?

To thrive as a Remote International Game Developer, you need strong programming skills (such as C++, C#, or JavaScript), a solid understanding of game design principles, and often a bachelor's degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and sometimes certifications in software development are highly valuable. Excellent communication, cross-cultural collaboration, and time management skills help you succeed in a remote and diverse team environment. These skills ensure high-quality game development, smooth teamwork across time zones, and the ability to deliver engaging products globally.

What are some common challenges faced by remote international game developers, and how can they be addressed?

Remote international game developers often navigate different time zones, cultural differences, and varied communication styles. These challenges can impact collaboration and project timelines, especially when working with diverse, distributed teams. To address them, developers can make use of clear documentation, regular virtual meetings, and flexible scheduling tools. Emphasizing open communication and cultural sensitivity helps foster teamwork and ensures everyone is aligned on project goals.

What is the difference between Remote International Game Developer vs Remote International Game Designer?

AspectRemote International Game DeveloperRemote International Game Designer
Primary RoleDevelops and codes game mechanics, features, and softwareCreates game concepts, storylines, and visual design elements
Required SkillsProgramming, software development, technical problem-solvingCreativity, storytelling, visual design, user experience
Work EnvironmentCollaborates with developers, artists, and project managers remotelyWorks closely with developers and artists to shape game vision remotely
Common Industry UsageUsed across gaming studios, tech companies, and freelance projectsUsed mainly in game design studios, freelance, and indie projects

While both roles are essential in game development, Remote International Game Developers focus on coding and technical implementation, whereas Remote International Game Designers concentrate on creative concepts and visual storytelling. Understanding these differences helps job seekers target the right opportunities in the gaming industry.

What are the most commonly searched types of International Game Developer jobs in Seattle, WA?

The most popular types of International Game Developer jobs in Seattle, WA are:

What are popular job titles related to Remote International Game Developer jobs in Seattle, WA?

For Remote International Game Developer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote International Game Developer jobs in Seattle, WA look for?

The top searched job categories for Remote International Game Developer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote International Game Developer jobs?

Cities near Seattle, WA with the most Remote International Game Developer job openings:

Infographic showing various Remote International Game Developer job openings in Seattle, WA as of June 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% Remote job distribution, with an average salary of $123,443 per year, or $59.3 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Contractor

Posted 17 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/