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Remote Hardware Engineer Jobs in Miami, FL (NOW HIRING)

We are headquartered in the greater Miami region, with remote teams spanning the U.S., Europe, and ... This position requires high-level thinking to architect solutions across a variety of hardware and ...

Experience with open source LLMs and relevant hardware to host them * Proficiency with OpenAI API ... Flexible remote work options * Open door policy to CEO and all Leadership team * One-on-one ...

Remote role in a distributed team; preference for candidates in the Americas time zone Big ... Experience with advanced mobile security primitives (secure hardware, MPC, low-level crypto)

Remote Supervision Coordinator

Miami, FL ยท On-site +1

$55K - $64K/yr

Who We Are We are tech industry veterans in software, hardware, and design who are pooling our ... Coordinate with internal operations, engineering, and support teams to escalate issues, communicate ...

AI/ML Engineer

Miami, FL ยท On-site +1

$120K - $150K/yr

Remote / Hybrid / Onsite Department: Engineering Job Summary We are looking for a skilled AI/ML Engineer to design, develop, and deploy machine learning and generative AI solutions. The ideal ...

Customer Sales Engineer

Miami, FL ยท Remote

$100K - $130K/yr

Fully remote working environment: While we have physical offices in Sydney & Hobart, we do not ... Top-spec hardware: All team members will be provided with top-spec laptops for their role

Endpoint Systems Engineer

Miramar, FL ยท Remote

$110K - $120K/yr

Hybrid - onsite and remote Overview As an Endpoint Systems Engineer, you will be responsible for designing, implementing, maintaining, and securing the enterprise workstation and mobile endpoint ...

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... remote working arrangements. This position will report to the Electrical Engineering Team Leader ... and is primarily responsible for performing electrical engineering technical work on various ...

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Showing results 1-20

Remote Hardware Engineer information

See Miami, FL salary details

$48.8K

$139.9K

$187.9K

How much do remote hardware engineer jobs pay per year?

As of Jul 30, 2026, the average yearly pay for remote hardware engineer in Miami, FL is $139,861.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,100.00 and $155,900.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote Hardware Engineer position, and why are they important?

To thrive as a Remote Hardware Engineer, you need a solid background in electrical engineering, circuit design, and troubleshooting, often supported by a relevant engineering degree. Familiarity with CAD tools (such as Altium Designer or OrCAD), simulation software, and industry certifications like Professional Engineer (PE) credentials are highly valued. Strong communication, self-motivation, and the ability to collaborate virtually with global teams are essential soft skills. These capabilities are critical for effectively developing, testing, and refining hardware solutions while maintaining productivity in a remote setting.

What are some challenges Remote Hardware Engineers commonly face when working outside a traditional lab environment?

Remote Hardware Engineers often encounter challenges such as limited access to physical equipment and testing facilities, which can slow prototyping and troubleshooting processes. To overcome this, companies may provide advanced simulation tools, remote desktop access to lab resources, or occasionally require periodic on-site visits for critical testing phases. Adaptability and creative problem-solving are crucial when addressing real-time hardware issues remotely. Additionally, clear communication with team members and other departments ensures that project milestones are met and technical hurdles are efficiently resolved.

What is a Remote Hardware Engineer job?

A Remote Hardware Engineer is responsible for designing, developing, and testing hardware components such as circuit boards, processors, and embedded systems while working remotely. They collaborate with electrical and software engineers to ensure seamless integration of hardware and software. Using tools like CAD software and simulation programs, they prototype and refine designs. Remote Hardware Engineers communicate through virtual meetings and project management tools to stay aligned with team objectives. Their role requires strong problem-solving skills and the ability to work independently while maintaining coordination with the team.

What are the most commonly searched types of Hardware Engineer jobs in Miami, FL? The most popular types of Hardware Engineer jobs in Miami, FL are:
What job categories do people searching Remote Hardware Engineer jobs in Miami, FL look for? The top searched job categories for Remote Hardware Engineer jobs in Miami, FL are:
What cities near Miami, FL are hiring for Remote Hardware Engineer jobs? Cities near Miami, FL with the most Remote Hardware Engineer job openings:
Infographic showing various Remote Hardware Engineer job openings in Miami, FL as of July 2026, with employment types broken down into 48% Full Time, and 52% Contract. Highlights an 100% Remote job distribution, with an average salary of $139,861 per year, or $67.2 per hour.

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 10 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.