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Remote Graphics Engineer Jobs in Los Angeles, CA

... remote graphics engine. This is a "back of the front-end" role, where your efforts will be ... We're looking for a seasoned Engineer with substantial experience building highly performant ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and ...

GPU Programmer - Remote Job Type: Contractor Location: Remote Job Overview We are seeking ... Background in graphics programming, ML acceleration, scientific computing, HPC, or related GPU ...

... remote graphics engine. This is a "back of the front-end" role, where your efforts will be ... We're looking for a seasoned Engineer with substantial experience building highly performant ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

... remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools. What are the responsibilities? * Develop and maintain ...

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Remote Graphics Engineer information

See Los Angeles, CA salary details

$149.2K

$174.6K

$188K

How much do remote graphics engineer jobs pay per year?

As of Aug 27, 2026, the average yearly pay for remote graphics engineer in Los Angeles, CA is $174,624.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,900.00 and $186,400.00 per year, depending on experience, location, and employer.

What does a remote graphics engineer do?

A Remote Graphics Engineer is responsible for designing, developing, and optimizing graphics systems, applications, or engines from a remote location. They work on rendering pipelines, shaders, and visual effects for games, simulations, or other visual software. This role often requires collaboration with artists, designers, and other engineers to achieve high-quality visual results while ensuring performance and efficiency. Remote Graphics Engineers commonly use programming languages like C++ and graphics APIs such as DirectX, Vulkan, or OpenGL.

What are the key skills and qualifications needed to thrive as a remote graphics engineer?

To thrive as a Remote Graphics Engineer, you need a strong background in computer graphics, programming (such as C++ or Python), and a relevant degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader languages, and experience with version control systems are typically required. Excellent problem-solving, communication, and self-management skills help you collaborate effectively and work independently in a remote environment. These skills ensure you can develop high-performance graphics solutions while efficiently contributing to distributed teams.

How does a remote graphics engineer typically collaborate with cross-functional teams given the remote work setup?

As a Remote Graphics Engineer, collaboration with designers, developers, and product managers is often facilitated through digital communication tools such as Slack, Jira, and video conferencing platforms. Regular virtual meetings and code reviews are standard practices to ensure alignment on project goals and technical requirements. Despite working remotely, engineers are expected to proactively share progress, address challenges, and give feedback on graphical features. This collaborative, yet flexible environment allows for both independent problem-solving and teamwork across time zones.

What are the most commonly searched types of Graphics Engineer jobs in Los Angeles, CA?

The most popular types of Graphics Engineer jobs in Los Angeles, CA are:

What are popular job titles related to Remote Graphics Engineer jobs in Los Angeles, CA?

For Remote Graphics Engineer jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Remote Graphics Engineer jobs in Los Angeles, CA look for?

The top searched job categories for Remote Graphics Engineer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Remote Graphics Engineer jobs?

Cities near Los Angeles, CA with the most Remote Graphics Engineer job openings:

Infographic showing various Remote Graphics Engineer job openings in Los Angeles, CA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $174,624 per year, or $84 per hour.

Senior Graphics Software Engineer

Beverly Hills, CA • Remote

$161K - $199K/yr

Full-time

Re-posted 19 days ago


Job description

Come build, innovate, disrupt, and thrive!


KēSTA I.T. is actively seeking a Sr. Engineer for an immediate full-time opportunity with our industry creating client.


Are you on the lookout for a unique career opportunity that offers leadership, responsibility, and the chance to make a significant impact? If you're eager to contribute to a thriving and stable organization while maintaining your confidentiality, continue reading.



The Opportunity

An innovative technology company is seeking skilled Software Engineers to join a fully remote Graphics team. In this role, you will help drive advancements in an immersive streaming platform by implementing and productionizing cutting-edge graphics and spatial computing research.


The core focus of this position is developing custom radiance fields and rendering them in real time across a wide range of platforms. This is a highly hands-on role that involves translating research into practical applications, advancing new techniques, and scaling them for real-world use. You’ll collaborate closely with research and rendering engineers to bring high-impact ideas into production.


What You’ll Do

  • Implement and productionize advanced techniques from graphics and computer vision research (e.g., radiance fields, Gaussian splatting, compression, streaming)
  • Develop highly efficient, optimized code across the rendering pipeline, maximizing performance on desktop, mobile, and VR hardware
  • Collaborate with cross-functional teams—including research, engineering, and cloud/content teams—to design end-to-end streaming and rendering solutions
  • Stay current with academic and industry advancements, rapidly translating new ideas into production-ready features
  • Contribute to scalable systems and developer tooling (e.g., SDKs) to enable customer integration of the platform


What You’ll Bring

  • Strong technical foundation with experience delivering production-quality code in languages such as C++ and/or Python, particularly in 3D graphics and rendering contexts
  • Proven ability to implement complex algorithms or research-driven techniques in real-world systems
  • Comfort operating in a fast-paced, early-stage environment with the ability to influence product direction and technical outcomes
  • Collaborative mindset and ability to thrive in a fully remote, research-driven engineering team



About KēSTA I.T.:


Our name says it all; KēSTA I.T. (Keys-to-I.T.) AND our people are our keys to our success!


KēSTA I.T. is a premier Utah-based technical staffing and consulting services firm. We specialize in temporary and permanent placement of Software, Hardware, Network, Cloud, CRM/ERP, Data, End-User support, Web and Executive / leadership-based positions on a full time and consulting basis. If you're interested in a role where top performance is rewarded, personal time is valued, and excellence is demanded at every level we want to talk to you today!


Where do you want to go? We've got the keys! ~ KēSTA I.T.


WWW.KeSTAIT.COM