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Remote Gpu Programming Jobs in Compton, CA (NOW HIRING)

... a single GPU to multi-region GPU clusters in the cloud * Automate data ingest and feature ... Experience with numerical weather prediction, remote-sensing data, or geospatial intelligence

Head of Software

Torrance, CA · On-site +1

$141K - $189K/yr

This is a systems leadership role: you'll define the architecture, hire and mentor the engineering ... Own cloud infrastructure (GCP/AWS/Azure), including cost optimization, GPU fleet management, and ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal ...

Remote Gpu Programming information

See Compton, CA salary details

$33.5K

$66K

$97K

How much do remote gpu programming jobs pay per year?

As of Aug 7, 2026, the average yearly pay for remote gpu programming in Compton, CA is $65,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,300.00 and $81,200.00 per year, depending on experience, location, and employer.

What are some common challenges faced by professionals in remote GPU programming roles, and how can they be addressed?

Remote GPU programming roles often involve unique challenges such as managing high-latency connections to remote servers, troubleshooting hardware-specific issues without physical access, and ensuring code compatibility across different GPU architectures. Effective communication with distributed teams is crucial, as is using robust remote debugging tools and version control systems. Staying proactive with documentation and regularly syncing with team members can help address these obstacles and support successful project delivery.

What is remote GPU programming?

Remote GPU programming refers to the practice of developing and running code that utilizes graphics processing units (GPUs) on computers or servers that are accessed over a network, rather than on your local machine. This approach allows developers to leverage powerful, often cloud-based, GPU resources to handle computationally intensive tasks like machine learning, scientific simulations, or rendering without needing specialized hardware themselves. It often involves using remote desktop tools, cloud platforms, or custom APIs to access and manage GPU resources remotely.

What are the key skills and qualifications needed to thrive as a remote GPU programmer?

To thrive as a Remote GPU Programmer, you need in-depth knowledge of parallel computing, proficiency in programming languages like C/C++, and experience with GPU architectures, often backed by a degree in computer science or a related field. Familiarity with technical tools such as CUDA, OpenCL, and GPU profiling/debugging systems is commonly required, along with certifications in GPU programming or high-performance computing. Strong problem-solving abilities, self-motivation, and effective remote communication skills help individuals excel in distributed teams. These competencies are crucial for efficiently developing and optimizing GPU-accelerated applications while collaborating across remote environments.
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Senior Software Engineer (ML/Game Development)

GungHo Online Entertainment America, Inc.

Redondo Beach, CA • On-site, Remote

$120K - $150K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 23 days ago


Job description

** This is a hybrid position that requires residency in California, even during remote work periods. **


About the company:

Located in Redondo Beach, CA, GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles across multiple platforms ranging from console to handheld and mobile, our group is comprised of veterans from various aspects of the industry brought together by one simple thing: a love of gaming.


Position Summary:

This position is responsible for owning the design, finetuning, and shipping of machine learning and generative AI features for our new, internally developed game, as well as setting technical direction and mentoring other engineers. You'll work at the intersection of applied ML and game development, and help define how AI shows up in our titles.


What you'll be doing:

  • Own the design, implementation, and debugging of ML/AI-driven features for our internally developed game, with a focus on LLM-powered NPC dialogue and model infrastructure.
  • Finetune, evaluate, and optimize models for in-game use, balancing quality against latency, memory, and cost.
  • Architect and maintain inference systems and data pipelines that integrate cleanly with the game engine and runtime.
  • Contribute to gameplay features and general game code alongside your ML work. This is a hands-on role on both sides.
  • Drive other generative AI features as the game evolves, scoping ambiguous problems into shippable work.
  • Partner with artists, game designers, and gameplay engineers to shape AI features, and help align them across teams.
  • Mentor engineers, review code and designs, and raise the technical bar of the team.
  • Test prototypes of future titles and AI systems to provide constructive feedback.
  • Attend industry conventions and live events as needed.


Qualifications / desired experience:

  • Bachelor's degree or equivalent in Computer Science or related technical discipline
  • 7+ years of video game development and product delivery experience is a plus
  • Significant professional experience building and shipping ML/AI systems, including finetuning or deploying models in production.
  • C++ and game-engine experience (Unreal) is a huge plus.
  • A track record of owning features end to end and making sound technical tradeoffs under real constraints (latency, memory, cost).
  • Solid general programming proficiency; deeply comfortable working in and improving a large production codebase.
  • No specific stack required. We care more about what you've actually built than which tools you used.
  • Experience deploying models for low-latency, real-time inference.
  • Experience mentoring engineers or leading technical direction on a team.
  • Familiarity with 3D graphics, shaders, or GPU programming is a plus.
  • Strong communication skills, including across disciplines.
  • Passion for narrative games.


Why you want to work here:

At GungHo, we're enthusiastic about creating fun games and we're always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done!


Perks:

  • 100% employer-paid insurances: Health Insurance (PPO Medical, Dental, and Vision), Life Insurance, Accidental Death and Dismemberment insurance, and Long Term Disability Insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • An incentive may be provided based on business performance.


Business Hours:10:00 AM - 7:00 PM in Pacific Time


Salary Range:$120,000 - $150,000 per year (DOE)


Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.