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Remote Gaming Jobs in Bothell, WA (NOW HIRING)

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

Audio Lead (Games)

Seattle, WA · Remote

$125K - $165K/yr

... gaming not as an extension of our brands, but as one of the most powerful ways their stories come ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

... gaming not as an extension of our brands, but as one of the most powerful ways their stories come ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

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Remote Gaming information

See Bothell, WA salary details

$87.8K

$164.8K

$207.9K

How much do remote gaming jobs pay per year?

As of Jul 6, 2026, the average yearly pay for remote gaming in Bothell, WA is $164,780.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,400.00 and $186,700.00 per year, depending on experience, location, and employer.

What is a Remote Gaming job?

A Remote Gaming job involves working in the gaming industry from a remote location, rather than a physical office. Roles can include game development, customer support, live gaming operations, game testing, and streaming. These jobs are common in online casinos, video game companies, and esports organizations. Remote gaming professionals use digital tools to collaborate with teams and engage with players. This allows for flexibility while contributing to the gaming industry from anywhere with an internet connection.

What are the key skills and qualifications needed to thrive in the Remote Gaming position, and why are they important?

To thrive in a Remote Gaming role, candidates typically need strong knowledge of gaming platforms, excellent communication skills, and proficiency in troubleshooting technical issues. Familiarity with game streaming software, customer support systems, and experience with helpdesk platforms are common requirements, and some positions may value industry certifications or experience with specific game titles. Standout candidates demonstrate strong problem-solving skills, patience, and the ability to work independently in a fast-paced virtual environment. These abilities are crucial for delivering high-quality user experiences, resolving issues quickly, and supporting both players and development teams remotely.

What are the typical work environment and daily responsibilities for someone in a Remote Gaming position?

Remote Gaming positions often involve working from home or another remote location, using reliable high-speed internet and professional equipment to interact with players or test new gaming functionalities. Daily responsibilities can include providing technical support to users, testing and reporting on gameplay issues, assisting with community management, and collaborating with development teams to enhance the player experience. Communication is generally handled through chat, video calls, and project management tools. You’ll often work with a distributed team and may have flexible hours depending on the company’s structure. This environment encourages independence and self-motivation while offering plenty of opportunities to grow your skills within the gaming industry.

What are the most commonly searched types of Gaming jobs in Bothell, WA? The most popular types of Gaming jobs in Bothell, WA are:
What are popular job titles related to Remote Gaming jobs in Bothell, WA? For Remote Gaming jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Gaming jobs in Bothell, WA look for? The top searched job categories for Remote Gaming jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Gaming jobs? Cities near Bothell, WA with the most Remote Gaming job openings:
Infographic showing various Remote Gaming job openings in Bothell, WA as of July 2026, with employment types broken down into 79% Full Time, 19% Part Time, and 2% Temporary. Highlights an 55% Physical, 1% Hybrid, and 44% Remote job distribution, with an average salary of $164,780 per year, or $79.2 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Posted 7 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/