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Remote Game Tester Jobs in Bothell, WA (NOW HIRING)

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... remote * Massive networking opportunities with 500+ members of our community * Level up your skills * Make a big impact in the world * Have lots of fun partnering with passionate game developers

... Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

Engineer, UX (NTD)

Redmond, WA · On-site +1

$120.90K - $217.65K/yr

... video games and more than 740 million hardware units globally, including Nintendo Switch and the ... testing. The component library is designed for conformance to the company's UX style guide. The UX ...

Participation in gaming, interactive storytelling, or digital communities where roleplay is common ... testing * Assess AI model responses for potential risk/safety violations * Help clinicians ...

Participation in gaming, interactive storytelling, or digital communities where roleplay is common ... testing * Assess AI model responses for potential risk/safety violations * Help clinicians ...

Software Engineer II

Seattle, WA · On-site +1

$111K - $151.90K/yr

Experience with reverse engineering and working with streaming hardware such as TV, gaming console ... Familiarity with developer tooling or remote device management platforms. * Knowledge and practical ...

This is a remote position, so you'll be working remotely from your home. You may occasionally visit ... Build sophisticated simulation environments for testing agentic behaviors and reward strategies.

Remote Game Tester information

See Bothell, WA salary details

$15

$20

$24

How much do remote game tester jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote game tester in Bothell, WA is $20.44, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $22.31 per hour, depending on experience, location, and employer.

What Does a Remote Game Tester Do?

As a remote game tester, you play video games in a systematic way to identify bugs, problems, errors, and any other type of problem that damages the player’s experience of the game. Your duties include testing software or hardware according to a guide as well as trying to “break” the technology to create a more secure game. When you complete your test, you work with your manager to complete a report of the issue to send to the developer or manufacturer, including a description of the event, where it occurred, and what factors you believe contributed to it. As a remote game tester, you complete your responsibilities outside of a typical office, which may mean working at home or another independent location.

What are the key skills and qualifications needed to thrive as a Remote Game Tester, and why are they important?

To thrive as a Remote Game Tester, you need a keen eye for detail, a solid understanding of gaming platforms, and familiarity with bug tracking processes, often supported by a high school diploma or equivalent. Experience with test management tools like Jira, familiarity with various gaming consoles, and sometimes certifications in software testing (e.g., ISTQB) are commonly required. Excellent written communication, analytical thinking, and self-motivation are important soft skills for effectively reporting bugs and working independently. These skills ensure accurate feedback, efficient collaboration with development teams, and the delivery of high-quality gaming experiences.

What are some common challenges remote game testers face, and how can they overcome them?

Remote game testers often encounter challenges such as clear communication with development teams, managing time across different time zones, and accessing up-to-date builds and documentation. Overcoming these issues typically involves proactive communication through tools like Slack or project management platforms, setting structured work schedules, and staying organized with thorough bug reports. Building strong relationships with other testers and developers can also help ensure your feedback is heard and acted upon effectively.

What are Remote Game Testers?

Remote Game Testers are professionals who play video games from a remote location, usually their own home, to identify bugs, glitches, and other issues before the game is released to the public. They provide feedback to developers about gameplay, graphics, and overall user experience. Remote Game Testers help ensure that games are of high quality and free from major errors, making them an essential part of the game development process. Their work involves following specific test plans, documenting issues, and sometimes suggesting improvements.

What is the difference between Remote Game Tester vs Remote Quality Assurance Tester?

AspectRemote Game TesterRemote Quality Assurance Tester
CredentialsBasic gaming knowledge, attention to detailQuality assurance certifications, testing experience
Work EnvironmentHome-based, gaming industryHome-based, software or gaming industry
Employer & IndustryGame developers, publishersSoftware companies, game studios
Search & ComparisonOften searched together, similar rolesMore technical, broader testing scope

Remote Game Testers focus on playing and identifying bugs in video games, requiring gaming knowledge and attention to detail. Remote Quality Assurance Testers perform broader testing tasks, often with certifications and technical skills, covering various software products including games. While both roles work remotely in the gaming industry, Remote Game Testers typically concentrate on gameplay and bug reporting, whereas QA Testers handle comprehensive testing processes to ensure overall quality.

What are the most commonly searched types of Game Tester jobs in Bothell, WA? The most popular types of Game Tester jobs in Bothell, WA are:
What are popular job titles related to Remote Game Tester jobs in Bothell, WA? For Remote Game Tester jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Remote Game Tester jobs in Bothell, WA look for? The top searched job categories for Remote Game Tester jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Remote Game Tester jobs? Cities near Bothell, WA with the most Remote Game Tester job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • On-site, Remote

$62 - $75/hr

Contractor

Posted 29 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 20
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contractor or Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/